• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Rifter - A Bot for Rifts!

    Discussion in 'Archives' started by NoWayLol, Apr 12, 2014.

    1. Syn-Ack

      Syn-Ack Member

      Joined:
      Jun 15, 2012
      Messages:
      849
      Likes Received:
      5
      Trophy Points:
      18
      It doesn't ask me to update to the latest, Just logs in. But I know it SHOULD be asking for an update because my separate DB folder I keep for working profile/version that ive ran like 200+ hours on since patch update keeps asking to update but I haven't updated it because its working fine for that current profile/situation I want it to do. But the latest DB beta isn't asking for an update when I get it straight from http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html
      Anyway the compile errors aren't there anymore. But its still 393 so I am going to make my settings and go ahead and try to run it anyway. The worst that happens is it doesn't work, or I lose some fragments.
       
    2. Syn-Ack

      Syn-Ack Member

      Joined:
      Jun 15, 2012
      Messages:
      849
      Likes Received:
      5
      Trophy Points:
      18
      So whats the most likely issue to run into with this profile until DB gets updated to make rifts more compatible? So far I have done 3 runs, The main issue I have found is it keeps searching for the boss even after its dead because it said it thinks this is the final level, doing a full clear. searches the map entirely even after finding the next level with a dead boss.

      On my 4th run here, it has done the same. it killed the boss on level 2 then discovered the next level, backtracked to start of map then all the way to next level. still clearing even though it should be going to orek, I assume its looking for the obelisk to town since it cannot detect if the boss is dead or not due to DB? Does this essentially mean every run will consist of all levels clear until boss is dead and obelisk port out is found or can it ever port back to town and complete itself? Otherwise I will just stop the bot, make start bot and let it keep re doing it like this instead of running forever after dead rift boss.
       
    3. pedrocash

      pedrocash New Member

      Joined:
      Nov 15, 2013
      Messages:
      33
      Likes Received:
      0
      Trophy Points:
      0
      I don't mind clearing the rift. The problem comes when there is nothing to clear and bot wonders around. That's why the gold inactivity option comes in handy.
       
    4. sowlinyin

      sowlinyin New Member

      Joined:
      Mar 22, 2014
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      The problem is that is just a matter of wasting time and keys...... which nobody likes.
       
    5. NoWayLol

      NoWayLol New Member

      Joined:
      Apr 30, 2012
      Messages:
      557
      Likes Received:
      2
      Trophy Points:
      0
      Updated main post, will have the thread locked whenever I see a mod come around.
       
    6. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      NOOOOOO... Why? There is always room for more profiles.. :(
       
    7. darkcloud

      darkcloud New Member

      Joined:
      Mar 28, 2014
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      0
      ahww :( </3

      youre breaking my heart :(

      don't do this nowaylol :-( !!!

      i wuv you :( !!
       
    8. Karls

      Karls New Member Buddy Store Developer

      Joined:
      Apr 11, 2014
      Messages:
      324
      Likes Received:
      2
      Trophy Points:
      0
      Sad to see you stop, but many thanks for getting the rift botting started over here. Your early work was probably what really decided me to convert my DemonBuddy trial to a lifetime one :cool:
       
    9. bobcat

      bobcat New Member

      Joined:
      Feb 28, 2010
      Messages:
      147
      Likes Received:
      1
      Trophy Points:
      0
      thanks for the awesome job you did :)
       
    10. pepe2c

      pepe2c Member

      Joined:
      Oct 29, 2012
      Messages:
      52
      Likes Received:
      0
      Trophy Points:
      6
      I can only say.. Thank you for all the hard work you put into the Rifter project... it wont be forgotten
       
    11. Hajkfas

      Hajkfas New Member

      Joined:
      Jun 26, 2012
      Messages:
      326
      Likes Received:
      1
      Trophy Points:
      0
      Thanks for the initiative and being the first one to do so, to be honest it functioned really well with some extra lines from the thread posted from others.

      Thanks again
       
    12. morianxito

      morianxito Member

      Joined:
      Apr 19, 2014
      Messages:
      44
      Likes Received:
      0
      Trophy Points:
      6
      hello why do i m getting this error "OBJECT REFERENCE NOT SET TO AN INSTANCE OF AN OBJECT" i will apreciate if some1 help me , thx all <3
       

      Attached Files:

    13. wintercc001

      wintercc001 New Member

      Joined:
      Apr 11, 2014
      Messages:
      19
      Likes Received:
      0
      Trophy Points:
      0
      Like your Rifter Bot.
      Best Wishes!
       
    14. medicshizzle

      medicshizzle New Member

      Joined:
      Apr 1, 2014
      Messages:
      36
      Likes Received:
      0
      Trophy Points:
      0
      thanks for the good work!
       
    15. vogel81

      vogel81 Member

      Joined:
      Mar 6, 2014
      Messages:
      56
      Likes Received:
      3
      Trophy Points:
      8
      Same issue here. Even on levels that are a straight line, it gets to the exit and says "Think we found last level... full clearing" and then just runs back and forth. I have to keep making it manually move to new level.
       
    16. vogel81

      vogel81 Member

      Joined:
      Mar 6, 2014
      Messages:
      56
      Likes Received:
      3
      Trophy Points:
      8
      Nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo.
       
    17. Phucie

      Phucie New Member

      Joined:
      Apr 16, 2014
      Messages:
      45
      Likes Received:
      0
      Trophy Points:
      0
      Hopefully it's in good hands, thanks for the hard work.
       
    18. samsondrum

      samsondrum Member

      Joined:
      Dec 2, 2012
      Messages:
      133
      Likes Received:
      0
      Trophy Points:
      16
      Thnx for the hard work indeed.
       
      Last edited: Apr 20, 2014
    19. momo42

      momo42 New Member

      Joined:
      Sep 3, 2013
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      This was an excellent project and seriously, thank you for the hard work.

      Thank you again.
       
    20. justsomeone

      justsomeone New Member

      Joined:
      Mar 30, 2014
      Messages:
      45
      Likes Received:
      0
      Trophy Points:
      0
      thanks for this work
      it works well usually except sometimes it gets crazy without an obvious reason
      i use he common + bounty or explore + bounty and latest beta + trinity used .23 and .25 but i see the same problem
      which is suddenly after it finishes a bounty it stops and comes with unlimited errors like this

      Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
      at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
      at System.IO.Path.GetDirectoryName(String path)
      at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory()
      at Zeta.Bot.Profile.Common.LoadProfileTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      non -stop
      and i must restart the buddy to make it work again if i just pause and re - begin it makes the same soon
      any ideas? cause its random as i see so far
       

    Share This Page