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  • Act 4 - Nekarat Keywarden farm. (2.0.2)

    Discussion in 'Archives' started by lebenharvest, Mar 10, 2014.

    1. lebenharvest

      lebenharvest New Member

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      Act 4 - Nekarat Keywarden farm. (2.0.3)

      UPDATED FOR 2.0.3
      Fixed:
      Leaving game before picking up loot.
      Issue causing bot to get stuck flip flopping and never find keywarden.

      -----------------------------------------

      Hello I have decided to make a script for Nekarat the 4th keywarden. He drops a random key. It works with 2.0.3

      If you would like to donate to my paypal so I can buy bread - DONATE :cool:
       

      Attached Files:

      Last edited: Mar 17, 2014
    2. Nazair

      Nazair New Member

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      Well, this link to your profile will be removed as soon as someone with moderator power sees it.

      I think it even goes against forum rules but cannot be sure.
      Better put the file as attachement to your post.
       
    3. dondada

      dondada New Member

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      works great thank you!

      i noticed a bug.
      sometimes the bot don't relog after killing the key boss.
      the bot clear the area and keep on moving arround without reloging.
       
      Last edited: Mar 11, 2014
    4. new@botting

      new@botting New Member

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      thx alot for making this key farm, a few pathing errors etc, and the above mentioned bug where it sometimes doesnt stop after keywarden, same goes for it sometimes logging out before killing the kw. But overall a nice profile. lovely to be able to farm the keys now with bot, instead of by hand! :)
       
    5. xen0b1te

      xen0b1te New Member

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      i have same problem!
       
    6. Kevin Spacey

      Kevin Spacey Community Developer

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      i will make this profile after Rumford At the gate - im working on it now
       
    7. ragekitty1

      ragekitty1 New Member

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      Im having problems with it not picking up the keys. It logs off too soon. Also i think this is more so a demonbuddy bug but I just want it to ignore all mobs and just look for the keywarden but it keeps attacking a single mob in a group then runs off, turns around and attacking another one ect...

      edit: I changed the kill monsters to false and change the nodelay to false and it seem to work
       
      Last edited: Mar 14, 2014
    8. lebenharvest

      lebenharvest New Member

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      Yea I know its not perfect yet I just got another trial key ill fix it to work as well as possible if I have time. I found this bot and noticed there was no script for that guy that worked so I made one up. I don't really know anything about the bot yet. This is first attempt at making a script.
       
    9. Nazair

      Nazair New Member

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      You can try to fix this small bug by adding wait time after msg that keywarden has been killed.
      It should force Trinity to look around for items and pick them up before leaving.

      Eventually you can add tag to force bot to port back to town. If I recall correctly <TrinityTownPortal> tag makes bot to clear the surrounding area before porting.
       
    10. ljs0891

      ljs0891 New Member

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      This is what my log says over and over about 10 times and then my D3 shows " The game client had an error, closed " something of that nature. So i run the bot smoothly for about 3-4 runs and then it just stops at the crystal waypoint and stands there until the game crashes. I also tried a fresh install of the latest demon buddy and a fresh download of this profile.

      Exception when terminating bot thread. System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
      at GreyMagic.Executor.WaitForInjection(Int32 timeout)
      at GreyMagic.Executor.Execute(Int32 timeout)
      at GreyMagic.Executor.GrabFrame()
      at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
      at Zeta.Bot.BotMain.()
       
    11. DarkOS

      DarkOS New Member

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      same error. any chance of getting an update?
       
    12. DanDan

      DanDan Member

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      I get this error.

      Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 5AC5B5C4, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.Minimap.IsExplored(Vector3 pos, Int32 worldId)
      at Zeta.Bot.Dungeons.DungeonExplorer.Update()
      at Zeta.Bot.Profile.Common.ExploreAreaTag.(Object )
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    13. cwliias

      cwliias New Member

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      Working great, just having the problem when i've killed the boss my character just runs around the map and doesnt reset.... this happened about 15 runs in
       
    14. cwliias

      cwliias New Member

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      The only way to fix the bug is to set the gold pick up reset... i have moved mine to about 1 min seems to be working well again
       
    15. Motorbreath

      Motorbreath Member

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      so far, my char has left after first 2 kills
      i set it so he leaves if no gold is collected for 100seconds
       
    16. kingpinville

      kingpinville New Member

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      I've noticed a glitch. The Bot seems to pick up the Key of Evil which is the normal key this Keywarden drops. BUT after you make an infernal Machine he starts dropping random keys and the Bot will not pick up any other key besides the Key of Evil. Has any1 noticed this?
       
    17. grzysztof

      grzysztof New Member

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      still bot leaves game without lootpicking
       
    18. xwozone

      xwozone Active Member

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      ive made the machine and he still only wants to drop the key of evil. ive got 21 of them sitting in my stash. I guess RNG is RNG...
       
    19. Aternal

      Aternal New Member

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      From New Patch for 2.0.1 PTR and Closed Beta Now Available - Diablo III

      It's RNG but it's just a small chance. Not worth farming Nekarat exclusively anymore. If anyone knows the actor id's of the keywardens I could write a profile to do all 4 acts. A profile that starts a quest, enters a zone, and kills a roaming elite is incredibly easy to make (but in all honesty it's probably more efficient to add them to the community bounty profiles and just tag on a keywarden kill to a normal bounty run. Hellfire ring is kinda poop atm, everybody wants the set key and stone of jordan.)
       

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