I can confirm, with the newest HB update, the default warlock class got updated with Felguard Support and Demo Spec! And it works brilliant in instances, too. So you dont need this class here anymore.
I keep getting this: Could not compile CC from C:\Users\006\Desktop\Honorbuddy 2.0.0.3120\CustomClasses\Default Warlock! File: FelPuppy.cs Line: 128 Error: 'PrinceOfDarkness.PrinceOfDarkness' does not contain a definition for 'TargetUnit' File: FelPuppy.cs Line: 130 Error: 'PrinceOfDarkness.PrinceOfDarkness' does not contain a definition for 'TargetUnit' which is: PrinceOfDarkness.TargetUnit(target); FelPuppy.Attack(); PrinceOfDarkness.TargetUnit(lastTarget); and it wont load
Although when I do enter a dungeon (instancebuddy) HB isn't even saving a log, which is weird. it keeps saying user has something open. i dont
the only warlock CC that works for me in an instance is the other copy of the default edited for IB, wish exfelons copy worked the rotation is much better.
No biggy for me, the warlock is just another 80... i got it there for shizz and giggles, I was bored. @Exfelon: when you get this CC 'fixed' I won't mind giving it a go to see if I can bug it out. But theres def something wrong w/ that felpuppy thing
remove the felpuppy.cs from your warlock folder, mine doesn't reference it, but apparently HB at least ganders at every .cs in the folder... Since there is a version of PrinceofDarkness that works in instances now, I'll look at it and see what is making mine bug out so bad.
Ok I "think" I see why mine was messing up, I was calling Styx.Logic.Pathing; but not using it, and i think instancebuddy uses that, but the cc supersedes it. Not sure, going to post an InstanceBuddy test version, not at home right now, so I can't test it, but if anyone out there wants to and report back, I'd appreciate it. On second thought, I'm just going to stop working on my current version, and redo the "new" default warlock CC, it will solve most problems immediately. I'll have it out in the next day I'm pretty sure. I'll just be adding the destruction spec to it.... Hey guys, why the f did you put in affliction and demonology, but leave out destruction? You do know that destruction has the highest possible dps of the 3 specs?
updated first post, with the new DefaultDestro which is based off the new default warlock cc. it SHOULD work in instances now. i'm not at home so i can't test that, please do so and post here. i've loaded (remotely) on my 80 lock and it kills away happily, so i know it works. is it bug free? probably not
make sure you download the DefaultDestro.zip I just updated it. Itching to know if it works in instances... (need to go home)
Works perfect. I should be able to edit the priorities myself rather easily, I'll try playing around with it. Currently pulling 2.3k DPS on a fresh-80 warlock, i pull about 3.0 manually. Let's see if i can close the gap
defaultdestro.zip Great, let me know if you have any suggestions, and I'll change / adapt what I have. 700dps is a good delta though. I need to make a change so that if it's an elite it uses Bane of Doom instead of Agony, that'll help a bit.
Honestly, getting rid of corruption, bane of agony, and curse of elements entirely would boost dps quite a bit. I know that sounds strange, but they really only apply on bosses.
Curse of elements, maybe, for yourself at least, but it raises magic damage by 8%, the others, no I disagree. I'm trying to figure out a way to load a specific combat profile when in a battleground, in an instance or just out in the world someplace. I think that will be the optimal way of doing it.
no work today, have to help a neighbor who's house burned down. related to destruction testing? i hope not.