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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. DyingHymn

      DyingHymn New Member

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      bounty problems will not be answered or solved. its an integration.
       
    2. DyingHymn

      DyingHymn New Member

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      Thanks man! I will investigate when I see through all posts.
       
    3. DyingHymn

      DyingHymn New Member

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      log+screenshot
       
    4. DyingHymn

      DyingHymn New Member

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      handled by trinity. screenshot+map viewer
       
    5. DyingHymn

      DyingHymn New Member

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      As to numerous problems arose with Trinity .25 (maybe plugin/profile-related, maybe just not read this post/readme). Now only problems with proper log and description of the story will be answered. The name of the file loaded shall be included. Marathon backtrack shall in addition include a screenshot with map viewer. An excellent example by Oksehode is http://www.thebuddyforum.com/demonb...-rift-bot-yet-another-rifter-post1484048.html. FAQ and Known Issues will be ignored.

      First post updated.
       
    6. Morx

      Morx New Member

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      DyingHymm, thank you for the bot, and I hope your continued support even with so many simple questions.

      You have learned very quickly that so many here know just enough to get themselves in trouble, and nothing about how to fix their own problems.

      Best of luck, and look forward to your future releases and work on a Rifter bot.
       
    7. DyingHymn

      DyingHymn New Member

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      Pandemonium Fortress and Tower of the Damned problems seems introduced by .25. Will wait and see.

      Will work on the maze before butcher. Which map is the second screenshot? Forgotten battlefield or A2 oasis?
       
    8. DyingHymn

      DyingHymn New Member

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      Thanks for the words. Now it's only one person who answer almost all hard or simple questions, test parameters for new maps, fix bugs and glitches, and introducing new features. I am just too busy and when the Easters holiday is over, I cannot think of what kind of situation it could be.
       
    9. Oksehode

      Oksehode Active Member

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      The 2nd screenshot is a act 5 map. The bog map with those purple AOE puddles on the ground.
       
    10. DyingHymn

      DyingHymn New Member

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      Another thing to note is that I cannot fix backtrack. I can only tune the parameters and TRY to reduce backtrack/stuck. If the tuned parameter still won't solve problems, I am sorry and I can do nothing. Dungeon exploration is always handled by only DB/Trinity.

      Shall I add this word to first post?
       
    11. DyingHymn

      DyingHymn New Member

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      bloodmarsh I see. will test.
       
    12. DyingHymn

      DyingHymn New Member

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      @Oksehode it seems .25 performs far more backtracking than before. Do you have similar feeling? Maybe default shall be 25/0.01.
       
    13. Oksehode

      Oksehode Active Member

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      I'm going to get some sleep now. Will do some more testing when I wake up.
       
    14. DyingHymn

      DyingHymn New Member

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      sure thx
       
    15. bonchan

      bonchan New Member

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      anybody facing this issue when running rifts? bot stops moving after getting the below error. need to close DB and restart. only during rifts, not bounty. tried reinstalling fresh DB and updating DB/Trinity to latest but still the same issue.

      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at QuestTools.MoveToMapMarker.RefreshActorInfo()
      at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Ob ject ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    16. Oksehode

      Oksehode Active Member

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      I'm not sure about Trinity .25 backtracking. I would have to do more tests with .24 vs .25 before I could come to a conclusion.
       
    17. DyingHymn

      DyingHymn New Member

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      Introduced by .25

      edit: do you see this when the bot just saw the exit but is not on the same layer of map? eg. Tower of the Damned level 2 exit

      edit2: if so, I suspect it is a QuestTools problem. no evidence tho
       
      Last edited: Apr 21, 2014
    18. Technoes

      Technoes New Member

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      system.exception: Element movetoactor is not supported. Please check your xml and try again. (<movetoactor questid="93697" stepid="1" actorid="161277" x="430" y="841" z="1" isportal="true" destinationworldid="103209" interactrange="20" />) line 24
      at ..(propertyinfo , xelement , object )
      at zeta.xmlengine.xmlengine.load(object obj, xelement element)
      at ..(xelement , type )
      at ...(xelement )
      at system.linq.enumerable.whereselectenumerableiterat or`2.movenext()
      at system.collections.generic.list`1..ctor(ienumerabl e`1 collection)
      at system.linq.enumerable.tolist[tsource](ienumerable`1 source)
      at ..(xelement , propertyinfo )
      at ..(propertyinfo , xelement , object )
      at zeta.xmlengine.xmlengine.load(object obj, xelement element)
      at zeta.bot.profile.profile.load(xelement element, string path)
      at zeta.bot.profile.profile.load(string path)
      at zeta.bot.profilemanager.load(string profilepath, boolean rememberpath)

      Still keep getting this constantly. Tried full fresh installs etc. No idea what to do.
       
    19. Oksehode

      Oksehode Active Member

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      I just want to add that when I think about it, yeah. I could see the entrance to the next level when DB started to spam this message. As on screenshot 4 in my post.
       
      Last edited: Apr 21, 2014
    20. DyingHymn

      DyingHymn New Member

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      Then that seems to be a QuestTools problem.

      The explorer will quit once the exit marker is found. Then QT movetomapmarker starts to work. Normally it shall find a shortest/possible path to the marker but seems now it won't work and spams trash. That is the whole story.

      edit: Similar problems will also be found when questing kill rakanorth (misspell), where the profile itself is mainly a movetoactor. Sometimes it just stucks at a random corridor of the map. I have no idea what happened to QT.
       
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