I don't understand this lol, I am doing more games per hour(About 53) then you on T6 but I have lower LPH(Around .78)? Do you have to run the profile for 10+ hours before the numbers turn like that or am I just having bad RNG?
Poor RNG dude, ive been on 1.4 LPH since last night. i have 19legs and was running for around 13-14hours.
Anyone else find DB logged out with 1.2? I believe I witnessed it once not porting back and just taking fireballs until death. Then eventually the account would idle out. I'm thinking a 15s gold inactivity timer would be good. Edit: Looks like it was caused by Demonbuddy. The newest version seems to fix the problem.
To fix the third chest problem, can't you just have two movetos? Like after you move to the point right before the chest, the next movement is sent after the chest is opened.
2014-04-15 05:03:01,300 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 8a6d72b7-e563-4c5d-bce1-a9ed804c5745 2014-04-15 05:03:17,740 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.Execute() at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean ) at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) 2014-04-15 05:03:20,204 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] ReachedDestination! 2014-04-15 05:03:20,502 [Main Bot Thread] INFO Logger (null) - [SafeMoveTo] Initialized 2014-04-15 05:03:20,503 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 124c7a27-8974-4b5d-b196-560c894bba9e 2014-04-15 05:03:43,878 [Main Bot Thread] ERROR Pulsator (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.Execute() at Zeta.Game.Internals.Actors.DiaActivePlayer.(Boolean ) at Zeta.Bot.GameStats.(Object , EventArgs ) --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Delegate.DynamicInvokeImpl(Object[] args) at System.Delegate.DynamicInvoke(Object[] args) at Zeta.Bot.Pulsator.(Delegate , Object[] ) 2014-04-15 05:03:53,880 [Main Bot Thread] DEBUG (null) - Exception thrown when calling function: GetACDItemLink 2014-04-15 05:03:53,881 [Main Bot Thread] ERROR GameEvents (null) - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.Execute() at ..(Executor , String ) at Zeta.Game.Internals.Actors.ACDItem.(ACD ) at Zeta.Game.Internals.Actors.ACDItem.get_ItemLink() at Zeta.Game.Internals.Actors.ACDItem.get_Name() at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs ) --- End of inner exception stack trace --- why do i get this from time to time
2014-04-15 10:19:59,463 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.() 2014-04-15 10:20:09,464 [Main Bot Thread] ERROR BotMain (null) - Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.GrabFrame() at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock) at Zeta.Bot.BotMain.()
Does somebody know the SNO of the "Loose Stones" placed on the Ground ? Dumped Objects but the Number i got isn't blacklisted in the Profile, so i'm wondering why they don't get looted. edit: Nevermind i think i found the Problem, the Stones are counted as Destructibles. If I turn on to destroy Destructables my Wizard Spams his spells on everything and gets kinda stuck a lot spamming the ground with Spells. Is there a way to only loot Chests and Loose Stones (playing manually i found half the Legendaries in that Zone from the loose Stones) without blacklisting every ****ing Object in that Map ?
I have the third chest issue on my Barbarian, but not on my DH or Wizard. I also tried fixing it, but couldn't, so my solution was to just run the other profile on characters that have an issue there, and run this one on characters that don't.
Apparently this exact same run yields more when you run it from Act 5 Quest 8.1. Unfortunately it seems that I can't just simply change the 3rd line to <GameParams quest="273408" step="30" act="A5" difficulty="Torment6" resumeFromSave="False" isPrivate="True" numGames="-1"/>
Try this profiles three days already. The first 2 days, I allow the bot to collect the weapon rack. So I get about 1.5 ~ 1.8 legs per hour based on the result for 30 hours. Yesterday I run it for a whole night with ignore weapon rack and when I check it in the morning when I wake up, it is 3.5 legs per hour. Now it is still running and I will check what is the average result for about 18 hours. This is really a good profile and looks like the chest is not nerf too much. ;-)
how do you guys get a 50+ Games per hour? my bot check every chest twice.. ill stuck at 30games per H
This usually happens when your DB is set to create normal games. You can change this by editing your bot settings.