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  • A5 - Siege Camp Chest Runner V2.0 w/ Chest Sensing & Movement Management

    Discussion in 'Archives' started by CaptainAmerica, Apr 24, 2014.

    1. jjb366

      jjb366 New Member

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      does anyone else just have an issue were i get to the map screen and it just makes a new game?
       
    2. LiMeh

      LiMeh New Member

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      Had it once but I just reset my DB and it went fine
       
    3. LiMeh

      LiMeh New Member

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      Hi Cap have a couple more questions for you.

      In this line <If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
      Where do you get the 5 parameters as well when you use x, y, and z variables how are you identifying the numeric variable in comparison to the screen?

      <TrinityOOCToggle SetTrue="true" />

      What does OOC exactly stand for? This line I'm guessing is used to begin using Trinity skills correct?
       
    4. jjb366

      jjb366 New Member

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      so i did a full reinstall and i still just get to the map and then restart over and over
       
    5. driftefx

      driftefx Member

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      Yeah same for me. Just leaves game when it gets to the map.

      Waiting 4.5 seconds before next game...
      Creating new game. Params: [Act: A5, Difficulty: Torment6, Quest: 273408, QuestStep: 3, ResumeFromSave: False, IsPrivate: True]
      [Trinity] Exception in Pulse: System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 000003E0, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
      at Trinity.GameUI.SafeClickUIButtons()
      at Trinity.Trinity.OnPulse()
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 0000033C, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
      at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
      at Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
      at Zeta.Bot.GameStats.(Object , EventArgs )
      --- End of inner exception stack trace ---
      at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
      at System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at System.Delegate.DynamicInvoke(Object[] args)
      at Zeta.Bot.Pulsator.(Delegate , Object[] )
      Loaded profile Siege Chest Runner v2.0 - by CaptainAmerica
      GameChanged. Clearing actors
      [Trinity] New Game - resetting everything
      ProfileOrderManager.OnGameJoined, Reloading profile.
       
    6. jjb366

      jjb366 New Member

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      are you guys using beta version of demondbuddy?
       
    7. driftefx

      driftefx Member

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      Not the beta. On 1819.357. You?
       
    8. jjb366

      jjb366 New Member

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      im setting up the beta now i will let you know if it works
       
    9. driftefx

      driftefx Member

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      Just clean installed with beta. Still restarting when it gets to the map

      Loaded profile Siege Chest Runner v2.0 - by CaptainAmerica
      Game joined, Resetting profile caches.
      [Trinity] Turned OOC off.
      USING WAYPOINT
      Using Waypoint. Number:8
      Leaving game, reason: DONE
      Profile completed
      Number of games completed: 2
      Last run acquired 0 gold.
      [Trinity] New Game - resetting everything
      Waiting 4 seconds before next game...
       
    10. jjb366

      jjb366 New Member

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      yup doesnt run still...
       
    11. TranceAddict

      TranceAddict New Member

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      Not sure if relevant or not but ive noticed some bugs where my character itself was the issue to DB profiles not working correctly (Wortham merchant rare quest) I swapped toons and it worked perfectly off the same DB.exe open.

      Try swapping toons (if able) and give it a go.
       
    12. driftefx

      driftefx Member

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      I figured out the problem. I am using this profile on a Crusader. If you have the steed skill, it will use the steed and go to maps. If I'm still on the steed while the map is first opened, the game will reset. I took steed off my bars and it hasn't restarted since.
       
    13. jjb366

      jjb366 New Member

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      lol i am a crusader also
       
    14. jjb366

      jjb366 New Member

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      thank you!! alot slower without the steed
       
    15. jillinbillin

      jillinbillin New Member

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      so.. i guess i have to concede to the fact that wizards will never be able to use teleport and sleekskin for this profile...i guess i cant complain as i am getting 56+ games per hour with war bracers and ice armor combo but with teleport and sleek skin, i could probably go well into the 70 games per hour. im pretty sure its not the profile and more trinity or the bot itself, which is sad because id expect better quality for something ive paid for.
       
    16. Wuvluv

      Wuvluv New Member

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      You didn't pay for this profile. You paid for the bot.
       
    17. CaptainAmerica

      CaptainAmerica New Member

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      You copy in the version of TrinityOOCToggle.cs I posted for 2.0A? You should start seeing sleek skin. Also, what version of Trinity/DB are you running?
       
      Last edited: Apr 25, 2014
    18. Forsik

      Forsik Member

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      any long logs....i got only 1.7 lph on my char...instead of my friend char..he got 2.5 lpg PFFFF
      its *ucking unreal to up dps more then 1.8-2kk on my wiz with Blizz shit legendarys
       
    19. joka666

      joka666 Member

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      it is simply a fantastic profile but since I updated to 2.0a for some reasons it is going back and checking chests 2 - 3 times (when at each chest, not re-running whole map) I don't remember it doing that on 2.0 (unless my DB is bugging again...)

      as for crusader, drop the "wield 2h -15% move speed" passive (simple one but most forget about it), craft some cheap +12% boots, put all paragon into mspd, definitely DONT use steed it bugs out like crazy (some runs it works perfect others is bug, so better without it tbh) apart from that there is nothing else to speed boost i think :( can still hit an easy 35-40gph though
       
    20. darkodarko

      darkodarko New Member

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      ===== Misc Statistics =====
      Total tracking time: 5h 45m 42s
      Total games (approx): 314 [54.5 per hour]

      Items dropped by quality:
      - Magic: 898 [155.85 per hour] {85.36 %}
      - Rare: 135 [23.43 per hour] {12.83 %}
      - Legendary: 19 [3.3 per hour] {1.81 %}

      Items picked up by quality:
      - Magic: 8 [1.39 per hour] {5.13 %}
      - Rare: 129 [22.39 per hour] {82.69 %}
      - Legendary: 19 [3.3 per hour] {12.18 %}

      no missed legs in ~6 hours is pretty good, great work on the profile CaptainAmerica.
       

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