• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

    Thread Status:
    Not open for further replies.
    1. bonchan

      bonchan New Member

      Joined:
      Apr 6, 2014
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      you may be right - i remember seeing the exit on the map when the problem occurred then no amount of restarting DB could fix it.
      i've reverted QT to an earlier version and so far no issues (4 rifts completed successfully). noticed in the svn diff that changes were made to QT specific to rift maps, maybe you can ask the developer to investigate?

       
    2. tozededao

      tozededao Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      1,225
      Likes Received:
      5
      Trophy Points:
      38
      I don't know if it is the profile, DB or Trinity, there is a lot of forgetting loot, watched a Leg Sword drop waited a bit to see if it actually picked it and it never did, had to manually go for it. Along with that loot like rares and Death's Breath is left behind, explores, fights a pack, then sometimes comes back for it.
       
    3. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      Will to a revert to .24+.45+RiftBot Plugin. Will provide all downloads in first post.
       
    4. Kevin Spacey

      Kevin Spacey Community Developer

      Joined:
      Aug 31, 2013
      Messages:
      2,830
      Likes Received:
      11
      Trophy Points:
      38
      delete exclamation from first post about to use .25 trinity, people confused about it:D
      and rollback to the old DB beta, new one dont work with .24
       
      Last edited: Apr 21, 2014
    5. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      That problem is caused by entry and exit portal having the same exithash I've confirmed this to be the case in some levels no idea how we'd work around that..
       
    6. pwnyhofpl0x

      pwnyhofpl0x Member

      Joined:
      Dec 12, 2012
      Messages:
      140
      Likes Received:
      0
      Trophy Points:
      16
      can anyone pls upload the old trinity questtools db etc cant find
       
    7. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      first post ready
       
    8. pwnyhofpl0x

      pwnyhofpl0x Member

      Joined:
      Dec 12, 2012
      Messages:
      140
      Likes Received:
      0
      Trophy Points:
      16
      thx my friend
       
    9. Boppalopigus

      Boppalopigus New Member

      Joined:
      Apr 29, 2012
      Messages:
      17
      Likes Received:
      0
      Trophy Points:
      0
      Why is the plugin folder empty? It doesn't show up in demonbuddy either. I have EZUpdater set up, and I just did a fresh install.
       
    10. Botomaniac

      Botomaniac Member

      Joined:
      Apr 11, 2014
      Messages:
      85
      Likes Received:
      0
      Trophy Points:
      6
      I'll just patiently wait for the profile to be updated. Started playing a two weeks ago and I've stacked up about a thousand rift keys. Looking forward to it! =D
       
    11. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      Well, hopefully it comes back afkable again. I will test for next around 4 hours without ANY interaction with it and see whether it is at least 4-hrs-afkable.
       
    12. sowlinyin

      sowlinyin New Member

      Joined:
      Mar 22, 2014
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      Another backtracking issue. I am not sure whether if this is fixable or not but plz take a look if you can.

      Stuckl.png

      The path that the bot is taking is highlighted in red. The bot kept on walking between those two locations.
       
    13. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      If backtrack once than MAYBE able to optimize. If continuously flipflop between then nothing can be done.

      btw there is no levelareaid in the screenshot so I assume this is cathedral lvl 3?
       
    14. Valanyr

      Valanyr New Member

      Joined:
      Apr 21, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      1
      Number of games completed: 9
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 5.8 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      Loaded profile Rift Bot Common
      GameChanged. Clearing actors
      ProfileOrderManager.OnGameJoined, Reloading profile.
      Loaded profile Rift Bot Common
      Game joined, Resetting profile caches.
      [Trinity] Clicking UI element Conversation Button (976470016)
      [Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 1 Unused Profiles
      [Trinity] TrinityLoadOnce: Loading next profile: ../../Rifts/Common.xml
      Failed to load profile: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
      System.Exception: Element TrinityExploreRift is not supported. Please check your XML and try again. (<TrinityExploreRift questId="312429" stepId="2" until="RiftComplete" markerDistance="80" exitNameHash="1" boxTolerance="0.1" boxSize="25" ignoreMarkers="False" />) Line 42
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
      [Trinity] TrinityLoadOnce: Found 1 Total Profiles, 0 Used Profiles, 0 Unused Profiles
      [Trinity] TrinityLoadOnce: All available profiles have been used!
      Leaving game, reason:
      Profile completed
      Number of games completed: 10
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 3.3 seconds before next game...
      Creating new game. Params: [Act: OpenWorld, Difficulty: Torment1, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
      Stopping the bot.
      Session lasted for: 00:03:18.2424320
      Bot Thread Ended. Was this requested?
      Chose Trinity as your combat routine


      .5
      It keeps starting game and exiting game, what's the problem? Questtools--1.5.50 Trinity--1.8.24
       
    15. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      read first post. It has been edited. now need riftbot plugin. download available in post.
       
    16. Hajkfas

      Hajkfas New Member

      Joined:
      Jun 26, 2012
      Messages:
      326
      Likes Received:
      1
      Trophy Points:
      0
      It's interesting that the mapviewer can see beyond the fog.

      Hmm, is there anyway to prioritize going to the fogged areas first?
       
    17. goodle

      goodle New Member

      Joined:
      Apr 17, 2014
      Messages:
      146
      Likes Received:
      0
      Trophy Points:
      0
      works almost pefect thanks for that, but i found 1 issue :

      [Trinity] No more space to pickup a 2-slot item, now running town-run routine.

      it's kind of pick only 4 items while there is more 10+ slots and goes town to salvage... how do i fix that?
       
    18. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      Trinity controls. and I believe it did that.
       
    19. DyingHymn

      DyingHymn New Member

      Joined:
      Apr 12, 2014
      Messages:
      821
      Likes Received:
      14
      Trophy Points:
      0
      Trinity settings check first.
       
    20. Hajkfas

      Hajkfas New Member

      Joined:
      Jun 26, 2012
      Messages:
      326
      Likes Received:
      1
      Trophy Points:
      0
      It will not always priotize fogged areas first unfortunately (hence back tracking before all fogged areas are explored).

      It's controlled by demonbuddy actually, I just think there's something wrong with the weighted nodes in the TSP. I wasn't sure if this behavior could be altered with a plugin however.
       
    Thread Status:
    Not open for further replies.

    Share This Page