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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Mar 5, 2014.

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    1. Oksehode

      Oksehode Active Member

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      @Nesox: Can you please shed some light on the outofmemory error (I'm begging you) that pops up after 2-3 hours of DB running making the game a slideshow and bot useless unless you restart DB?

      I never had this issue before beta .380 and the diablo 2.0.4 update.

      What happens is that Demonbuddy.exe exceeds 1.3-1.4gb of memory use and this starts to happen. I'm at a loss and don't know what to do. :(
      Not everyone is affected by this and I don't understand why it affects me. And only after the .380 update.

      It only happens when fighting mobs, not when exploring.

      Here is the error:
      Code:
      System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
         at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
         at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
         at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
         at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
         at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
         at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean NeedToKite, Boolean& TryToKite)
         at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
         at Trinity.Trinity.TargetCheck(Object ret)
         at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx)
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      Here is a HUGE logfile.
      1456 2014-04-15 13.32.zip
       
      Last edited: Apr 15, 2014
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New beta up.

      Changelog 391

      • General
        • Using the questId/stepId in profile tags when doing the rift quest now works.
        • Questing should work properly again

      • API Changes
        • Added IsQuestGiver in DiaUnit.
        • MarkerType added in ACD/DiaUnit.
       
    3. zeldai

      zeldai New Member

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      Great work Dev Team shoot me a pm if you have profile requests :)
       
    4. rexy432

      rexy432 New Member

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      Ok guys im having problems since the new update not sure if its my cpu or w/e but something is running alot harder than before. DB just crashes after 30mins of use? can't use ctrl-alt-del ends up just crashing whole pc?
       
    5. neko66

      neko66 New Member

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      Why DB key doesn`t fit DB Beta? Can`t login.
       
    6. RedAnon

      RedAnon New Member

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      Want somebody to help you, Post a log.
      http://www.thebuddyforum.com/honorb...-how-attach-your-hb-db-log-file-pictures.html


      Then you're doing something wrong.
       
    7. Oksehode

      Oksehode Active Member

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      Getting exception errors when the bot clicking bounty reward dialog and using waypoints.

      Bounty reward dialog error:
      Code:
      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_Position()
         at QuestTools.MoveToActor.WithinInteractRange()
         at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
         at Zeta.TreeSharp.Decorator.CanRun(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Wait..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Waypoint error:
      Code:
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
         at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
         at GreyMagic.MemoryBase.Read[T](IntPtr addr)
         at Zeta.Game.Internals.Actors.DiaObject.get_Position()
         at Zeta.Bot.InactivityDetector.(Object , EventArgs )
         --- End of inner exception stack trace ---
         at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
         at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
         at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
         at System.Delegate.DynamicInvokeImpl(Object[] args)
         at System.Delegate.DynamicInvoke(Object[] args)
         at Zeta.Bot.Pulsator.(Delegate , Object[] )
      
      Here is the logfile:
      View attachment 2956 2014-04-16 20.27.txt
       
    8. Xenrail

      Xenrail New Member

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      nevermidn :)
       
      Last edited: Apr 16, 2014
    9. rexy432

      rexy432 New Member

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    10. Manglemaw

      Manglemaw New Member

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      BUG REPORT:

      I am not sure if this is posted or if this has been fixed, but currently in rifts when the bot tries to pickup bloodshards and the character already has max bloodshards, it will try to pick it up and get stuck in a loop. TP to town, try to pick it up, TP to town, try to pick it up and it is stuck this way for a decent amount of time.

      Hopefully you will fix this soon:
       
    11. emerica008

      emerica008 New Member

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      Everytime i try and run demon buddy it tells me right when it logs in that demonbuddy has stopped working and i have to close it. i cant even get it open. what can i do to fix this?
       
    12. RedAnon

      RedAnon New Member

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      If you think it may be DB related, Example: Only happens while DB is running a log may help to see if it's doing something unintended to use so much cpu.
       
    13. xkellettx

      xkellettx New Member

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      same as this guy D:
       
    14. FrenchBot

      FrenchBot New Member

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      Meh just try a fresh install, it works perfectly here.
       
    15. SIL3N7

      SIL3N7 Active Member

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      I keep getting profile resets. I have tried to fresh install. profile resets every second Pritty sure its a trinity problem but if its not here are my logs

      [Trinity] New Game - resetting everything
      Loaded profile Act 4 - Loader
      Game joined, Resetting profile caches.
      [BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Act 4 - Loader
      Game joined, Resetting profile caches.
      [BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
      Stopping the bot.
      Chose Trinity as your combat routine
      ProfileOrderManager.OnGameJoined, Reloading profile.
      [Trinity] New Game - resetting everything
      Loaded profile Act 4 - Loader
      Game joined, Resetting profile caches.
      Bot Thread Ended. Was this requested?


      This is really Annoying. I fresh installed 2x now with DB beta ,391 and i tested it with only Trinity and quest tools that come with .391 and with the newest trinity and its still happening.

      Here are my logs with everything turned on. View attachment 2156 2014-04-17 12.26.txt
       
    16. pHetHH

      pHetHH New Member

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      Download link is not working for me for days now using hidemyass or cyberghost since im situated in germany (working fine for release build)
      anyone else has problems? Is there an other way to get the beta builds?
      Thanks in advance
       
    17. Misa

      Misa New Member

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      i got this too, but my phone was apparently able to download it.. no clue ._.
      if you haven't already, try right click > save link as, worked for me.
      good luck!
       
    18. SIL3N7

      SIL3N7 Active Member

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      They cant sell the bot in Germany. So maybe the same goes for downloading you cant if your in Germany?
       
    19. roundhousekick

      roundhousekick New Member

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      quick question, my bot stopped working last night for some reason (also tried the beta build)

      Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="93697" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 23

      and the bot can't seem to load the plugins from the plugin folder (trinity doesn't appear especially T_T)
       
    20. Drazz446

      Drazz446 New Member

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      Click Here:
      http://www.thebuddyforum.com/demonb...nity-not-showing-up-checkbox.html#post1479748
       
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