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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. Oksehode

      Oksehode Active Member

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      DB started spamming:

      Code:
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      when I entered a "The Cursed Hold (Warden)" map. Bot unresponsive and I had to stop and start it.

      Any ideas?
       
    2. DyingHymn

      DyingHymn New Member

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      Add FAQ on Stopping the bot. Reason:Failed to locate profile. No more answer to that.
       
    3. DyingHymn

      DyingHymn New Member

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      I've not met the map, tho it is a Trinity memory leakage problem
       
    4. Oksehode

      Oksehode Active Member

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      Yeah I know It's not profile related, but it doesn't happen every time. Just sometimes.
       
    5. mrbigsexy

      mrbigsexy New Member

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      See log. Bot was stuck and just spamming stuff - I don't even know for how long but for some reason my 3 minute gold timer didn't trigger it to leave =/.

      LOG HERE: View attachment 5324 2014-04-24 15.00.txt

       
    6. DyingHymn

      DyingHymn New Member

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      Right, one thing to note is that there are a huge number of actors for rift portals, but we can use markerid to solve this problem so that is not a big deal. If the two entrances are in the same position, we can also first walk to the end to see whether the exit for small map is there. Tho need more finding on the map. That fxxking random maps.
       
    7. DyingHymn

      DyingHymn New Member

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      btw, if we can also do similar analysis to the tower of the damned, we can get rid of riftbot plugin. One missing function it implemented is to ignore the portals right beneath the bot, which is a common case for that map(s).
       
    8. Qetyip

      Qetyip New Member

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      Make a plugin for this? =D
       
    9. DyingHymn

      DyingHymn New Member

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      way toooo hard for me :p
       
    10. Oksehode

      Oksehode Active Member

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      That's a large prison map! :)
      2.jpg
       
    11. kOmiC

      kOmiC New Member

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      is there a way to only do the bounties and not rift?
       
    12. Oksehode

      Oksehode Active Member

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    13. kOmiC

      kOmiC New Member

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      cool ill try it. thanks
       
    14. DyingHymn

      DyingHymn New Member

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      Can you check on the position of the entrance? Walk near the entrance and click dump object then found the one with name "xxx_portal_xxxx"
       
    15. Oksehode

      Oksehode Active Member

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      It's to late. I already closed the rift. :(
       
    16. DyingHymn

      DyingHymn New Member

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      That's fine. It will be there.:p
       
    17. DyingHymn

      DyingHymn New Member

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      I've searched for some images and found the big prison is always exactly the same. So we can make some pivot points and use them instead of TED.
       
    18. azarielrdm

      azarielrdm Member

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      Endless loop in a rift set to full. Trin .26, beta .394, qt .50, riftbot 0.0.8:

      Log as follows:

      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      [Rift Bot] Explore Cursed Hold (Warden) @ 35/20/0.2
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Fully explored area! Tag Finished.
      Loaded profile Rift Bot Full
      ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      Loaded profile Rift Bot Optimized Explore

      And so on. Since it reloads the profile over and over the inactivity timer isn't tripping.
       
    19. madhat

      madhat New Member

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      Can you make it kill pinata if found ? I love pinata :)
       
    20. mrbigsexy

      mrbigsexy New Member

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