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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. tomten

      tomten Banned

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      What happened to all the acts sub profiles ?
      Latest svn update deleted act1 and act4 folders and the act1.xml/act4.xml is empty :s

      Edit. Problem on my end, was using old svn client.
       
      Last edited: Apr 16, 2014
    2. NoWayLol

      NoWayLol New Member

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      Why did you have to make All load another file load another file? Wouldn't it have been easier just to make All load that profile in side the Acts folder? Or was there some reason you had to do it that way?
       
    3. sychotix

      sychotix New Member

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      That was all done by the Rxjz (or w/e his name is) guy =P The file structure was changed to make it easier to do all acts at once apparently. Not sure why some of the design choices were made, but w/e =P
       
    4. NoWayLol

      NoWayLol New Member

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      Ah, well from a quick glance it all seems right, except that one bit I mentioned. Would be best to just delete that folder and make the all.xml load the profile directly in the acts folder, cut out that middle profile change.

      But also it seems a lot of folder changes in general, gotta make sure it doesn't bring back that "To long" error. :p
       
    5. Creation85

      Creation85 New Member

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      I posted files to do that a few pages back but I don't mess with the svn
       
    6. Dev0

      Dev0 New Member

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      i unchecked "sell/salvage all rares" and still is salvaging
       
    7. Creation85

      Creation85 New Member

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      see the picture
       

      Attached Files:

      • sell.jpg
        sell.jpg
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    8. sray19

      sray19 New Member

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      Trinity .22, whenever I try to load Act 4 profile DB says this:

      Failed to load profile: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
      System.Exception: Element RefreshBountyCache is not supported. Please check your XML and try again. (<RefreshBountyCache />) Line 12
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    9. sychotix

      sychotix New Member

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      Where are you guys even getting these old versions of the profile? -.- Please update.
       
    10. Thrale

      Thrale New Member

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      @ sychotix can you give us some information about the curent state of act 2&3?
      are there people working on it or are you the lonely ranger^^?

      Just asking because act 4 was made so fast (99,9% afkable) and act1 only missing 3 or 4 bounties as far as i have seen...
       
    11. sray19

      sray19 New Member

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      Just realized that SVN does not auto-update, I hit the SVN update button and it works great again. Apologize for the lack of knowledge. I appreciate your response and your time and effort you put into this project.
       
    12. Dev0

      Dev0 New Member

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      hello, im also kinda new to demonbuddy and also very new to this svn thingie, how to update to always have files that are up to date?
       
    13. sychotix

      sychotix New Member

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      Funny you should ask. I was just PM'ed a bunch of bounties from Act 3. They are mostly untested by me, but they seem promising.

      EDIT: As for Act 2, I PM'ed the person who said they had a large portion of it working to see what the status was.
       
    14. sychotix

      sychotix New Member

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      I don't know how you can make it auto-update. Either use SVN and manually try updating before you run it or after experiencing a problem. You can also do this with EZUpdater.
       
    15. ahren753

      ahren753 New Member

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      amazing improvements since i last tried profile about 2 weeks ago.

      T2 Barb




      ===== Misc Statistics =====
      Total tracking time: 10h 54m 19s
      Total deaths: 3 [0.28 per hour]
      Total games (approx): 16 [1.47 per hour]
      Total XP gained: 114461.61 million [10495.83 million per hour]
      Total Gold gained: 17.29 Thousand [1.59 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 725 [66.48 per hour]

      Items dropped by quality:
      - White: 6 [0.55 per hour] {0.83 %}
      - Magic: 138 [12.65 per hour] {19.03 %}
      - Rare: 569 [52.18 per hour] {78.48 %}
      - Legendary: 12 [1.10 per hour] {1.66 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 556 [50.98 per hour]

      Items picked up by quality:
      - Rare: 544 [49.88 per hour] {97.84 %}
      - Legendary: 12 [1.10 per hour] {2.16 %}

      Potion Pickups:
      Total potions: 1 [0.09 per hour]

      Gem Pickups:
      Total gems: 111 [10.18 per hour]
      - Ruby: 21 [1.93 per hour] {18.92 %}
      - Topaz: 21 [1.93 per hour] {18.92 %}
      - Amethyst: 21 [1.93 per hour] {18.92 %}
      - Emerald: 24 [2.20 per hour] {21.62 %}
      ===== End Of Report =====
       
    16. Thrale

      Thrale New Member

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      aaaww yeah this sounds awesome :) looking forward to a all act bounty run^^
       
    17. Dotfix

      Dotfix New Member

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      Did a fresh install for Demonbuddy (beta).
      Updated everything through EZupdater.

      I'm running act 4 bounty profile atm. with great success. I'm playing a fairly good geared Wizard with Frozen Orb build, combined with a Mirrorball.

      I could probably do T3, but I'm seeing some weird behavior atm. so I'm going to stick to T2 until I can solve it. Perhaps you guys could give me a hand?

      The issues I've come across are the following:
      - Frozen Orb is cast when there is 1 target present. This is foolish. When you have a Mirrorball, your Magic Missile hits for more damage than a Frozen Orb and thus, it should only cast Frozen Orb when there's more than 4 monsters to attack. How would I go about fixing that?

      - Sometimes the bot just walks by a pack of monsters and continues with the pack of monsters chasing it. It's like it's just ignoring the pack. I have set minimum trash pack size to 1, so that isn't the issue. Any ideas on this matter? It doesn't happen that often, but it does happen and it could mean a death on higher difficulties.

      - Health globes & healing wells are sometimes being prioritized and taken even though the bot is at full health. I've set it to 25% but somehow it's ignored. Why?

      - I noticed a gem drop right after a bounty was completed. It decided to teleport to the next bounty instead of picking the gem up. Previously it had picked up gems just fine, but this time it just didn't prioritize it. I fear this could happen if a legendary dropped as well at a bad moment.

      - Exploring seems a bit messy sometimes. Sometimes, the bot decides to go into the wrong unexplored area, despite a yellow marker being present somewhere else. It's a waste of time.


      Apart from that, it seems to be working just fine. I've only been running it for 30 minutes though. I'll report back when I have some new discoveries :)
       
    18. optico89

      optico89 Member

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      updated DB, trinity, and quest tools. updated SVN as well ( these were all fresh installs )

      getting this with DB-Beta .391:
      Code:
      [Trinity][Performance] Execution of the block NavigateTo took 1033.17ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1034.40ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1046.65ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1022.40ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1023.29ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1027.67ms.
      resulting in very low ( 1-4 ) ticks per second.. any idea?

      running all.xml script ( act 1 and act 4 combined )

      Here's more but this is from DB-Beta .384 build:

      Code:
      [Trinity][Performance] Execution of the block NavigateTo took 1094.02ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1095.41ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1108.19ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1205.02ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1206.29ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1220.14ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1194.33ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1195.49ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1210.09ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1270.89ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1271.95ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1275.90ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1394.86ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1395.85ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1399.87ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1216.99ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1217.94ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1240.02ms.
      This is just with the act 4 script running alone by itself:

      Code:
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 1059.75ms.
      [Trinity][Performance] Execution of the block TargetCheck.RefreshCache took 1060.63ms.
      [Trinity][Performance] Execution of the block TargetCheck took 1061.28ms.
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
       
      Last edited: Apr 16, 2014
    19. optico89

      optico89 Member

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      aaand the last bit I caught:

      Code:
      Trinity][Behavior] System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.HandleTarget(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\HandleTarget.cs:line 205
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 265
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Movement\NavHelper.cs:line 181
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Cache\RefreshObjects.cs:line 159
         at Trinity.Trinity.TargetCheck(Object ret) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Combat\TargetCheck.cs:line 123
         at Trinity.Trinity.<ReplaceTreeHooks>b__150(Object ctx) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1786.384\Plugins\Trinity\Helpers\BotManager.cs:line 23
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()

      possible a memory leak is back? o_O
       
      Last edited: Apr 16, 2014
    20. optico89

      optico89 Member

      Joined:
      Jul 13, 2012
      Messages:
      91
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      0
      Trophy Points:
      6
      and this just happened with the all.xml script using DB-Beta .391; did something break? o_O:

      Code:
      Inactivity timer tripped! Leaving game
      Leaving game
      Last run acquired 220160 gold.
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile General Weeping Hollow Bounty
      Game joined, Resetting profile caches.
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=412673
      [Trinity] No longer in game world
      [Trinity] Error in finding backpack slot
      [Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 15600AE0, Size: 760
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.ACD.()
         at Zeta.Game.Internals.Actors.ACDItem.get_InventorySlot()
         at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.(ACDItem )
         at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
         at Trinity.Trinity.FindValidBackpackLocation(Boolean IsOriginalTwoSlot) in c:\Users\USERNAME\Desktop\DemonbuddyBETA 1.1.1799.391\Plugins\Trinity\Items\ItemHandling.cs:line 979
       
      Last edited: Apr 16, 2014
    Thread Status:
    Not open for further replies.

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