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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. yeahyeah

      yeahyeah New Member

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      yup tried that too. no worky. lol. oh well. using the original version of this before this thread was made.. working alright for me.
       
    2. DyingHymn

      DyingHymn New Member

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      Holy sh TBF is up finally
       
    3. DyingHymn

      DyingHymn New Member

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      A summary of what was done during TBF down

      Now Rift Bot is rift-plugin-free. Need Trinity .25!
      Full now takes portals
      Rework on all logs
      A number of hard maps optimized and tested
      Some other things I forget. check commit message for details
       
    4. DyingHymn

      DyingHymn New Member

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      No. DB have no idea what is BS.
       
    5. DyingHymn

      DyingHymn New Member

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      Good idea. Will implement
       
    6. Pr0phet

      Pr0phet New Member

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      DyingHymn, hi :)
      Thx for the Rift Bot. Great job!

      Can you give me a link to the newest version of QuestTools plz? I can't find it...
       
    7. SIL3N7

      SIL3N7 Active Member

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      Nvm Fixed it. wrong url
       
    8. DyingHymn

      DyingHymn New Member

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      New rev up. Now bot will go to explore the first level if fully explore the last level still cannot spawn the boss. Please test and see it works or not. Very rare cases though.
       
    9. DyingHymn

      DyingHymn New Member

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      Use ezupdater.
       
    10. DyingHymn

      DyingHymn New Member

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      As to collaboration, I would say the main logic of rifting is currently pretty stable. Now what is needed for community support is to report (or test to be better) hard maps with bot always stuck at some location or have miles-long backtrack. Small backtrack is allowed and frankly speaking almost cannot be resolved. By small backtrack I mean come back and forth in the same small area of the map (a big room for instance).
       
    11. DyingHymn

      DyingHymn New Member

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      @Oksehode has done a very good job in reporting multiple maps with bad boxing. This format is preferred if you find something but cannot (or don't know how to) test a new working size/tolerance.

      btw, flip-flop between two points not resolvable.
       
    12. dioxy186

      dioxy186 Member

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      Hey, which XML will do just the rift + boss?

      There is common / explorecommon / explorefull / full..

      Edit: NVM. Didn't see the Readme. Going to test it out :)
       
    13. Hirobo

      Hirobo New Member

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      DyingHymn, Trinity .25 has a lot of issues. Is there anyway to get your profiles for .24 atm? Currently .25 is have a lot of issues with destructible objects. For instance, in act 4 zones, it will walk up to the big destructible objects and just stand next to them no matter what you have your settings on. Or sometimes it will just stand still and attack the air likes it's stuck on something.
       
    14. noyou

      noyou New Member

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      when on the "tower of the damned" style levels, bot fails to complete them and spits this error. this happens when it is close to the portal to the next floor but we are above it and cannot reach it, as on these levels the portals are always down a spiral staircase.
      Code:
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
       
    15. DyingHymn

      DyingHymn New Member

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      You can check out an earlier version of the profile. eg. r22. However with this version you cannot use Full as there is a problem with taking portals.
       
    16. DyingHymn

      DyingHymn New Member

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      Have to say it is a Trinity issue. For such kind of cases stop and run will work. For afk use gold timer. Not able to fix this.
       
    17. vasilica

      vasilica New Member

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      Can this be changed to explore all available levels regardless of whether the boss is dead or not? What I mean is - clear level 1, move to level 2, clear level 2, move to 3 (if available) etc.

      There are good reasons for that. As you know, mf is higher in rifts. Many times on torment 2 or 3, I haven't found anything until the rift guardian and didn't get anything off the guardian either (not even a forgotten soul), only to find 2-3 legendaries afterwards in the same rift (we didn't close it after the guardian was dead)
       
    18. Karls

      Karls New Member Buddy Store Developer

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      Edit: not going to bother
       
      Last edited: Apr 20, 2014
    19. DyingHymn

      DyingHymn New Member

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      readme
       
    20. DyingHymn

      DyingHymn New Member

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      Have no idea whtat is a down or up icon. btw pure numbers means nothing to me.

      edit: Bot use markerID to take portal. He is not aware of anything yellow or blue

      edit2: What I can think up of up/down icon is, play out of minimap = yellow, teammates out of minimap = blue, clan buds out = greenish blue

      edit3: I know what you mean by up/down. Use latest release and test. If still happens, screenshot+log.
       
      Last edited: Apr 20, 2014
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