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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. Hirobo

      Hirobo New Member

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      Definately always faster. unless your load times are stupid long, it saves like 15 seconds.
       
    2. DyingHymn

      DyingHymn New Member

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      I will see what's the changes in .24 very soon
       
    3. DyingHymn

      DyingHymn New Member

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      Known issue, will fix!
       
    4. DyingHymn

      DyingHymn New Member

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      PoR will stack and won't reset if you logout
       
    5. DyingHymn

      DyingHymn New Member

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      I most cases I don't like source control as I usually push bad profiles into it. I will consider.
       
    6. DyingHymn

      DyingHymn New Member

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      Can you please provide your log? Seems really odd/
       
    7. DyingHymn

      DyingHymn New Member

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      r4 is ready. tesing

      Fix the problem when bot may leave rift when interacting with portal
      Try to fix the problem when bot won't loot after killed boss
      Full explore the current level then leave when the town stone is found in level 1 and 2.
       
    8. abckid0857

      abckid0857 Member

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      i dont need to replace trinityexplore everytime u do an update right?? just the profile... or u also change things inside cs file?
       
    9. DyingHymn

      DyingHymn New Member

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      If you are not updating Trinity, no need to update TED. Otherwise you can find the proper version of edited TED in the second post or make your own.
       
    10. erxxlu

      erxxlu New Member

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      why is there a file for trinity r24? Latest release is r23 oO?
       
    11. Bishopx4200

      Bishopx4200 New Member

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      might want to check again.
       
    12. DyingHymn

      DyingHymn New Member

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      r24 is ready in svn. not release in the forum
       
    13. Rocya

      Rocya New Member

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    14. DyingHymn

      DyingHymn New Member

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      Delete Trinity folder and redownload Trinity, replace TED.

      It seems that some of the files in Trinity is broken.
       
    15. Gorm

      Gorm Member

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      I don't think it is an issue with backtracking.

      The dungeon explorer is fundamentally broken on some random maps as I have told rrix but he doesn't believe me.

      Each box has a point where the bot needs to walk to in order to mark the node as visited. When a box is barely touching the walkable area, the box point will be very close to the edge of the walkable area. When you use a tiny tolerance (rrix always uses 0.01) this happens frequently.

      Usually when I see my bot getting stuck or walking back and forth, I pull up the map viewer and I see this is the case. I think the bot is trying to reach the point and the point is actually right outside the walkable area.
       
    16. Rocya

      Rocya New Member

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      Sorry. what is replace TED? thanks for help. i am downloading most recent. trinity and putting into plugins and same with quest tool.
       
    17. erxxlu

      erxxlu New Member

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      Sry but where can I find the Trinity SVN?
       
    18. DyingHymn

      DyingHymn New Member

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      Replace the TrinityExploreDungeon file as stated in the thread.
       
    19. DyingHymn

      DyingHymn New Member

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    20. DyingHymn

      DyingHymn New Member

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      I have been monitoring r4 for a consecutive 4 rifts (fifth on the go) and there is no missing loot from boss, no pre-mature townrun when taking portals. Worth a try!

      I will focus on bug fix and may not add new features into it recently (in fact cannot come up with any). Yet it's open for any comments and suggestions!
       
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