Probably just coincidence on the corpse front then, but in that particular instance, only the 2nd chest was there and the bot still ignored it.
Did the bot throw any red errors? Where there any movement skills active? If neither of those two it was probably a hiccup. Tell me if you see it doing it on a regular basis.
I did everything in the first post, tried trinity 24 and 25, clean db install... but sometimes the bot just doesnt use the waypoint and keeps creating new games, any solution?
I have never seen this but someone told me of a similar issue with crusader using it's steadcharge ability and then not being able to use the map. Would you happen to be a crusader or are you using some sort of movement ability when this happens? How frequent is this issue?
Yes its with a crusader using the steed. it was happening every 3 games or so. Im not using the ability anymore and seems fine now. I'll post again if the issue reappears! Thanks a lot CaptainAmerica, great work
I'm trying to figure out the whole movement ability thing right now. Will post a new revision once I get it working with them. I got the the waypoint section of my code from another profile. The steadcharge issue is common to anyone using the quick teleport feature of ROS. If you replace the "Me.IsInTown" conditional with the below code in your profile you should be able to use steadcharge with it. This is only a work around until I can figure out how to selectively turn movement skills on/off in the profile. Code: <If condition="Me.IsInTown"> <LogMessage questId="273790" stepId="43" output=" USING WAYPOINT "/> <UseWaypoint questId="1" stepId="1" actorId="365059" x="558" y="525" z="3" waypointNumber="8"/> <WaitTimer questId="1" stepId="1" waitTime="500"/> </If>
I finally saw this for the first time. The bot was going to the chest, cast a movement skill, then decided to ignore the chest. If you see it again tell me if a movement skill was active or being cast.
Hey! Could you somehow implement the use of AKARSH CHAMPION and LAWS OF HOPE on crusader every cd while chest running? It gives huge movement boost. Ty
I'm just trying to turn all movement skills in Trinity on/off through a profile. That is a request better directed at the Trinity plugin subforum.
That does seem very low. I am usually around the 2LPH mark, even when I was using 1.0. I am assuming you were using V1.0, update and give 1.1 a shot. Much smarter when it comes to the last two chests.
Side note/general tip but if you have an aoe aura, use it. Free chance at legs every time you destroy something (don't think chains count, but the other destructibles do, afaik) and costs you nothing efficiency-wise. Already found 2 this way, today. Edit: Running great cap'n, rolled back trinity to .24, seems better.
How do i turn off the "gold looting feature" in the bot, it slows it down soooo much. would like to turn off rares aswell
Trinity settings > Crank minimum gold pile to max value. Rares should be self explanatory, adjust the 3 boxes with 70+ to none.
I know it's not really the place to ask, but is there a way to shut off movement skills until you're actually out of town? I know you were researching how to control movement skills CaptainAmerica, just wondering if this was a simple fix or if you've had any development yet.
Lots of errors here: Demonbuddy v1.1.1819.357 started Logging in... T: 5247024637531774511 H: 2055919144 Attached to Diablo III with pid: 4540 Flashing window Compiler Error: e:\...\Demonbuddy 1.1.1819.357\Plugins\Trinity\XmlTags\TrinityMoveToSNOOrginal.cs(15,18) : error CS0101: The namespace 'Trinity.XmlTags' already contains a definition for 'TrinityMoveToSNO' Compiler Error: e:\...\Demonbuddy 1.1.1819.357\Plugins\zRiftBot\RiftBot.cs(16,7) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: e:\...\Demonbuddy 1.1.1819.357\Plugins\zRiftBot\RiftBot.cs(86,39) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?) Compiler Error: e:\...\Demonbuddy 1.1.1819.357\Plugins\zRiftBot\RiftBot.cs(191,37) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?) [QuestTools] Plugin v1.5.45 Enabled Current bot set to Order Bot Loaded profile [Three Musketeers Instant Leave v0.6] Ghom Failed to load profile: Element TrinityIfSNOInRange is not supported. Please check your XML and try again. (<TrinityIfSNOInRange snoid="285382" range="50"> <TrinityMoveToSNO questId="1" snoid="285382" pathPrecision="8" /> <TrinityInteract questID="1" snoid="285382" /> <WaitTimer questId="1" stepId="1" waitTime="50" /> </TrinityIfSNOInRange>) Line 37 System.Exception: Element TrinityIfSNOInRange is not supported. Please check your XML and try again. (<TrinityIfSNOInRange snoid="285382" range="50"> <TrinityMoveToSNO questId="1" snoid="285382" pathPrecision="8" /> <TrinityInteract questID="1" snoid="285382" /> <WaitTimer questId="1" stepId="1" waitTime="50" /> </TrinityIfSNOInRange>) Line 37 at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at ..(XElement , Type ) at ...(XElement ) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at ..(XElement , PropertyInfo ) at ..(PropertyInfo , XElement , Object ) at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element) at Zeta.Bot.Profile.Profile.Load(XElement element, String path) at Zeta.Bot.Profile.Profile.Load(String path) at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath) Chose Trinity as your combat routine Loaded profile [Three Musketeers Instant Leave v0.6] Ghom Chose Trinity as your combat routine Bot started. Reloading item rules. [Items] Loaded Item Rules: Weight Based Item Rules Waiting 6.8 seconds before next game... Creating new game. Params: [Act: A3, Difficulty: Torment5, Quest: 93697, QuestStep: 1, ResumeFromSave: False, IsPrivate: True] GameChanged. Clearing actors ProfileOrderManager.OnGameJoined, Reloading profile. Loaded profile [Three Musketeers Instant Leave v0.6] Ghom Game joined, Resetting profile caches. System.NullReferenceException: Object reference not set to an instance of an object. at Zeta.Bot.ProfileOrderManager.(ProfileBehavior , Boolean ) at Zeta.Bot.ProfileOrderManager.(Boolean ) at Zeta.Bot.ProfileOrderManager.(Object , EventArgs ) at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , ) Stopping the bot. Session lasted for: 00:00:22.8153872 Bot Thread Ended. Was this requested? Chose Trinity as your combat routine
Delete TrinityMoveToSNOOrginal.cs and try again. Turns out TrinityMoveToSNO is a deprecated method that will be removed from Trinity eventually. I will try to rework using the alternative, MoveToActor. I just can't find where it is or any documentation on it. Gotta love DemonBuddy!
How are you guys acheivine 50 games per hour? I own a gaming computer with top of the line GPU and CPU and plenty of ram.. But it still takes me AGES to load and leave. the whole leaving and rejoining process is taking me 30-40 seconds... Whats the secret to getting better load times?
Do you have an SSD? That really helps. The bot works wonderfully with barb/monk but it's extremely inconsistent with DH. Sometimes it will miss chests completely. I think vault throws off the pathing somehow. Great work though.