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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. Doomedx

      Doomedx New Member

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    2. bleander

      bleander New Member

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      Yes ,go on DB/Setings/Adevanced and click on Enable Gold Inat box then save it and is good to go .
       
    3. Hexega

      Hexega New Member

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      Didn't bother to check whether or not this has been reported in an earlier post but my bot got very confuzzled at a map identical to the Tower of the Damned in Act 3 where it could see the exit to the next level but it wasn't on the same 'ground' as it (idk if I'm using the correct words). http://www.diabloiiigold.com/images/news/20120627205723.jpg <-- is what the map looks like (disregard the drawn lines, not my doing). So basically the exit is where the rings are and my toon was standing at the spot to the left of the rings and just stopped there.
       
    4. Hexega

      Hexega New Member

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    5. mrbigsexy

      mrbigsexy New Member

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      Bot stuck going back and forth:

      <!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_02 (288685) LevelArea: X1_LR_Tileset_ZoltRuins (312607) -->
      <TrinityExploreDungeon questId="312429" stepId="2" until="ExitFound" exitNameHash="0" actorId="0" pathPrecision="25" boxSize="25" boxTolerance="0.01" objectDistance="45">
      <AlternateActors>
      <AlternateActor actorId="0" objectDistance="45" />
      </AlternateActors>
      <PriorityScenes>
      <PriorityScene sceneName="Exit" />
      </PriorityScenes>
      <IgnoreScenes>
      <IgnoreScene sceneName="_N_" />
      <IgnoreScene sceneName="_S_" />
      <IgnoreScene sceneName="_E_" />
      <IgnoreScene sceneName="_W_" />
      </IgnoreScenes>
      </TrinityExploreDungeon>
      [Logger]
      <!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_02 (288685) LevelArea: X1_LR_Tileset_ZoltRuins (312607) -->
      <MoveToMapMarker questId="312429" stepId="2" markerNameHash="1938876093" actorId="185067" interactRange="8.512252"
      pathPrecision="5" pathPointLimit="250" isPortal="True" destinationWorldId="-1" statusText="" />


      Screenshot: RiftBotSTUCK.jpg
       
    6. blablub

      blablub New Member

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      working "perfect" so faar, that for this rift bot <3
       
    7. erxxlu

      erxxlu New Member

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      Had gold inactivity timer set to 300 seconds, bot ended up in town trying to stash items for 5 hours cause the stash box was full :S I think this might be more trinity related?!
       
    8. Smitie

      Smitie New Member

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      Just a quick question do people run bounties before doing this as I assume you run out of items to open new rifts?

      Smitie
      PS Just starting out so might be a dumb question.
       
    9. voltgaming

      voltgaming Member

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      Bro, I would like to say. You nailed it. Best rift profile so far. You accepting donation?
       
    10. marcc16

      marcc16 New Member

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      The rift guardian spawned behind my character and never found it. It continued looking for the end, and once found the townstone, hearthed out and left game, leaving the guardian unkilled. Using the full version of the script.
       
    11. mrbigsexy

      mrbigsexy New Member

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      DB - Settings - Bot - Full Inventory Handling: Logout

      Free up your pages (mainly #4 and #1)
       
    12. Manse

      Manse New Member

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      I reached a point at third dungeon of the rift where it just says "[MoveToMapMarker] DestinationWorlId matched, finished" over and over again, and the bot dosen't move but it still use skills.
       
    13. voltgaming

      voltgaming Member

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      So far 5 rift. No problem.

      I have a question. What happens if the blood shards are capped?
       
    14. Mugie

      Mugie New Member

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      As others have stated, I am having the exact same problem. Is there a setting I can adjust? Kills the rift boss then loots one item and then ports out and closes the rift.
       
    15. marcc16

      marcc16 New Member

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      New rift, used the non-full script. Same issue - found the exit and the rift guardian hadn't even spawned yet, the script attempted to just leave game.
       
    16. elninost0rm1

      elninost0rm1 New Member

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      I wish the pathing in Trinity wasn't so bad.

      Spends so much time retracing already discovered areas or areas that have no logical chance of progressing to a place not already discovered.

      I suppose that's a limitation of how it's done anyway.

      Works great, just so many minutes per run (sometimes minutes, make no mistake) wasted on pathing redundancies.
       
    17. blablub

      blablub New Member

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      how are your trinity loot / townrun settings?

      got 0 problems with that but he goes to town as soon as 8 slots are left and in town he sells at 24 or less remaining.
      + iam not picking up whites and blues

      db .391 / trinty .24 and profile was .12 not full
       
    18. Franco

      Franco Member

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      Running for hours with no problems. Great job on the rift profile.
      On all the latest updates.
       
    19. Cruelness

      Cruelness New Member

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      Bot running from this morning till now, 6.29 l/h in like 7 hours. Not bad :D
       
    20. Dotfix

      Dotfix New Member

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      The boss spawned right next to me. It was hitting my character and it still decided to ignore it and try to TP.
       
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