• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

    Thread Status:
    Not open for further replies.
    1. hamtaroX

      hamtaroX Member

      Joined:
      Apr 15, 2014
      Messages:
      43
      Likes Received:
      0
      Trophy Points:
      6
      I have an issue sometimes after finishing a bounty, its not able to find anymore eventhough all 5 are not complete and it quits the game,

      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      Inactivity timer tripped! Leaving game
      Leaving game,

      EDIT : watched it and it doesnt click on skeleton king to activate the fight. anyone else with this prob


      ACT 1 Profile obv
       
      Last edited: Apr 18, 2014
    2. Paulthegreat

      Paulthegreat New Member

      Joined:
      Apr 18, 2014
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      1
      i have a odd problem everything seems to be working fine, but it only does 2 bounties and then remakes the game

      -edit, everything is working now ran the updater and bam!
       
      Last edited: Apr 18, 2014
    3. Conceals

      Conceals New Member

      Joined:
      Apr 10, 2014
      Messages:
      82
      Likes Received:
      0
      Trophy Points:
      0
      This is my error with the new update. =[. Help!


      System.Exception: Element HaveBounty is not supported. Please check your XML and try again. (<HaveBounty questId="369900">
      <While condition="CurrentWorldId != 109513">
      <UseWaypoint waypointNumber="41" questId="1" />
      <WaitTimer questId="1" stepId="1" waitTime="2500" />
      </While>
      <If condition="CurrentWorldId == 109513">
      <ToggleTargeting questId="1" combat="true" looting="true" killRadius="15" lootRadius="10" />
      <TrinityExploreDungeon questId="1" stepId="1" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.45" boxSize="15" ignoreMarkers="False">
      <PrioritizeScenes>
      <PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
      <PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
      </PrioritizeScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
      <IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      <ToggleTargeting questId="1" combat="True" looting="True" killRadius="90" lootRadius="90" />
      <While condition="ActorExistsAt(368169, Me.Position.X, Me.Position.Y, Me.Position.Z, 150)">
      <MoveToActor questId="1" stepId="1" actorId="368169" />
      </While>
      </If>
      <TrinityLoadProfile nodelay="True" file="Bounties and Rift.xml" />
      </HaveBounty>) Line 35
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      System.Exception: Element TrinityMoveTo is not supported. Please check your XML and try again. (<TrinityMoveTo questId="1" x="2906.414" y="2797.841" z="24" pathPrecision="8" />) Line 53
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    4. ugmeme123

      ugmeme123 New Member

      Joined:
      Dec 23, 2013
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      just updates SVN and tried to run Act1, the bot always leaves the game after killing the first bounty (Leoric)

      Checking if we have all bounties complete
      [Trinity] Bounties Complete count:1
      [Trinity] Bounty X1_Bounty_A1_Cemetery_Event_MatriarchsBones (349020) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_Fields_Clear_ScavengerDen2 (345496) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_Highlands_Kill_Buras (344499) unsupported or invalid.
      [Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Treefist (347020) unsupported or invalid.
      Leaving game, reason: done.
      Last run acquired 28971 gold.

      I also get this one
      Requested value 'BountyComplete' was not found
       
      Last edited: Apr 18, 2014
    5. lordpipen

      lordpipen New Member

      Joined:
      Mar 16, 2014
      Messages:
      10
      Likes Received:
      0
      Trophy Points:
      0
      2014-04-18 17:15:41,304 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, now running town-run routine.
      2014-04-18 17:15:41,800 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
      2014-04-18 17:15:41,884 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
      2014-04-18 17:15:42,666 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
      2014-04-18 17:15:42,704 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment.
      2014-04-18 17:15:42,800 [Main Bot Thread] INFO Logger (null) - [Trinity] No more space to pickup a 2-slot item, town-run requested at next free moment


      How to fix this? it stop to pick up items from the caches after few runs and stays in town...
       
    6. heath10009

      heath10009 New Member

      Joined:
      Mar 25, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      0
      ACT 4
      Complete the task
      Directly out of the game
      Did not receive awards
       
    7. ugmeme123

      ugmeme123 New Member

      Joined:
      Dec 23, 2013
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      fixed mine by updating demonbuddy & trinity to its latest version.

      please close demonbuddy first, then delete trinity in the plugin folger before unzipping/unrar-ing the new demonbuddy beta & trinity update
       
    8. vogel81

      vogel81 Member

      Joined:
      Mar 6, 2014
      Messages:
      56
      Likes Received:
      3
      Trophy Points:
      8
      Worked fine until Cursed Chest Silver Spire 2. Finished Bounty. Did town run. Came back. Should be returning to Tyrael. Runs around Spire 2 until timeout.

      Fresh DB Beta Install. .24/.45 alll updated.
       
    9. ugmeme123

      ugmeme123 New Member

      Joined:
      Dec 23, 2013
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      Even if the portal for the "Clear the Clan of the Moon Cave (344547)" bounty is spotted, the bot didnt go inside
       
    10. dioxy186

      dioxy186 Member

      Joined:
      Apr 15, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      6
      Act 4 is working flawlessly for me. However, Act 1 keeps getting stuck on the Jar of Souls quest + the quest where you click the urns. Other then that, Act 1 would work flawlessly as well.
       
    11. Derrek

      Derrek Member

      Joined:
      Apr 1, 2014
      Messages:
      69
      Likes Received:
      0
      Trophy Points:
      6
      Fix for Jar
       
    12. Dev0

      Dev0 New Member

      Joined:
      Mar 22, 2014
      Messages:
      170
      Likes Received:
      0
      Trophy Points:
      0
      Is act 4 fixed now? tried it abit yesterday but keept running around eventho some bounties were completed
       
    13. dioxy186

      dioxy186 Member

      Joined:
      Apr 15, 2014
      Messages:
      77
      Likes Received:
      0
      Trophy Points:
      6
      Do I erase the jar of souls text, and just replace with that?
       
    14. NetSkay

      NetSkay New Member

      Joined:
      Aug 29, 2013
      Messages:
      54
      Likes Received:
      0
      Trophy Points:
      0
      Yeah, the bot still derps around cleared areas.. :(
       
    15. Eonas

      Eonas New Member

      Joined:
      Apr 5, 2014
      Messages:
      79
      Likes Received:
      0
      Trophy Points:
      0
      Same here.
       
    16. tjmax

      tjmax Member

      Joined:
      Oct 7, 2013
      Messages:
      76
      Likes Received:
      1
      Trophy Points:
      8
      Bounty; kill Jezeb the Conjuror issue.

      every time i get this bounty it goes in to southern highlands rather then heading north.
       
    17. BananaPants

      BananaPants New Member

      Joined:
      Apr 18, 2014
      Messages:
      17
      Likes Received:
      0
      Trophy Points:
      0
      This is odd - My character joins a game after I select A1/4 and then the profile stops.
       
    18. myoko102

      myoko102 New Member

      Joined:
      Jan 20, 2011
      Messages:
      21
      Likes Received:
      0
      Trophy Points:
      1
      Start Bountie, after Finish Bountie the char derps around in the same area...
       
    19. michaelr8

      michaelr8 Member

      Joined:
      Jan 27, 2012
      Messages:
      238
      Likes Received:
      1
      Trophy Points:
      16
      Banana, there are a few fixes for this. Lots of people having this issue. You need to update to the newest trinity by deleting your DB folder and redownloading the BETA. Or use EZ updater to download your plugins which will download the newest Trinity version that you cannot get from the site yet.

      As for the Jar of Souls fix, do we still need to do this to get act 1 going? And I had one other issue with act 1, should I just turn picking up any rares off, because my guy got stuck by the gate in act 1 trying to salvage for some reason a few days ago when I tried act 1..
       
    20. reptyl

      reptyl Member

      Joined:
      Jan 2, 2011
      Messages:
      129
      Likes Received:
      0
      Trophy Points:
      16
      The bot is wasting a lot of time in gardens of hope 1st tier with the act 4 profile. It's a complete waste of time to run south from the waypoint, but it seems it just insists on scouting the whole zone!
       
    Thread Status:
    Not open for further replies.

    Share This Page