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  • Rifter - A Bot for Rifts!

    Discussion in 'Archives' started by NoWayLol, Apr 12, 2014.

    1. vaheko1990

      vaheko1990 Member

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      The bot is great, BUT after it kills rift guardian, it still continues to run around clearing the map/level it's on. Is it suppose to be like that? <-- (This is on the Core profile btw, not the extended one).

      ALSO, I notice that the bot runs back and forth numerous times I guess checking to see if it missed anything. This is a waste of time though because it runs up and down a big rift map that it has already cleared. Any advice for this?
       
    2. NoWayLol

      NoWayLol New Member

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      Yeah I am working on that. As for the backtracking it's DBs explore nodes as far as I have heard, not something I can fix. :<
       
    3. Oksehode

      Oksehode Active Member

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      You could try and tweak the boxSize and boxTolerance values yourself. I found that boxSize="15" and boxTolerance="0.6" worked better for me.
       
    4. fanatico

      fanatico New Member

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      I have a problem when I try to run the profile of gold and xp, which gives them just run. all according enters the game speaks tyrael and disconnects from the game, you know it can be?
       
    5. REZZZ

      REZZZ New Member

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      Sooo, what setups are you guys running? I have tried all the setups that people have said and it still does the spam reload profile BS. Is there anywhere we can download the older versions of trinity and DB that were working? Dunno if i will be using the EZ updater any more....
       
    6. lightn1ng

      lightn1ng New Member

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      There seems to be an issue with the rift level like the A1 jail, twice in a row the bot got to that level, cleared some of it, then just randomly ported out and started a new game.

      "Sorry we ran what we could, we must have missed the boss. :(
      Leaving game, reason: Messed up, sorry to waste your Keys."


      [Trinity] Found exitNameHash 1938876095! - this precedes the port out/leave
       
      Last edited: Apr 17, 2014
    7. NoWayLol

      NoWayLol New Member

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      SVN Update Rev 77:
      1) Updated everything to Trinity 1.8.24+
      2) Fixed? Issue with it missing boss.
      3) Should now navigate to boss all the time (Thanks to Trinity/Rrrix).
      4) Checks if it's on last level (may not always work) but will switch to full clear if it thinks it's on last level, in attempt to get boss to spawn.

      Update to Trinity 1.8.24 and post results back, may need to tweak things as this is all using new tags and such from Trinity. You can get newest Trinity from SVN or using EZUpdater.

      Edit: Updated to Rev 77, had to revert some tags that just didn't work to well for right now.
       
      Last edited: Apr 17, 2014
    8. lightn1ng

      lightn1ng New Member

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      Everytime I copy/paste the code from your first post into ezupdater settings, I get this error:
      "[EZUpdater] Settings are INVALID. Resetting to defaults. Please restart Demonbuddy for correct settings."

      Is there anything other than adding that text to the settings file that I need to do?

      Thanks,
       
    9. fanatico

      fanatico New Member

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      Nowaylol please look my post
       
    10. stacker88

      stacker88 New Member

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      Just tried Rev 75. Bot explores by hugging the right wall. If it gets to town stone before 100% it will not complete the rift. Will try again on Rev. 77.
       
    11. NoWayLol

      NoWayLol New Member

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      I'm really unsure how that works, I haven't messed with it much someone found that info for me and asked me to put it in main post. I find SVN to be easier then messing about with that. I will look into it when I get a chance, it's not like super high priority right now though. :p

      Wrong topic for that. But try to get Trinity 1.8.22 then try, I haven't updated my Gold/XP profile for newest Trinity yet and I don't think it works.
       
    12. NoWayLol

      NoWayLol New Member

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      Done 2 Rifts now on Rev 77 with newest Trinity, it didn't miss the boss either time. Even one of the times when he spawned pretty far away, think it's fixed now. :D
       
    13. lightn1ng

      lightn1ng New Member

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      Did you take down your website with the code?
       
    14. stacker88

      stacker88 New Member

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      Awesome. I will post results from testing tonight.

      Do you think this new version will be able to clear the large jail type map? (The same tile-set as The Imprisoned Angel from the campaign.)
       
    15. NoWayLol

      NoWayLol New Member

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      Nope you can find it here: Rifter - A Bot for Rifts

      Pretty sure that issue was fixed in Trinity, along with the one Act5 map with a ton of portals to other platforms. :)
       
    16. stacker88

      stacker88 New Member

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      That's great to hear. Those two maps were responsible for 90% of the failed Rifts!! Fucking great job NWL
       
    17. acidqt

      acidqt New Member

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      Still resets upon finding a town stone :(
       
    18. NoWayLol

      NoWayLol New Member

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      Thanks. :)

      I think the only problem that will occure right now is when it finds the end of a Rift. I had to revert a tag to ExitFound instead of Trinity's new PortalExitFound because it isn't fully working yet. Everything is laid out with that tag in mind though, so if it hits the end of a Rift and it hasn't found boss I am not sure what will actually happen, but I am pretty sure it will fail. Gold inactivity should be able to correct that for now though to keep it AFK.

      Have done 3 Rifts now that it was able to complete before finding the stone though, so it might be a rare issue now anyway.
       
    19. stacker88

      stacker88 New Member

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      Can confirm. Still resets upon finding town stone, even with Rev 77 and updated Trinity
       
    20. Jeof

      Jeof New Member

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      I'm not sure if anyone is having this problem but i'm getting this every game even though it has more levels ahead. It will continue searching the whole map even though it has found the portal

       

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