Current issue and Only issue am having is this: Bot Remakes the entire game after every Rift Clear. Leg Humps Tyreal for 5 secs or so at the start of every game in whichever city the characters in and if it teleports to Act V it does it to the tyreal their as well.
Uhh, I don't know why it would interact with Tyreal at all, he isn't related to the profile at all. And as for it remaking the Rift every game, that is also new to me, though it probably wont happen in the new version whenever DB updates. Just gotta hang in there for now.
thanks for the quick reply !! Ill keep a lookout!! yeah i know im always yeahii and update because the revision number went up and then im like ahww when i find out it didnt went up for this profile.. which is why i suggestest that you could include a comment in svn that says "update for: ... this and this profile" it doesn't have to be a whole entire changelog though sychotix used to do this and does this sometimes with his releases on his adventure mode profile which is always nice to see what excactly changed !! maybe he can tell you how to include messages in the svn updates I dont kno whow to do it myself sadly ahw anyway muchhoooss thanks !! i love your profile !!
@WaitWhat Talking to Tyreal is due to the Trinity .23 change "Auto talk with quest giver". @NoWayLol Have you checked the new Trinity changelog? TrinityExploreDungeon has new end types as "BountyFinish" and "RiftFinish". May that be able to fix the issue where the bot don't know whether the boss is killed?
you must write in the first post that profile file must be looked like Rifter Extended.xlm because its downloaded like Rifter20%Extended.xml and bot stuck trying to load Rifter Extended.xml after first run
@NoWayLol Due to the latest change of Trinity .23 "Trinity will no longer try to pickup items when doing a TownRun", now the bot won't pickup anything after the boss is killed.
when finished a round, bot cannot open a new rift. it stop in the town. Opening stash Opening stash Opening stash Opening stash [Trinity] TownRun complete Closing quest reward dialog [Trinity] Cannot use TrinityExploreDungeon in town - tag finished!
This should not be used until it actually works. Must be the most inconsistent profile I've seen yet. Does not work at all.
I will look into it. Is that part of the "Until" tag do you know? But thanks for mentioning it, I will look into it! It depends on how you download it. If you save it from the webpage then yes it does that, but if you use the SVN properly with an SVN client like TortoiseSVN then it downloads it the right way. I do believe that the new profile version I have won't have that issue, as it does multiple waits so between those waits it can loot then wait more. Though not 100% sure will have to test. Try to use Trinity 1.8.22, this isn't updated for .23 yet that may be your problem. Also please don't quote first post, makes post to long. Will do. Must be the most constructive comment I've seen yet. Does not care at all.
yea recent trinity db "pretty much" ruined the bounty act 4 that ran flawless for me yesterday .... buhuhuhuh
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="288685" [Trinity][Performance] Execution of the block NavigateTo took 1503.43ms. [Trinity] Found exitNameHash 1938876095! What does this mean? This happened when the location of fighting johnda appeared in the rift......the bot stopped moving until i moved it myself.
Thanks for this profile, been using it for a while, my only issue is when im at max blood shards it still tiries to pick them up, and just gets stuck in a loop of TPing and picking them up. i have it unchecked in the trinity loot rules.
I'm too dumb to understand this! Does this mean extended will try to clear the rift? Or will Extended leave the Rift as soon as last level is arrived even if the Guardian wasn't there yet?
Need a fix. Or maybe you can tell me what the problem is: 5 Rifts played with bot. During 3!! of those 5 rifts the bot stopped at some point (mostly 30-50 % of rift) and TP'd back to town, closed the game and started a new one. 15 Rift Stones wasted for nothing. WTF is wrong?