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  • Rift Bot - Yet Another Rifter!

    Discussion in 'Archives' started by DyingHymn, Apr 17, 2014.

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    1. headman

      headman New Member

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      I love this setup :) I do how ever see it back tracking a lot.. sometimes over and over again and its only on lvl 1, 2 or 3... Im sure in time all this will be minimized :)
       
    2. cossie_topaloglou

      cossie_topaloglou New Member

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      If you spent some minimum time to read at least the FIRST page of this post you wouldn't have any problems at all!!!
      But ppl like you want someone else to come in front of your PC and set up everything for you, so you won't have to put any effort at all for this to work!!
      The guys who created this profile and are still improving it are doing the best they can, and you know what?? They are doing it free of charge!
      It would be much easier for them to keep the profile only to a close circle and enjoy it themselves, whithout any useless criticism like yours, but instead they share with the community something as gr8 as this profile!!!

      Just so you know, I have been running this profile for 3 days straight, with minimum problems, finishing 80-90% of the rifts it opens! And so are others over here, so please just read the f*cking thread before posting "it is broken, it is not working" and for the love of God if you don't like it plz make one of your own!!!!


      To DyingHymn, Oksehode and the rest of the team : Plz guys keep up the good work, you got ppl using this profile with gr8 results, don't let ppl like them dampen your spirits : ))
       
      Last edited: Apr 26, 2014
    3. Pr0phet

      Pr0phet New Member

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      Disconnect = the end of DB?
      yesterday bot worked almost all day without problems.. but the night was probably disconnect and bot works ~30 min *ffffuuuu*. How can I solve this problem?
      thx
       
    4. ABuH

      ABuH New Member

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      RiftBot works great for me! btw Thx a lot!

      and sorry for the question but .. the purpose of TortoiseSVN is to allocate the profiles in one location right?

      If the answer [YES]

      I dont know how to make TORTOISESVN use this:
      https://subversion.assembla.com/svn/rift-bot/trunk/

      I tried to read the website but.. no way..


      If the answer [NO]
      give me some light! hahaah
       
    5. DyingHymn

      DyingHymn New Member

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      YAR aka Yet Another Relogger
       
    6. DyingHymn

      DyingHymn New Member

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      yes. right click a folder and "checkout"
       
    7. byobodybag

      byobodybag Member

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      Just noticed, the zRiftBot plugin sits in Plugins/zriftbot/zriftbot/Riftbot.cs

      Is this correct? Shouldn't it be one less folder?
       
    8. eagleeye1

      eagleeye1 New Member

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      I sometimes get an issue where the bot enters a level and then just stops. Then a bunch of errors spit out into the console. I am running the latest non-beta version of DB, as well as the latest versions of every plugin as of this date.

      It just spits this out endlessly, until I manually move the bot:

      Code:
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
         at QuestTools.MoveToMapMarker.RefreshActorInfo()
         at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.DecoratorContinue..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Bot.BotMain.()
      
      Ideas? This happened when I entered level 2, which was an act 2 cave, like Sirroco Caverns or the cave in the Desolate Sands.
       
    9. DyingHymn

      DyingHymn New Member

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      Plugins/zriftbot/Riftbot.cs

      if yours works it's ok
       
    10. DyingHymn

      DyingHymn New Member

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      Trinity .24
       
    11. ABuH

      ABuH New Member

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      hmm.. good! I'm understanding more now.. btw I hate my logics brain.. sucks.. hahaha..
       
    12. Kevin Spacey

      Kevin Spacey Community Developer

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      so with .26 tirinty all much better? or still problems with next level entrance and cant kill the boss when find portal stone?
       
    13. XmidiXx

      XmidiXx New Member

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      same next lvl just stands there///gold inac kicks in, repeats issue.
       
    14. Cassuis

      Cassuis New Member

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      Hi,
      Awesome script, awesome work. Congratulations.

      Anyone got a way to fix the chapel-bounty-not-teleporting bug?
       
    15. gotteshand

      gotteshand New Member

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      Great job:) you still need the data for tower of damned/cursed(1,2) etc?
       
    16. gotteshand

      gotteshand New Member

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      That happens when entrance and exit have the same "hash" but the maps that happens on are static maps like forgotten sands so it should be something that can be fixed.. But the same hash issue only happens in 1 out of 10 games... I don't think its that serious an issue.
       
    17. gotteshand

      gotteshand New Member

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      While .26 is much more reliable in getting "stuff" right as long as it has a memory leak it can't be used:()
       
    18. DyingHymn

      DyingHymn New Member

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      yes, and sadly I do not plan to work it on my own. I decided the prison to be my last TODO and then take a break from the not-so-good posts/comments.

      Tho I think it is easy to make a similar xml for the tower. Just use the pattern prison used is fine.

      and I always change my mind frequently. It's possible you will see a completed tower profile in hours, tho sounds not so possible to me.

      edit: data is really appreciated. What makes making a rift profile hard is that it is all random. Making the prison map used up all my 500+ keys. What is worse is that the coordinate system is different in and out of a rift.
       
    19. Kevin Spacey

      Kevin Spacey Community Developer

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      another serious issue with .26 - gold timer doesnt work...
       
    20. byobodybag

      byobodybag Member

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      Fixed by making it <SourceDirectory>trunk\Plugins\zRiftBot</SourceDirectory> for the EZUpdater settings.
       
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