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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. dthien0511

      dthien0511 New Member

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      Code:
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #4 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1516.09ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #5 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1517.44ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #6 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1515.63ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1514.72ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1517.22ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1516.85ms.
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
      [Trinity][Performance] Execution of the block NavigateTo took 1512.94ms.
      Bot got stuck for 5 hours in Silver Spire level 1.
       
    2. xblinov

      xblinov New Member

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      make your own
       
    3. 2ch

      2ch New Member

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      You mad? I'm just asking.
       
    4. xblinov

      xblinov New Member

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      IF i mentioned it right Rrix is currently working on improving Trinity recognition of those markers. But it need some time.
       
    5. SIL3N7

      SIL3N7 Active Member

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      LoL, the Answer is simple. its NO until tthe function is added to DB, " hopefully being worked on " and released it will have this problem.
       
    6. Oksehode

      Oksehode Active Member

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      I thought ignoreMarkers="False" in profiles was suppose to make the bot go for the minimap marker. I guess it's not working?
       
    7. DiabloFan99

      DiabloFan99 New Member

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      mine used to do that yesterday, same rev and trinity, but today the bot is just stashing the caches....
       
    8. xblinov

      xblinov New Member

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      Cuz u are just another rus kidso asking top dumb questions...If u dont know what community is then just dont write something.
       
    9. janzend

      janzend New Member

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      I'm unable to create torment difficulty games. The xml file with svn creates a normal game. If I switch to it to "Torment1" it still launches normal. Any ideas with this?
       
    10. bom

      bom New Member

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      Yea, seem weird. Mine running fine and stash the caches, but then suddenly it open the cache as soon as it reload into new game. Don't know why!?
       
    11. blablub

      blablub New Member

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      build 110 with db .384 / trinity .20

      in garden lvl 2 he opend a cursed chest (optional) and walked away (elite pack spawned and timer ran out) + he opened many racks which costs a lot of time (at least i got that feeling that it does ;) )
      but with the latest trinty the exploration looks much smarter and he is a bit faster (might also be because of some profile changes not sure which version i was on before).

      and the most important thing.........



      <3 thanks for all your work keep on rocking ;)
       
    12. bom

      bom New Member

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      Use DB setting instead
       
    13. Darg

      Darg New Member

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      Go to your BOT settings and set the difficulty in there, sometimes when you reinstall DB it defaults back to Normal.
       
    14. iPanda

      iPanda Member

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      Mine is not talking to tyrael.

      8+hours no cache

      trinity .20
      DB beta latest 384
      Latest REV
       
    15. sychotix

      sychotix New Member

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      Wrong. Newest version of trinity automatically opens up caches unless you turn the option off.

      @2ch, No, the bot cannot be made smarter to follow the waypoint markers. As far as I know, DB doesn't support the ones in adventure mode because they are handled differently.

      Also, for anyone having pathing issues, I believe these are caused by DemonBuddy. If the profile runs fine on every version of a map except one, I kinda doubt it is my fault =P You should setup a gold inactivity thing in Trinity (which should have already been enabled) so that you don't get stuck and sit there for 7 hours.
       
    16. damafan

      damafan New Member

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      Hi I am having this DC issue after Diablo fight, the client will shows Disconnection to Battle Net with the following errors in DB logs. This happens ONLY after killing Diablo every single time. The profile runs fine if the 5th bounty quest is not Kill Diablo. Anyone having similar problem? It's very frustrating when the 5th quest just disconnect and wasted the entire bounty run.



      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Actors.DiaObject.get_Position()
      at QuestTools.MoveToActor.WithinInteractRange()
      at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Wait..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    17. tsatsa

      tsatsa Community Developer

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      got this today... wierd, because this morning it was running flawless and I didnt update DB nor profiles in the meanwhile
       
    18. sychotix

      sychotix New Member

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      Delete BountyProfile's plugin or update trinity to .19+

      @damafan, odd... never had any sort of disconnection problems with the bot. The readprocessmemory error shows up all the time between loading screens, so that error doesn't really help.
       
    19. Oksehode

      Oksehode Active Member

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      @synchotix: ignoreMarkers only works in campaign mode, right?
       
    20. sychotix

      sychotix New Member

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      For now, yes.
       
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