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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Xenetron

      Xenetron Member

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      Same as above 2... please look at them, was working so nice now its just walking around doing nothing
       
    2. floorcakes

      floorcakes New Member

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      difficulty is a setting you can change in the bot itself.
       
    3. Idontlikecake

      Idontlikecake New Member

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      Bounty: Scavenged Scabbard (Enter Watch Tower 2 Bounty) is bugged. It goes down in the Moon Clan cave instead of Watch Tower.
      Act 1.
       
    4. bobcat

      bobcat New Member

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      On act 4 bounties that have corrupt growths are kinda bugged. The corrupt growths won't be destroyed so the bot just stand there like a retard. This was not an issue a couple of days ago so something have been changed...
       
    5. floorcakes

      floorcakes New Member

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      trinity issue.
       
    6. xperiadudu

      xperiadudu New Member

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      same thing happens with me too. fix would be great.

      also on kill izual, on the waypoint it says "bot is stuck" and it attempts to unstuck and doesnt move forward.
       
    7. tenaciouzd

      tenaciouzd New Member

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      For the people who haven't quite figured it out yet, trinity .25 is bugged as shit. Just redownload DB BETA, trinity .24 is bundled with latest beta build.
       
    8. Dem

      Dem New Member

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      I am using Trinity .24 and yet act4 profile is still buggy for Gardens of hope and The silver spire level 2 as mentioned above, making the profile really inefficient.
       
    9. optico89

      optico89 Member

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      Simply saying that one bounty in an act is buggy doesn't help at all.

      What is buggy about it, and what seems to be the problem?
       
    10. tenaciouzd

      tenaciouzd New Member

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      works fine for me. I did a clean install of beta only and it works fine like it did before.
       
    11. optico89

      optico89 Member

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      Issues I've come across so far using the following:
      Trinity .24, QuestTools .50, DB-Beta .394, Profile Revision #207


      Act 1 Cathedral Level 2 Clear the Cursed chest bounty
      - Cursed chest coordinates are off and skewed. bot stands offset to chest, and ends up tripping gold inactivity timer resulting in a reset and making a new game.

      Act 4 Silver Spire Level 2
      - Same thing happens in Silver Spire Level 2 Clear the Cursed Chest bounty.
       
    12. Hellcom

      Hellcom New Member

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      Having a lot of trouble with my WD not attacking Corrupt Growths in A4 anymore. Happened last couple of days, using poison Guargantuan to rectify this atm. Tried multiple different main attacks / signature spells nothing except for some reason Pirhanas which seems to get cast on em.
       
    13. optico89

      optico89 Member

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      Trinity .25 has broken a lot of mechanics in which it was supposed to update. I advise you read a few posts / pages back, I have posted my advice in regards to what you should do, which is revert back to the previous version of trinity, .24.
       
    14. optico89

      optico89 Member

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      Act 4 - Gardens Of Hope 2nd Tier

      Loaded profile Gardens of Hope 2 Kill 100 and boss
      Using Waypoint. Number:42
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Actors.DiaObject.get_Position()
      at Zeta.Bot.InactivityDetector.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
       
    15. Xenetron

      Xenetron Member

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      Still doesn't recognise it's finished the Dais quest - fuck that stupid quest, the stupid wizard hugs the frigging pillar, doesn't attack mobs and just lets itself die with fireballs

      This is really broken and act 4 needs work ALL GARDENS OF HOPE
       
    16. hillbolly

      hillbolly New Member

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      Is it possible to download the xml files alone please? I dont want to go through verifying integrities to try this.
       
    17. vogel81

      vogel81 Member

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      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at QuestTools.MoveToMapMarker.RefreshActorInfo()
      at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()


      Over and over when trying to enter Den of the Fallen. (.394/.50/.24)
       
    18. Eonas

      Eonas New Member

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      Can't wait for your updated bounty profile with this fixed
       
    19. Kevin Spacey

      Kevin Spacey Community Developer

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      so, act1 now working as good as act4? or still no?
       
    20. kron

      kron New Member

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      Act 5 : Resurrection ( Battlefields of Eternity). Bot ignores the entrance to the Occupied Ruins. Just does circles around the battlefields. When I clicked the ruins door myself it just navigates around and never notices the bounty is finished.
       
      Last edited: Apr 21, 2014
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