It doesn't ask me to update to the latest, Just logs in. But I know it SHOULD be asking for an update because my separate DB folder I keep for working profile/version that ive ran like 200+ hours on since patch update keeps asking to update but I haven't updated it because its working fine for that current profile/situation I want it to do. But the latest DB beta isn't asking for an update when I get it straight from http://www.thebuddyforum.com/demonbuddy-forum/151424-beta-demonbuddy-beta-builds.html Anyway the compile errors aren't there anymore. But its still 393 so I am going to make my settings and go ahead and try to run it anyway. The worst that happens is it doesn't work, or I lose some fragments.
So whats the most likely issue to run into with this profile until DB gets updated to make rifts more compatible? So far I have done 3 runs, The main issue I have found is it keeps searching for the boss even after its dead because it said it thinks this is the final level, doing a full clear. searches the map entirely even after finding the next level with a dead boss. On my 4th run here, it has done the same. it killed the boss on level 2 then discovered the next level, backtracked to start of map then all the way to next level. still clearing even though it should be going to orek, I assume its looking for the obelisk to town since it cannot detect if the boss is dead or not due to DB? Does this essentially mean every run will consist of all levels clear until boss is dead and obelisk port out is found or can it ever port back to town and complete itself? Otherwise I will just stop the bot, make start bot and let it keep re doing it like this instead of running forever after dead rift boss.
I don't mind clearing the rift. The problem comes when there is nothing to clear and bot wonders around. That's why the gold inactivity option comes in handy.
Sad to see you stop, but many thanks for getting the rift botting started over here. Your early work was probably what really decided me to convert my DemonBuddy trial to a lifetime one
I can only say.. Thank you for all the hard work you put into the Rifter project... it wont be forgotten
Thanks for the initiative and being the first one to do so, to be honest it functioned really well with some extra lines from the thread posted from others. Thanks again
hello why do i m getting this error "OBJECT REFERENCE NOT SET TO AN INSTANCE OF AN OBJECT" i will apreciate if some1 help me , thx all <3
Same issue here. Even on levels that are a straight line, it gets to the exit and says "Think we found last level... full clearing" and then just runs back and forth. I have to keep making it manually move to new level.
thanks for this work it works well usually except sometimes it gets crazy without an obvious reason i use he common + bounty or explore + bounty and latest beta + trinity used .23 and .25 but i see the same problem which is suddenly after it finishes a bounty it stops and comes with unlimited errors like this Exception when terminating bot thread. System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters. at System.IO.Path.NormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths) at System.IO.Path.GetDirectoryName(String path) at Zeta.Bot.Profile.Common.LoadProfileTag.get_ProfileDirectory() at Zeta.Bot.Profile.Common.LoadProfileTag.(Object ) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() non -stop and i must restart the buddy to make it work again if i just pause and re - begin it makes the same soon any ideas? cause its random as i see so far