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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. changes1

      changes1 New Member

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      Oh yeah man, I was able to complete like 2-3 full bounties and it was awesome. Thanks!
       
    2. sebflex

      sebflex New Member

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      anyone run this with wiz and can/want share his settings in trinity?
       
    3. sychotix

      sychotix New Member

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      Rev111 has been pushed out with many changes to Act 1 to make it closer to being AFKable. Please do not try to run this overnight without using a gold inactivity timer to ensure you do not get stuck. Not all quests are supported yet either, but I am adding the ones that I encounter that cannot be completed.

      EDIT: Rev112 made a small change to include Tyrael's coordinates. This seemed to fix the problem of Act 4 not turning in the cache, hopefully it works here too.
       
      Last edited: Apr 14, 2014
    4. Oksehode

      Oksehode Active Member

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      The Trinity version that was pushed out with the latest beta (386), differs from revision 71 of Trinity. Which one to use?
       
    5. sychotix

      sychotix New Member

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      Whatever the newest version is lol
       
    6. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Why do you ask this in here? Totally wrong place :)
       
    7. Oksehode

      Oksehode Active Member

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      I work in mysterious ways. :)
       
    8. fawkes

      fawkes New Member

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      Could OP please add xml code for easyupdater?
       
    9. Frostgeneral

      Frostgeneral New Member

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      After the updates this started infinite looping.
      [Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
      [Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
       
    10. Cheater

      Cheater New Member

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      After the updates this started infinite looping.
      [Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.
      [Trinity] Exception reading ActiveBounty Object reference not set to an instance of an object.


      Yup, im gettn the same message
       
    11. sychotix

      sychotix New Member

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      o_O I just got that as well. No idea. Don't update to the newest DB Beta until we figure this out? Not sure if it is Trinity or DB.
       
    12. Teetees

      Teetees New Member

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    13. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Pushed an update for Trinity to svn/EZUpdater, fixes null reference exception
       
    14. Bertrand

      Bertrand Active Member

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      There is issue when full shards, the bot gets stuck and does nothing...
       
    15. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      Trinity .21 has options to 1) Pickup blood shards 2) Use Horadric Cache (or not)

      For now... gotta spend em' or disable picking them up completely
       
    16. sychotix

      sychotix New Member

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      I believe this is a known problem in Trinity. Make sure you are fully up to date with it, I'm not sure if it has been fixed yet. If not, just spend some of them. No reason to be capped =P

      EDIT: Aaand rrrix already answered it. Awesome =)
       
    17. youwish

      youwish New Member

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      I am a bit confused .
      Do we have to download the update or will it do itself by restarting ?
       
    18. Oksehode

      Oksehode Active Member

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      Bot stays in Garden of Hope level 2 now after bounty is complete. 100 kills + boss.

      Running DB .388 and Trinity rev. 73
       
    19. sychotix

      sychotix New Member

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      stayAfterBounty="False" is included in the explore tag. This should not happen. Ensure you are updated to rev113 on the profiles.

      @youwish, Either update Trinity with the SVN manually, or use EZUpdater. You can manually update using EZUpdater by clicking Plugins->EZUpdater->Config->Update

      EDIT: Oh, and you should be using Trinity 1.8.21 now.
       
      Last edited: Apr 14, 2014
    20. Oksehode

      Oksehode Active Member

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      I'm running latest everything. I know it shouldn't happen with stayAfterBounty="False" in the profiles, but it does happen now after latest DB and Trinity.
       
      Last edited: Apr 14, 2014
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