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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. Jeof

      Jeof New Member

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      Act 1:

      Bounty Kill Digger O'Dell is going to a wrong portal causing it to restart in a loop.
       
    2. drooow

      drooow New Member

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      The bot does not open Horadric cache even though I check it to do so in trinity settings.
      Could you possibly fix this matter? Thanks!
       
    3. notanewmethod

      notanewmethod New Member

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      Latest versions of DB, Trinity, Questtools

      Started Jar of Souls bounty, killed 7/50 now sits there with this error and a stupid fucking look on his face.

      11:53:07.520 ERROR BotMain Exception when terminating bot thread.
      System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass8d.<AlternateActorsFound>b__8c(AlternateActor a)
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.XmlTags.TrinityExploreDungeon.<AlternateActorsFound>b__8b(DiaObject o)
      at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
      at Trinity.XmlTags.TrinityExploreDungeon.AlternateActorsFound()
      at Trinity.XmlTags.TrinityExploreDungeon.<CheckIsObjectiveFinished>b__72(Object ret)
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()


      Anyone who claims to run A1 bounties is either lying, on drugs, or both. It simply does not complete a bounty.
       
    4. Hajkfas

      Hajkfas New Member

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      Bot wonders around still indefinitely after finished the Cursed Chapel.

      Stopping and starting the bot again fixes the problem. Guessing it's a Trinity .25 issue?

      Thank you
       
      Last edited: Apr 22, 2014
    5. Swatti

      Swatti Member

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      ISSUES / BUGS: "kill diablo"

      During Diablo fight the "main window" had LOTS of red text. Sadly i didnt get to copy it but at one point my charter ran to the most southern part of the main arena and the bot had "diablo-bonegate" etc targeted and did nothing to the big ugly red mofo punching him untill ~10-15 seconds later.
      May need to give that part a look at.
       
    6. mrbigsexy

      mrbigsexy New Member

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      Trinity issue, has nothing to do with the profile.

      Trinity .25 issue. Downgrade to .24 and you won't have that problem.
       
      Last edited: Apr 22, 2014
    7. Dem

      Dem New Member

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      Same here, problems with silver spire 2 and gardens of hope 1st tier.
      it has been reported numerous times, I really hope it gets fixed soon.
       
    8. drooow

      drooow New Member

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      doing act 4.. I got these error messages

      Act 4 Bounties
      Loaded profile Kill Izual
      Using Waypoint. Number:44
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Error while refreshing DiaObject ActorSNO: 218885 Name: Z Type: Gizmo Distance: 101 GizmoType: HealingWell
      [Trinity] System.NullReferenceException: 개체 참조가 개체의 인스턴스로 설정되지 않았습니다.
      위치: Trinity.Trinity.RefreshGizmo(Boolean AddToCache) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshGizmo.cs:줄 81
      위치: Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:줄 725
      위치: Trinity.Trinity.CacheDiaObject(DiaObject freshObject) 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObject.cs:줄 206
      위치: Trinity.Trinity.RefreshCacheMainLoop() 파일 d:\DB\Demonbuddy\Plugins\Trinity\Cache\RefreshObjects.cs:줄 396
      [Trinity] Unable to navigate to target! Blacklisting HealthGlobe_02 SNO=85798 RAGuid=-1332019168 dist=13 canFullyPath=False
      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      위치: GreyMagic.Executor.WaitForInjection(Int32 timeout)
      위치: GreyMagic.Executor.Execute(Int32 timeout)
      위치: GreyMagic.Executor.GrabFrame()
      위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      위치: Zeta.Bot.BotMain.()

      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      위치: GreyMagic.Executor.WaitForInjection(Int32 timeout)
      위치: GreyMagic.Executor.Execute(Int32 timeout)
      위치: GreyMagic.Executor.GrabFrame()
      위치: GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      위치: Zeta.Bot.BotMain.()
       
    9. notanewmethod

      notanewmethod New Member

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      Again with the errors. This time the bounty "clear level 2 kazrah den". It got to level 2, then stopped and sat there until inactivity timer kicked in.

      13:02:59.143 ERROR BotMain Exception when terminating bot thread.
      System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
      at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
      at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
      at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
      at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
      at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__bd(Object ret)
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()



      I love that A4 bounties work well, but how long until Act 1 is sorted?
       
    10. michaelr8

      michaelr8 Member

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      Anyone tried act 3?
       
    11. Hobbti

      Hobbti New Member

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      http://i.imgur.com/bkIAGRB.jpg
      Exception when terminating bot thread. System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
      в QuestTools.MoveToMapMarker.RefreshActorInfo()
      в QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
      в Zeta.TreeSharp.Action.RunAction(Object context)
      в Zeta.TreeSharp.Action..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.DecoratorContinue..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.Sequence..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.PrioritySelector..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.Common.HookExecutor.Run(Object context)
      в Zeta.TreeSharp.Action.RunAction(Object context)
      в Zeta.TreeSharp.Action..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.PrioritySelector..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.PrioritySelector..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.Common.HookExecutor.Run(Object context)
      в Zeta.TreeSharp.Action.RunAction(Object context)
      в Zeta.TreeSharp.Action..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.TreeSharp.PrioritySelector..()
      в Zeta.TreeSharp.Composite.Tick(Object context)
      в Zeta.Bot.BotMain.()
       
    12. poen

      poen New Member

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      Garden of hope 1st tier, it just stands there...
       
    13. rezthazkills

      rezthazkills New Member

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      Getting stuck at corrupted growths in act 4, anyone got any good settings etc ?
       
    14. Knockoutpie

      Knockoutpie New Member

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      SVN url is down or just me?
       
    15. Xenrail

      Xenrail New Member

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      anyone have an estimated date when this project should or will be completed?
       
    16. nobo1

      nobo1 New Member

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      This is confusing to use o_O you need all these SVN things and updaters and diffirent versions of things. Why not make it a bit more simple?
       
    17. michaelr8

      michaelr8 Member

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      Its because the new trinity kind of screwed things up I guess. TBH I love these profiles but I am not using them until they work with the newest version of trinity so I can just use the newest stuff and it works flawlessly.
       
    18. Oksehode

      Oksehode Active Member

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      You could always remove the stuff that doesn't work and keep the good stuff from .25. :)
       
    19. sychotix

      sychotix New Member

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      This. If you are completely updated and still experiencing problems, you either have to make changes to Trinity yourself, or wait for Rrrix to come back from vacation.
       
    20. kyriakos

      kyriakos New Member

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      Act 1 Fix - Clear Den of the Fallen

      View attachment kyriakos_345488_clear_den_of_the_fallen.xml

      I'm attaching a fix for "Act 1 - Clear Den of the Fallen". Seems to work for me now with this fix. I hope to fix others as I come across them. Previously, it moved about 100 yards away and stopped moving with repeating XML errors.


      edit: Feel free to PM me with areas that you are aware are being stuck in act 1 and I'll try to look into fixing them as time permits.
       
      Last edited: Apr 22, 2014
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