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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. sparks

      sparks Active Member

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      I must have something set up wrong.

      when my crusader completes and get the press m to go to the next quest he just starts walking and walking and walking LOL
      I saw it quit correctly and return to town once but the other times he doesn't know its over or something.
      seems to happen in all areas.
      Any help is greatly appreciated

      I also tried this on my monk and he seemed to do a little better but not much. The problem with monk is if fire is not up he doesn't know how to break a baracade.
      lol ok he is a moron
       
      Last edited: Apr 16, 2014
    2. Viz

      Viz New Member

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      Checking if we have all bounties complete
      Act 3 Bounties
      Checking if we have all bounties complete
      Act 3 Bounties
      Checking if we have all bounties complete
      Act 3 Bounties
      Checking if we have all bounties complete


      Why does it spam this after finishing bounties? Also on the Battlefield in Act 3 there was 1-2 mobs left literally took it 5mins+ to find them and it walked right past em.
       
    3. sychotix

      sychotix New Member

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      Update, that should be fixed now.

      EDIT: Also just added <TrinitySetQuesting /> tags to the clear profiles. This should fix the issue with it ignoring mobs due to the user's pack size settings.
       
      Last edited: Apr 16, 2014
    4. Zotan

      Zotan Member

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      please Update the svn and it works ;)
       
    5. Sindevil

      Sindevil New Member

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      [Trinity] Bounty X1_Bounty_A3_Crater_Kill_Demonika (346230) unsupported or invalid

      Ran into this while testing the new All Profile,Its a Tower of the damned 1 bounty quest
       
    6. fps2299

      fps2299 New Member

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      Act 1, there are a couple of profiles with issues. Few examples:
      345507 kill Grimshack: continues to explore and runs around the area without tp'ing back to town after bounty is completed
      344547 clan of the mooncave: passes by the entrance of the mooncave and circles around it. Haven't checked if it eventually makes it.

      Is there any easy fix for above issues? Thank you.
       
    7. sychotix

      sychotix New Member

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      As a side note, Zotan and Vera have been granted access to the SVN as they are the major contributors for Act 3. I'm sure they will make changes quickly enough so that I don't have to be the middle man ;)

      @Sindevil, when reporting quests that have not been included, please make sure that you say what every objective is. If it is just a kill quest that does not involve going into any places, it can be added simply with a general profile. Otherwise, you have to wait till a profile dev gets it to make the bounty.
       
    8. Sindevil

      Sindevil New Member

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      Ok i apologize im new!

      Its a 40 Monster Kill and kill a Boss named Demonika The Wicked, guessing this would only require a general profile?
       
    9. optico89

      optico89 Member

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      Sychotix, im finding that running the all.xml its very choppy game play...

      is there something that can be done for performance related to act 1? I've ran act 4 for days now even through all the revisions, and its not choppy at all.

      Act 1 seems to be chopping really bad, almost like a stutter.
      When the act 1 bounties finish, and it moves on to act 4, the choppiness goes away which leads me to believe theres a performance imbalance somewhere in the act 1 scripts.

      Can you take a look at that and see whats causing all the stuttery choppiness please, not sure if it's because both acts are loaded as one script or what, but i cant wrap my head around why it's doing what it's doing. .


      Thanks for the tremendous effort and adventure movement you've created btw :)

      edit, just checked the memory usage for DB and its at 350+ mb and running at 6 Ticks per second...
       
    10. Viz

      Viz New Member

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      [​IMG]

      Like that? O_O
       
    11. Viz

      Viz New Member

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      [​IMG]

      How do I make it sell yellows? Salvaged enough of them already.

      With my current setting, it salvages.
       
    12. optico89

      optico89 Member

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      yup just like that! :)
       
    13. Nightmare13

      Nightmare13 New Member

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      So what's the status regarding the AFKability of A2 and 3 at the moment? A4 has been running fine for me for days but A1 is still glitchy.
       
    14. xzjv

      xzjv Community Developer

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      Yes there is a reason, i didn't want to maintain two almost identical act files so this way both the single 'act' and 'all' launcher are calling the same file. I don't think there is any other way for a profile to have information on its call stack without changes to trinity or a new plugin. Please let me know if anyone hits the path length limit.
       
    15. optico89

      optico89 Member

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      Mark the items you dont want to salvage any more as NONE, trinity will then Opt to sell rather then salvage, just make sure you have the Sell/Salvage Rares box ticked
       
    16. roroli

      roroli Member

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      Salvage options - Rares = None :)
       
    17. Nightmare13

      Nightmare13 New Member

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      If you don't need crafting mats, I would just stop it from picking up yellows at all. Should speed up your runs significantly and require it to do less town runs, which will increase your GPH and LPH.
       
    18. Viz

      Viz New Member

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      Found a bug. Act 1 bounties after finishing 2nd bounty it went to try to salvage items and then walks to new tristam gate and stuck there.

      [​IMG]
       
    19. optico89

      optico89 Member

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    20. sychotix

      sychotix New Member

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      Please update your DemonBuddy Beta. This should not be happen for... a very long time.
       
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