• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

    Thread Status:
    Not open for further replies.
    1. koosney

      koosney New Member

      Joined:
      Apr 24, 2014
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Hi im new to all of this and learning about it all. Thought I would leave a coment, just to say thanks for this info I found it very useful. I learnt a few things here and will try it when I get back home.
      Keep up the good work
       
    2. r3plic4tor

      r3plic4tor New Member

      Joined:
      Apr 24, 2014
      Messages:
      801
      Likes Received:
      0
      Trophy Points:
      0
      hi, i have a problem: my demonhunter stucks in rifts with doors to open he reconize enemies behind the door and shoot only all the time on the door :/ any advice?
       
    3. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      How to use the map-viewer and what to do with it.

      What does the map-viewer do?
      It allows you to quite literally view the map. But what it also does it enable you to "overlay" box-size and tolerance on it to see how they effect the explorer and how he will behave.

      When do you use it?
      When you encounter a stuck or bad explorer behavior, such as the Jo-Jo effect bouncing forth and back between to points until timeout is reached.

      Were do I find the map-viewer?
      It is build into demonbuddy. "Info dumping" tab -> Map Viewer [Nice little button on the right side of the DB window]

      Note: You must stop DB first before you can use the Map Viewer it will not work otherwise!

      Workflow

      You encounter a Stuck, you stop DB you open the "map viewer" and maximize the window adjust what you see so its nice and centered and you can see the entire map somewhat decent. Now on the bottom left side there are several options and value fields. This is were the fun starts. First of ENABLE "Render Explore Nodes"

      And you will see something akin to this
      You need to register and have one post to see spoilers! Now what you see here is already optimized basically when you experience a stuck play around with box-size and tolerance to make it mash as well as possible over the map without to many box's to explore and try to have the box's dot not outside the accessible map once your arrangement looks somewhat okay you start cutting down on redundant explore nodes by increasing and decreasing the tolerance. Make sure to never enter box-size 1-4 at any given point in time the map viewer will cash taking DB with it and in the worst case leaving some worker threads still alive in your ram causing issues.

      Once you are done you update your profile go back to the start of the level / Rift restart db and let it run again to see if your explorer values are solid or not if they aren't back to the map viewer.. this takes time and because maps are dynamic there is no certainty that the values you found for one version will work for all of em but in most cases it should be fine because maps of the "kind" tend to be similar. The screen-shot I used is pretty much what an ideal state looks like no wasted movement no explore nodes outside the accessible area.
       
    4. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      That's a Trinity issue. You could try to decrease the trash and elite trigger range.
       
    5. user123

      user123 New Member

      Joined:
      Jun 11, 2012
      Messages:
      97
      Likes Received:
      0
      Trophy Points:
      0

      Where are you running the profile from? Local,web resource,etc

      On another note, not in response to you, I can't really get this profile to work with Trinity .26. Terrible pathing and getting stuck/going back in forth the whole time. When I get on my PC I'll post some logs.
       
    6. Dionysus6969

      Dionysus6969 New Member

      Joined:
      Apr 19, 2014
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      Been running 24 hours now almost flawlessly on the .24 trinity version. Doing Rifts Explore only, no bounties.

      Piece of advice: Make sure your graphics and resolution settings in game are at their lowest they can go, and dont run a ton of programs that might make d3 lag and make this bot a lot less functional.
       
      Last edited: Apr 24, 2014
    7. jerry12

      jerry12 New Member

      Joined:
      Jan 2, 2014
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0

      can some1 post a trinity .24 dl link i cant find 1`
       
    8. r3plic4tor

      r3plic4tor New Member

      Joined:
      Apr 24, 2014
      Messages:
      801
      Likes Received:
      0
      Trophy Points:
      0

      thx will try it
       
    9. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      LevelAreaId: 276226
      [Rift Bot] Explore Bastion's Keep @ 30/30/0.2 is causing Jo-Jo effect changed box-size to 20 and tolerance to 0.3 issues gone.
       
    10. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      The hard thing about making the perfect box values for specific maps is that it seems to differ for everyone. I hear reports of people getting stuck on maps I never have trouble with and so on. I almost never get stuck and when I do, the bot corrects itself.
      Another thing is that with just a little variation in the map and the box values could make a character get stuck in another area and cause backtracking to the extreme again. We're just going with best guesses and what should be working with what we see in the map viewer.

      The bot also seems to forget the previous explored nodes sometimes when it dies. Don't know how to do anything about that.
       
    11. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      Yea seems to be influenced by what kind of character (Class and Gender) which is completely retarded but its blizzard we are talking about... All the explorer settings I do work for Wizards male and female can not test anything else:)
       
    12. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      It seems to me that you have installed the profile wrong or missing files.
       
    13. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      I also play female wizard and nothing else. the Pandemonium Fortress map is a nightmare though. Nothing I try seems to work with the gates.
       
    14. gotteshand

      gotteshand New Member

      Joined:
      Jun 7, 2012
      Messages:
      273
      Likes Received:
      1
      Trophy Points:
      0
      try a toggle for combat and reduce the radius in that specific map to 10-15.
       
    15. Smitie

      Smitie New Member

      Joined:
      Apr 18, 2014
      Messages:
      74
      Likes Received:
      0
      Trophy Points:
      0
      Just a quick note I tried the latest version.394 of DB Beta and it kept resetting DB and not working very well. Downgraded to .391 and it's doing much better. I ran over 10hr last night with Trinity.24 and only got stuck on a few maps but gold timer help them out.

      Will report more on db.391 as it runs today,

      Smitie
       
    16. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      Is there a command line for that? My problem with the Pandemonium Fortress maps is not that the bot is targeting mobs on the other side of the death gate. I would see that in DB if that was the case. It seems like TrinityExploreDungeon just resets sometimes when he use the portals because he tends to go backwards all the way to the entrance of the level.
       
    17. Oksehode

      Oksehode Active Member

      Joined:
      Apr 3, 2014
      Messages:
      1,398
      Likes Received:
      4
      Trophy Points:
      38
      I think things like this screws with the pathing on some maps. The part of the map that marked is not even part of the map.

      1.jpg
       
    18. user123

      user123 New Member

      Joined:
      Jun 11, 2012
      Messages:
      97
      Likes Received:
      0
      Trophy Points:
      0
      I keep encountering a problem where the bot just sits at a close door and keeps shooting at it but not opeing.
      Nothing in the log/console.
       
    19. r3plic4tor

      r3plic4tor New Member

      Joined:
      Apr 24, 2014
      Messages:
      801
      Likes Received:
      0
      Trophy Points:
      0
      since new trinity update it stucks very often in each acts :( .. act 4 worked before like a charm but now any advice?
       
    20. headman

      headman New Member

      Joined:
      Apr 18, 2014
      Messages:
      91
      Likes Received:
      0
      Trophy Points:
      0
      So what is the file structure here? Do we put these in the Rift Bot folder
      Rift Bot Common with Bounties.xml
      Rift Bot Common.xml
      Rift Bot Explore with Bounties.xml
      Rift Bot Explore.xml
      Rift Bot Full with Bounties.xml
      Rift Bot Full.xml

      and then these in the Data folder inside the Rift bot folder?

      Chapel.xml
      Dais.xml
      Diablo.xml
      Gardens of hope 1.xml
      Gardens of hope 2.xml
      Hellrift.xml
      Izual.xml
      RBC/
      RBC.xml
      RBCB/
      RBCB.xml
      RBE/
      RBE.xml
      RBEB/
      RBEB.xml
      RBF/
      RBF.xml
      RBFB/
      RBFB.xml
      Rakanoth.xml
      RiftCommon.xml
      RiftExploreCommon.xml
      RiftExploreFull.xml
      RiftFull.xml
      Silver Spire 1.xml
      Silver Spire 2.xml
      act4.xml
       
    Thread Status:
    Not open for further replies.

    Share This Page