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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. Powered

      Powered Member

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      Yes, sometimes mine doesn't use the big blue/yellow open glowing doors to go to the next level (visualize the manglemaw door or the yellow ones at the end of stair cases in heart of sin).
      Then either a) inactivity timer happens, or b) DB thinks Riftboss is down and I start to TP to town to reset.
      Not sure if it's just me - clean install.
       
    2. DyingHymn

      DyingHymn New Member

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      Is it with the latest v7? I am aware of this issue in earlier versions and tweaked the interaction range from 8 to 12. If it still happens (not taking portal but TP), please post the log.
       
    3. undazpoon

      undazpoon New Member

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      Runs very well. Thank you. And I hope the extended version will be coming too.
       
    4. Pr0phet

      Pr0phet New Member

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      BD don't writes any errors. But in the tab "Plugins" i can't see zRiftBot. How can I activate this plugin?
       
    5. azarielrdm

      azarielrdm Member

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      I'm getting a lot of this:

      [Trinity][Performance] Execution of the block NavigateTo took 1046.81ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1047.83ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1091.35ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1028.68ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1029.39ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1032.31ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1024.44ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1025.04ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1054.94ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1027.99ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1028.60ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1058.77ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1023.89ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1026.63ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1027.30ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1065.02ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1035.59ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1036.30ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1070.46ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1041.96ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1042.58ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1084.64ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1028.25ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1028.93ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1062.37ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1058.70ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1034.39ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1058.27ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1059.43ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1087.51ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1037.49ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1039.08ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1067.16ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1027.98ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1028.72ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1062.55ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1029.41ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1030.11ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1040.00ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1038.19ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1038.79ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1332.19ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1039.01ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1039.65ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1073.29ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1032.80ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1033.46ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1304.65ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1036.57ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1037.32ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1075.69ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1050.57ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1051.25ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1334.61ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1020.34ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1020.97ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1054.53ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1035.48ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1036.05ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1065.36ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1038.57ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1039.21ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1065.44ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1030.59ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1031.56ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1056.62ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1031.12ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1031.67ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1055.45ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1045.70ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1055.33ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1056.05ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1059.09ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1028.67ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1029.35ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1032.26ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1045.70ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1046.44ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1049.42ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1034.73ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1035.24ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1038.12ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1021.15ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1021.83ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1029.28ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1021.07ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1021.73ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1051.17ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1030.60ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1031.34ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1072.93ms.
      [Trinity][Performance] Execution of the block NavigateTo took 1037.36ms.
      [Trinity][Performance] Execution of the block HandleTarget.HandleBasicMovement took 1038.02ms.
      [Trinity][Performance] Execution of the block HandleTarget took 1070.03ms.

      Anyone else?
       
    6. DyingHymn

      DyingHymn New Member

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      Yes I actually started thinking about this. What is difficult is to make something different with existing profiles.

      Now I am still working on all fancy functions for the plugin.
       
    7. DyingHymn

      DyingHymn New Member

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      Is the profile working? If so, it is related with Trinity. A PC restart *MAY* solve this. Nothing can be implied from the log.
       
    8. Lowen

      Lowen New Member

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      Mine seems to be working well. The only problem I'm having is character not going from lvl to lvl. It searches lvl 1 forever then I get this:

      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000320, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
      at Zeta.Bot.GameStats.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
       
      Last edited: Apr 18, 2014
    9. DyingHymn

      DyingHymn New Member

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      That's odd. Can you post the log before this error? This readprocessmemory error cannot say anything
       
    10. Pr0phet

      Pr0phet New Member

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      and i try to load profile "Rift Bot r7' with no activated plugin (zRiftBot), but BD wrote:

      it looks like I don't understood something... :(
       
    11. DyingHymn

      DyingHymn New Member

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      Enable RiftBot plugin.

      The file structure should be DB\Plugins\zRiftBot\RiftBot.cs

      If that won't work, post the full log from the very start.
       
    12. Aznbukake

      Aznbukake Member

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      This worked smooth as silk. Detects boss, fight boss, detected boss down. port town and talk to Orek then reset game then profile restarted. Awesome work Bro!!!
       
    13. Powered

      Powered Member

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      Was running v5 - will try V7 now and report back after the night.
      Other than that - profile is running pretty flawlessly :) Great job!
       
    14. abckid0857

      abckid0857 Member

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      just saw it leaves the game when it sees the stone, and the quest is not done... i guess still need to wait for db or rrix to update the quest thing... other than that, everything is great
       
    15. pwnyhofpl0x

      pwnyhofpl0x Member

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      i use v7 for very long time and i can say one OP 0 stucks working full afk for me
       
    16. DyingHymn

      DyingHymn New Member

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      That works as intended. If a town stone is found and the rift is multi-level, the bot will leave without further exploring. If the rift has only one level, the bot will explore until boss spawns and killed.

      Please leave comments on what you think might be a better logic.
       
      Last edited: Apr 18, 2014
    17. DyingHymn

      DyingHymn New Member

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      Thanks!
       
    18. goodle

      goodle New Member

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      Demonbuddy v1.1.1788.355 started
      Logging in...
      Attached to Diablo III with pid: 6128
      Flashing window
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(103,19) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(103,59) : error CS0117: 'Trinity.XmlTags.TrinityExploreDungeon.TrinityExploreEndType' does not contain a definition for 'RiftComplete'
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(109,19) : error CS1660: Cannot convert lambda expression to type 'Zeta.TreeSharp.Composite' because it is not a delegate type
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(109,59) : error CS0117: 'Trinity.XmlTags.TrinityExploreDungeon.TrinityExploreEndType' does not contain a definition for 'RiftComplete'
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(164,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
      Compiler Error: c:\Program Files (x86)\vlcplayer\Plugins\zRiftBot\RiftBot.cs(167,37) : error CS1061: 'Zeta.Game.Internals.ActInfo' does not contain a definition for 'AllQuests' and no extension method 'AllQuests' accepting a first argument of type 'Zeta.Game.Internals.ActInfo' could be found (are you missing a using directive or an assembly reference?)
       
    19. Kingofreaper

      Kingofreaper New Member

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      Testing it now with open chests and use shrines :) I Will report back how it went.
       
    20. abckid0857

      abckid0857 Member

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      for me, i like to leave after boss is killed and complete quest, but atm without detecting quest change, it has some difficulty to do it perfectly... nice job though
       
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