The map marker is the key to everything. Won't even need that RiftComplete tag either. All you need is while not mapmarker exists, do this. When it does exist, move toward it, kill it, and restart. My profile was down to like 200 lines of code with that method lol, I just need support for it added. The reason I stopped updating as much is because every other day a DB update or Trinity breaks something. I was tired of rewritting the same code every day just to keep it working even though it's all temporary to start with. I figured I should better focus on getting in touch with the people that can make it happen. The last 3-4 days has been nothing but talking to Rrrix, CodenameG (Mod) and Nesox about all of this. Long term it's more important to get the proper tools out and added to DB then rewriting the same profile a million times over. That's how I looked at it anyway.
Don't worry about clones, this project clearly has the community support. Thanks for your hard work. Awesome to hear the mapmarkers are on the to-do list!
Hey NWL, I just wanted to say this is a great update and thanks for your hard work! I'm currently running a few trial rift runs with this revision and I can already see the difference in pathing efficiency, a bit of back-tracking notwithstanding.
Just noticed though that if it meets the stone it will get stuck on that level until gold inactivity. Will have to do more work on it, it was hardly tested before releasing. Anyway gonna catch some sleep, tomorrow/later Im gonna be maybe getting a new teammate on this, which will make the amount of work on it a lot less.
Hey i'm running the Core-Version of the Rifter, but he's still running more Rifts even if the Riftguardian is dead. wasn't it supposed to end after the Riftguardian was slain?
Remember running the first revision you posted on this thread - insta stuck and profile delete, but hell its come along a far way in less than a week?! Working very well for me. Would like to run it overnight but I think I would fill that 500 blood shards cap rather fast. What are the plans to create a system that will spend them when it hits 400? In the meantime, is there anything we can do to get the bot to ignore the bloodshards if youre capped? PS: nowaylol, you from RSA?
This is working pretty well . I don't afk too long while doing it and can't wait for that DB update... Not to bitch about it but we should have it by now, i thought the dev had access to Beta :-/ Anyway as long as it is on their "to-do list" lol Great work anyway mate !
I've been trying to run this so far this morning, and I keep getting the following in the console while my Barb sits there staring at the portal: Code: ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. I'm using a fresh copy of the 391 build (I'm not sure how to get the 384 version) at the moment, could that be the problem?
are we "forced" now to use your website to update your profile? i'd rather use your svn. its just faster ^^ aaaaand - safe to use with trinity .23 now?
I would like to say thank you for this awesome profile. I appreciate the hard work that you have put into this profile I would like to report that the bot won't pick up fragments or souls if the rift boss dies next to the town portal
When I run it, it just loops [Trinity] New Game - Resetting Everything and lags real bad. Anyone know a fix for this?
Getting this error after it completes a rift, turns in quest, salvages, and puts into stash. Error just keeps spamming and stays in game never starting a new rift. [Trinity] TownRun complete Town run is finished, waiting for last Rift to close! [Trinity] Loading new profile. Failed to load profile: Path to profile element is not valid; file not found System.IO.FileNotFoundException: Path to profile element is not valid; file not found File name: 'http:\nwl-svn.googlecode.com\svn\trunk\Rifter\Rifter Core.xml' at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
I've been getting that as well on revision 75, I went back down to rev 65 and that one seems to work okay.
I'll wait a couple of days, because atm this profile is completely unusable. I appreciate the hard work tho!
Just tried running this for the firs time. Getting stuck at the portal with constant buffs and Resetting profile caches. Running DB Beta trinity .22 quest tools .24 and DB R391, no idea how to switch to R384 to test if that's the issue.
What seems strange to me, is I'm running on DB 391, with trinity .24 and everything else updated via EZUpdater, and the 65 release runs more or less fine, without any errors.
I'm running it completely fine with DB Beta and ran it for 8 hrs plus with no fails. Just restart your DB a couple times or load a different profile. Then when the bot doesn't do the "Resetting profile caches" and seems to start working, then load the rift profile and done. Most problems can be solved with basic trouble shooting honestly.
[Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts! Game joined, Resetting profile caches. ProfileOrderManager.OnGameJoined, Reloading profile. [Trinity] New Game - resetting everything Loaded profile Rifter - A Bot for Rifts!