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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. xperiadudu

      xperiadudu New Member

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      yea, i have the same issue. bot completes gardens of hope1 bounty, then proceeds to explore the level endlessly without doing anything.

      pretty annoying tbh.
       
    2. dehumanizer

      dehumanizer New Member

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      I hope that in next month we will have act 1 bounties completly afkable ;) I found 3rd part of zunimassa set at my HC WD, so I will appreciate if it will be possible to drop that ring from act 1 ;) Right now Im using 3 different sets and all are just 2 part sets ;D
       
    3. HornsAce91

      HornsAce91 New Member

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      I do, all of the time. I am at home every 4 hours to fix it but it puts a damper in the caches.
      A few weeks back, the profile worked so smoothly that I brought in damn near 20 caches in 8 hours
       
    4. Limper

      Limper New Member

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      Ran Act 4 bounties just now. Only issue was in first bounty it would run around after completing and have no purpose. This was on the "Cleanse the Cursed Shrine" Bounty. I stopped bot, reloaded script and it continued on from there with no issues at all.

      Second time I ran it, it continued after the shrine with no issue. Apparently it's hit or miss?
       
      Last edited: Apr 26, 2014
    5. crimsonedge

      crimsonedge New Member

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      change this in the Chapel.xml

      until="BountyComplete"

      that may fix your problem or may not ;p
       
    6. eric0011

      eric0011 New Member

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      Found a problem in the revision 229:

      In task "Clear the Clan of the Moon Cave ", when enter this placebot will open a door back to the town and repeat.

      errorbn.jpg
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 2664.89ms.
      [Trinity][Performance] Execution of the block RefreshDiaObjectCache took 2677.83ms.
      [Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 2678.21ms.
      [Trinity][Performance] Execution of the block HandleTarget took 2699.98ms.
      [SafeMoveTo] ReachedDestination!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Only 1 node found and 3 grid resets, falling back to failsafe!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [SafeMoveTo] Initialized
      [SafeMoveTo] ReachedDestination!
      [Trinity] TrinityExploreDungeon Started
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="82502"
      [Trinity][Performance] Execution of the block NavigateTo took 1506.06ms.
      [Trinity] Unable to navigate to target! Blacklisting Goatmen_CookingPot_A SNO=66899 RAGuid=-655818736 dist=16 canFullyPath=False
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Only 1 node found and 3 grid resets, falling back to failsafe!
      [Trinity] Visited all nodes but objective not complete, forcing grid reset!
      [Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
      Loaded profile Act 1 - Loader
      Act 1 Bounties
      Loaded profile Clear the Clan of the Moon Cave (344547)
      [Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=369007
      [Trinity] Town Portal timer finished
      Using Waypoint. Number:13
      ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:15
      [SafeMoveTo] Initialized
       
    7. Limper

      Limper New Member

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      o_O I'll have to look more into it. From what I'd imagine the until=object is how it finds the shrine to cleanse.
       
    8. erxxlu

      erxxlu New Member

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      What can I do so Act1 will work as good as Act4 does? Really need this to run when afk in order to successfully farm the RoG.

      Most of the time I can't even complete Act1 without leading him into the right direction. (Is the Yellow Arrow on the map accessible by the bot?)

      Edit: I understand that Act1 is work in progress but I want to contribute something and help ... so let me know what you need!
       
    9. Limper

      Limper New Member

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      As far as I'm tracking there's a great deal of the community that want Act 1 and it's being worked on along with other acts. We can wait patiently or try to fix it up ourselves lol as for the yellow marking on map that's a good question. Watching the not operate it'd seem that way at times though I've also seen it ignore it as well.
       
    10. erxxlu

      erxxlu New Member

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      In my opionion we should get the acts working one after one. Cause right now we have Act 4 working and the rest is there but it is useless. (Bots are there so you don't have to do the crappy work, right?)


      I'd really like to share some bugs but I need to know which details are needed to fix them. As of right now I can only try to explain what I encountered.
       
    11. imsad

      imsad New Member

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      Bounties' Yellow arrows/Rift boss icons are currently not handled by DB itself, nothing the profiles/plugin dev can do about it.
       
    12. crimsonedge

      crimsonedge New Member

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      if you are so insistent in running Act1 then find the Quest that gets you stuck and do something like just below <Order> in act1.xml, your bot will leave if that quest is in the game:

      <!-- Kill Reggrel the Despised -->
      <!-- Status: OK, needs spawn locations mapped -->
      <If condition="HasQuest(369253)">
      <LeaveGame quest="1" step="1" reason="Kill Reggrel the Despised possible stuck." stayInParty="False" />
      </If>

      --- if you want to help them out debug the problems post the logs! or learn how to use QuestTools to make patches yourselves
       
    13. Eolas

      Eolas New Member

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      Getting stuck in silver spire level 2, this thread is becoming huge so I can't see if there is a fix for it.
       
    14. Limper

      Limper New Member

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      How's it getting stuck ?
      I haven't had any issues there so it may be due to your settings
       
    15. evilgrin

      evilgrin New Member

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      Post your program versions, make sure your updating the xml files regularly
       
    16. Eolas

      Eolas New Member

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      It continues to explore the dungeon indefinitely even after the bounty is complete.
       
    17. evilgrin

      evilgrin New Member

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      People with bots on loop, try this edit in the xml file.

      Also make sure you gold inactivity timer is on.
       
    18. Eolas

      Eolas New Member

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      Both of these are set and it is still just running around the silver spire forever.
       
    19. thegosu

      thegosu Member

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      So what are people's trinity settings? Or bot settings? For the act 4 bounty?
       
    20. erxxlu

      erxxlu New Member

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      That is really the way to teach people contributing. Tell them in a rude manner to post whatever logs or tu do it yourself. Great guy over here.

      I'll just post a bunch of logs then!

      Edit: There you go first log. Got stuck in Kill Kilian Bounty in Act1. It wouldn't open a door while "roamin for dat booty"
       

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      Last edited: Apr 26, 2014
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