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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. DyingHymn

      DyingHymn New Member

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      Thanks so much for the great words! You make my day! Especially on such a day messed with Trinity .25 problems!

      As to the plugin, it does not influence all existing tags we and others use. It involves less (maybe? hopefully) backtrack and stucks because I made specific profiles (in fact lines of code) for different types of maps, instead of what is more commonly seen that all random maps have a same configuration.

      Last but not least, credits also to nesox (and devs), rrrix (my idol here), and numerous community devs!
       
    2. Soldiersbane

      Soldiersbane New Member

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      Can't find trinity .24, only .23 and .25.
       
    3. frstimr

      frstimr New Member

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      It's attached to the bottom of the OP.
       
    4. morfious

      morfious New Member

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    5. DyingHymn

      DyingHymn New Member

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      I just noticed rrrix also created a thread on rifting. I will keep an eye on the project and will lock mine once it becomes better. It is really promising as rrrix has better understanding of all Trinity tags. Let cross fingers.
       
    6. Oksehode

      Oksehode Active Member

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      I'm back in action and ready to do some more testing and backtracking reporting! :)
       
    7. darkcloud

      darkcloud New Member

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      ahww :) you are more than welcome :eek: !!

      thank you for your fast reply you always manage to stay on top of things im really looking forward to what the future has in store for you :eek:

      also thanks for answering all my questions :) !!


      sure thats right they shalt not be forgotten :) !! thanks going out to everyone who took part in making this project a reality and all those devs and the amazing community who make this forum a truly uniqe and enjoyable place :) !!
       
    8. DyingHymn

      DyingHymn New Member

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      welcome back! Well the thing changed a lot when you are off. Now I decided to roll back to prev. vers of Trinity and QuestTools, and RiftBot plugin required again. All can be downloaded in the first post. Then checkout svn and done.

      Turn off EZ I would recommend!
       
    9. DyingHymn

      DyingHymn New Member

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      DB release (not BETA) also works with Trinity .24 QT.45 and RiftBot .6. I am testing atm and seems even less errors from bot.
       
    10. Oksehode

      Oksehode Active Member

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      Thanks!

      Yeah, I'm using the bot with your posted versions of Trinity, QuestTools and your plugin and it seems to be much better, however, I have another screenshot for you. :)

      352713.jpg

      I'm using Demonbuddy Beta .394 (don't know where to find a earlier version except official release).
       
    11. DyingHymn

      DyingHymn New Member

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      Yes, catatomb is buggy, neither large nor small boxsize works well. Will see again into it.

      btw, a new version of RiftBot plugin will be release very shortly (.7), try it out as it may have some improvements with PriorityScenes set to exit. Will live in svn first and then post update
       
    12. erxxlu

      erxxlu New Member

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      Can't download the attachment

       
    13. DyingHymn

      DyingHymn New Member

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      check again. I was updating attachment
       
    14. DyingHymn

      DyingHymn New Member

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      RiftBot 0.0.7 in svn now. Add PriorityScenes to default exploration. MAY find exit faster and (who knows) cause less backtrack. Recommended but not mandatory. This change credit to rrrix!
       
    15. Oksehode

      Oksehode Active Member

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      Gonna test it out when I finish my current rift. :)

      I'm on my 3rd rift now and only had that one backtracking issue so far.
       
    16. DyingHymn

      DyingHymn New Member

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      That.Sounds.Awesome!
       
    17. samsondrum

      samsondrum Member

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      Thank you so much, going to try it out and let you know.
       
    18. erxxlu

      erxxlu New Member

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      Currently running a rift with .7 of your Riftbot unfortunately I forgot to update QT but it's running very smooth at the moment!

      Is "Add PriorityScenes to default exploration" something we need to do or something you changed in the plugin?
       
    19. triccuz

      triccuz New Member

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      Testing it right now. (also with SimpleFollow)

      Flipflopping at the entrance of Soullbound Realm 2 on the stairs
       
    20. DyingHymn

      DyingHymn New Member

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      One more thing, could you tick the "Render Explore Nodes" option when taking screenshot? That is in fact the key of making a good parameter. :) ty!
       
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