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  • Siege Camp Chest Runner V2.1 - Fast Legs & No Gear Required

    Discussion in 'Archives' started by CaptainAmerica, Apr 27, 2014.

    1. aste21

      aste21 New Member

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      Try this mate, im using this, Currently at 58 GPH.

      Remove steed charge from your skill bar, put in, Akarat Champion with hasteful rune. start the bot, then use a coin or something to stuck it at Akarat champion skill, will be faster from 1 - 2 chest, can actually speed up alot in terms that.

      It wont activate the skill in town, once game start, it will tp to the map, from there, akarat champion will activate and u will be running from 1 - 3 chest if its not picking any rare or gem or gold, with 55% movement speed. which is also same as barb!
       
    2. CaptainAmerica

      CaptainAmerica New Member

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      Yeah I always use my latest profile. No particular place to farm for them just run those chests. They have a pretty low drop chance though. Think I have seen 3x since ROS, while getting tons of gondo gear.
       
    3. CaptainAmerica

      CaptainAmerica New Member

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      That's one hell of a hotfix. LOL

      If you just want to spam one button press it's super easy to setup using AutoHotKey. Any ex-CM wizards will know what that is :p.
       
    4. fourbyfour

      fourbyfour New Member

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      I got my pair from doing this so yea.

      Edit: Done a fresh install for this latest update, 394 beta, .27 trinity, latest everything.

      Teleport is now working great, it's shoved my gph up 6, however sleek shell is no longer casted.
       
      Last edited: Apr 27, 2014
    5. CaptainAmerica

      CaptainAmerica New Member

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      Sorry it wouldn't be yet, just checked the commit log for Trinity and its not officially released. rrrix has already coded it in though and I have been using the latest developer build and it works perfectly. Only thing I am going to suggest to him is to put a check in for teleport cooldown because it is really a waste to be teleporting while you got sleek skin going.

      If you wanna see some of the behind the scenes stuff:

      https://www.assembla.com/code/unifiedtrinity/git/commits
       
    6. aste21

      aste21 New Member

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      My poor crusader is doing 48 gph previously, with this coin thingy, im doing 58 now, its better and faster and moar! and we gonna wait awhile while u hotfix it, because everything if i wanna refresh this page or etc, i gonna remove the coin :p
       
    7. dthien0511

      dthien0511 New Member

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      Anyway to have monk dash whenever available, then Tempest Rush whenever dashing is not available? I try to use Tempest Rush, but when it is out of spirit, the bot gets stuck right away.

      ====
      ===== Misc Statistics =====
      Total tracking time: 0h 25m 41s
      Total deaths: 0 [0.00 per hour]
      Total games (approx): 22 [51.37 per hour]
      Total XP gained: 0.00 million [0.00 million per hour]
      Total Gold gained: 261.11 Thousand [609.64 Thousand per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 71 [165.77 per hour]

      Items dropped by quality:
      - White: 3 [7.00 per hour] {4.23 %}
      - Magic: 60 [140.09 per hour] {84.51 %}
      - Rare: 4 [9.34 per hour] {5.63 %}
      - Legendary: 4 [9.34 per hour] {5.63 %}


      ===== Item PICKUP Statistics =====
      Items:
      Total items picked up: 4 [9.34 per hour]

      Items picked up by quality:
      - Legendary: 4 [9.34 per hour] {100.00 %}

      Gem Pickups:
      Total gems: 3 [7.00 per hour]
      - Topaz: 1 [2.33 per hour] {33.33 %}
      - Amethyst: 1 [2.33 per hour] {33.33 %}
      - Emerald: 1 [2.33 per hour] {33.33 %}
      ===== End Of Report =====


      This does not include another 6 legs in the previous 20 minutes testing phases. So to sum up I had 10 leg per an hour. Seems like I found this profile right when RNGod is happy with me.
       
      Last edited: Apr 27, 2014
    8. Phucie

      Phucie New Member

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      Is there any way to make it so that my DH casts chakram shield when the run starts? I had many pairs of firewalkers but never had a use for them until now and I currently don't own a pair :(.. love your work though thanks for this great profile!
       
    9. CaptainAmerica

      CaptainAmerica New Member

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      I'm gonna leave it up to rrrix. He knows his code a couple orders of magnitude better then me. The work he does for this community is simply amazing. I have suggested my tiered approach and if he implements something like this I can easily roll it into the profile for you guys.

      http://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/160556-tiered-ooc-management.html#post1494864
       
    10. dutchp0wner

      dutchp0wner New Member

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      I may be retarded, but I don't get what I'm doing wrong...
      Please help me out :)

      System.Exception: Element TrinityOOCToggle is not supported. Please check your XML and try again. (<TrinityOOCToggle SetTrue="false" />) Line 27
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at ..(XElement , Type )
      at ...(XElement )
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at ..(XElement , PropertyInfo )
      at ..(PropertyInfo , XElement , Object )
      at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
      at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
      at Zeta.Bot.Profile.Profile.Load(String path)
      at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
       
    11. snakkes

      snakkes New Member

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      So is this one any better then the old chest runner?

      The crude one?
       
    12. CaptainAmerica

      CaptainAmerica New Member

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      You forgot to copy in the toggle, EZUpdater has recently been run and got rid of it, or you copied it into the wrong folder.
       
    13. CaptainAmerica

      CaptainAmerica New Member

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      Try it and get back to us.

      But as a point of reference this is the code in crude that handles movement:

      Code:
      <If condition="CurrentWorldId == 291941">
      <TrinityMoveTo questId="1" x="369.057" y="112.6642" z="-65.8" pathPrecision="30"/>
      <TrinityMoveTo questId="1" x="426.882" y="132.4008" z="-65" pathPrecision="30"/>
      <TrinityMoveTo questId="1" x="450.1925" y="365.2542" z="-25" pathPrecision="30"/>
      <TrinityMoveTo questId="1" x="412.0142" y="643.5609" z="0.1965284" pathPrecision="30"/>
      <TrinityMoveTo questId="1" x="432.8545" y="615.9977" z="0.1965284" pathPrecision="30"/>
      </If>
      And this is mine:

      Code:
      <If condition="CurrentLevelAreaId==279169">
      	<LogMessage questId="273790" stepId="43" output=" CHEST FARM BEGIN " />
      	
      	<!-- First Chest Location -->
      	<TrinityOOCToggle SetTrue="false" />
      	<If condition="ActorExistsAt(285382, 377, 125, -66, 5)">
      		<MoveTo questId="1" x="377" y="125" z="-66" pathPrecision="8" />
      		<TrinityInteract questID="1" snoid="285382" />
      	</If>
      	<If condition="ActorExistsAt(289796, 380, 97, -66, 5)">
      		<MoveTo questId="1" x="380" y="97" z="-66" pathPrecision="8" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<TrinityInteract questID="1" snoid="289796" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<MoveTo questId="1" x="363" y="125" z="-66" pathPrecision="10" />
      	</If>
      	<If condition="not ActorExistsAt(289796, 380, 97, -66, 5)">
      		<MoveTo questId="1" x="434" y="143" z="-66" pathPrecision="8" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<TrinityInteract questID="1" snoid="289796" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<If condition="ActorExistsAt(289795, 416, 156, -66, 5)">
      			<MoveTo questId="1" x="416" y="156" z="-66" pathPrecision="8" />
      			<TrinityInteract questID="1" snoid="289795" />
      		</If>
      		<MoveTo questId="1" x="384" y="162" z="-66" pathPrecision="10" />
      	</If>
      	<TrinityOOCToggle SetTrue="true" />
      	
      	<!-- RUN SAFE UP -->
      	<MoveTo questId="1" x="281" y="201" z="-66" pathPrecision="10" />
      	<If condition="ActorExistsAt(285382, 268, 207, -66, 5)">
      		<TrinityOOCToggle SetTrue="false" />
      		<MoveTo questId="1" x="268" y="207" z="-66" pathPrecision="8" />
      		<TrinityInteract questID="1" snoid="285382" />
      		<MoveTo questId="1" x="309" y="263" z="-42" pathPrecision="10" />
      		<TrinityOOCToggle SetTrue="true" />
      	</If>
      	
      	<!-- Second Chest Location -->
      	<MoveTo questId="1" x="399" y="324" z="-26" pathPrecision="10" />
      	<If condition="ActorExistsAt(285382, 406, 345, -26, 5)">
      		<MoveTo questId="1" x="406" y="345" z="-26" pathPrecision="8" />
      		<TrinityInteract questID="1" snoid="285382" />	
      	</If>
      	<MoveTo questId="1" x="415" y="366" z="-26" pathPrecision="2" />
      	<If condition="ActorExistsAt(289796, 455, 368, -26, 5)">
      		<TrinityOOCToggle SetTrue="false" />
      		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
      			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
      			<TrinityInteract questID="1" snoid="285382" />
      		</If>
      		<MoveTo questId="1" x="455" y="368" z="-26" pathPrecision="8" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<TrinityInteract questID="1" snoid="289796" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
      		<TrinityOOCToggle SetTrue="true" />
      	</If>
      	<If condition="not ActorExistsAt(289796, 455, 368, -26, 5)">
      		<If condition="ActorExistsAt(285382, 418, 385, -26, 5)">
      			<MoveTo questId="1" x="418" y="385" z="-26" pathPrecision="8" />
      			<TrinityInteract questID="1" snoid="285382" />
      			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
      		</If>
      		<If condition="not ActorExistsAt(285382, 418, 385, -26, 5)">
      			<MoveTo questId="1" x="400" y="395" z="-26" pathPrecision="10" />
      		</If>
      	</If>
      
      	<!-- Third/Fourth Chests -->
      	<MoveTo questId="1" x="388" y="602" z="0" pathPrecision="10" />
      	<TrinityOOCToggle SetTrue="false" />
      	<ToggleTargeting questId="1" combat="False" looting="False" lootRadius="0" killRadius="0"/>
      	<!--
      	<If condition="ActorExistsAt(289795, 390, 595, 0, 5)">
      		<MoveTo questId="1" x="390" y="595" z="0" pathPrecision="4" />
      		<TrinityInteract questID="1" snoid="289795" />
      	</If>
      	-->
      	<If condition="ActorExistsAt(289796, 372, 621, 0, 5)">
      		<MoveTo questId="1" x="372" y="621" z="0" pathPrecision="8" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<TrinityInteract questID="1" snoid="289796" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      	</If>
      	<If condition="ActorExistsAt(285382, 396, 629, 0, 5)">
      		<MoveTo questId="1" x="396" y="629" z="0" pathPrecision="8" />
      		<TrinityInteract questID="1" snoid="285382" />
      	</If>
      	<If condition="ActorExistsAt(289795, 404, 636, 0, 5)">
      		<MoveTo questId="1" x="404" y="636" z="0" pathPrecision="8" />
      		<TrinityInteract questID="1" snoid="289795" />
      	</If>
      	<If condition="ActorExistsAt(289796, 394, 651, 0, 5)">
      		<MoveTo questId="1" x="394" y="651" z="0" pathPrecision="8" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      		<TrinityInteract questID="1" snoid="289796" />
          <WaitTimer questId="1" stepId="1" waitTime="50" />
      	</If>
      	<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="200" killRadius="0"/>
      	<MoveTo questId="1" x="420" y="614" z="0" pathPrecision="2" />
      	<WaitTimer questId="1" waitTime="1000" />
      	
      	<!-- Using TownPortal -->
      	<UseTownPortal questId="1" />
      	<WaitTimer questId="1" stepId="1" waitTime="100" />
      </If>
       
      Last edited: Apr 27, 2014
    14. JackieMoon

      JackieMoon New Member

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      I must be the most unlucky guy, after 3 hours I have had no legendaries at 48 GPH

      EDIT: As I wrote this one dropped!
       
    15. CaptainAmerica

      CaptainAmerica New Member

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      Dry spell, have had plenty of those. Actually in one right now but I just reset my tracking time about an hour ago and have only gotten one so far.

      We had a guy earlier that got a 10LPH the first hour running this area.
       
    16. oteK1

      oteK1 New Member

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      This works amazing thank you for this profile! 4.70 Leg/h, 53 games/h (I added instant disconnect)
       
      Last edited: Apr 27, 2014
    17. snakkes

      snakkes New Member

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      I will :)

      Got 56 Games per hour with the crude one, will see what I can get with this :)
       
    18. nosleh

      nosleh New Member

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      Do I need any specific quests or can this be run in adventure mode? Thanks!
       
    19. dthien0511

      dthien0511 New Member

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      Read 1st post please.

      Thanks.
       
    20. nosleh

      nosleh New Member

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      1st has no information regarding required quests, hence why I asked
       

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