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  • [Profiles] Adventure Mode Bounties - Community Edition

    Discussion in 'Archives' started by sychotix, Apr 4, 2014.

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    1. XmidiXx

      XmidiXx New Member

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      same issue or sometime it will run past all cursed chests as well in act 4 and sometimes shrine's also.
       
    2. Oksehode

      Oksehode Active Member

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      There is a lot of issues with bounties and rifts after official .359 and beta .403
       
    3. Duaber

      Duaber New Member

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      Tested earlier today with latest SVN and bot did great until it hit "Clearing the moon cave" bounty A1. The bot would make it to lvl 2 then teleport as soon as it arrived and WP back to highlands and find the cave & repeat.
       
    4. spaceitout

      spaceitout New Member

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      Not 100% AFK for me , but it does good still , I like it !
       
    5. Fujiyama

      Fujiyama Member

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      OK this might not be a profile issue, but this happens very often when running this profile so maybe there is someone here that can help. When entering a dungeon, especially level 2, the bot will tp to town use wp back to wherever and walk all the way to the dungeon before he can finish it. Anyone else experienced this?

      Edit: I just noticed more people are experiencing this.
       
    6. stud4fun

      stud4fun New Member

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      Yes. It happens Moon clan cave and somewhere else as well. it enters the dungeon and town portal back to town , go back to way point and go to same dungeon
      , enters and TP back to town and repeat...

      I hope developers can see and fix this issue.
       
    7. xzjv

      xzjv Community Developer

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      Seriously guys, we need to know what quest you are talking about there's like a hundred different ones in A1.

      yeah i have been unable to repro this, im thinking maybe you guys have slower computers than mine and its something to do with taking longer to load the level that it tries to move on or doesnt think its arrived. Portal out as soon as entering a dunegon was almost always caused by the destination world ID being wrong; i checked the world ID on these levels and they seem to work fine. :S /confused I have to ask, are you on the latest SVN version? NOT the download on page1.
       
    8. jrmoca

      jrmoca New Member

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      Any barbs out there use this profile?

      build u guys using? or your guys recomend

      damage= 797k
      thougnes = 8256
      healing= 14.521 ( i know my healing is sux )

      rly thx for the tips or help guys !
       
    9. gafgarion9420

      gafgarion9420 New Member

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      just did a run with the most updated version
      and gets stuck in cave of the moon level 1, just doesnt go to next area even tho its uncovered
       
    10. Fujiyama

      Fujiyama Member

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      Yes latest build, and clear the cave of the moon clan/scavengers den. Might be more dungeons, I will make a note if it happens and report here.
       
    11. tim1142

      tim1142 New Member

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      This happens to me and I doubt that my computer is slower than yours. Intel 4770 processor and my d3 is on my SSD. I'm using the Correct .NET framework as well. its the bounties where you must clear the 2nd level in scavengers and moon clan.
       
    12. Mpzor

      Mpzor Member

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      When using act 4 profile and going in to kill Rakanoth I always disconnect after a while. I tend to get him down to anywhere between 5-40% before I dc. Only back to the character screen, not all the way. Doesnt happen all the time, but most of the time. And never when I play manually, just when im using the bot. Anybody else that have encountered this problem? in another instance maybe?
       
    13. Aikido

      Aikido Member

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    14. emerysong

      emerysong New Member

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      how to you and where do you add that?
       
    15. joni

      joni Member

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      im using the riftbot version of a4, but does anyone have any info on when the version from this thread will be working again?

      currently getting stucked often (random spots, not always the same)

      using newest trinity, questool and DB (not DB beta) with newest SVN profile version (plugins updated via ezupdater,profiles via SVN)
       
    16. kerbibble

      kerbibble New Member

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      Hi when I start the izual bounty it says in act 4 it stands there and does nothing at the waypoint and spams this in the log over and over how to fix? It is also doing the same thing in kill diablo bounty (not sure if its same log can provide if needed).

      edit: also doesn't seem to wait for mobs to spawn for cursed chest and shrine, is that trinity or profile?

      Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
      at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
      at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
      at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
      at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
      at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
      at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
      at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 157
      at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
      at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
      at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
      at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1195
      at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__c1(Object ret) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1183
      at Zeta.TreeSharp.Decorator.CanRun(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Decorator..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.DecoratorContinue..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.Sequence..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
      Last edited: May 3, 2014
    17. stud4fun

      stud4fun New Member

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      everything latest version including your profile.
      It was act 1. It was Moon clan cave level 1, sometimes bot is able to go level 2, then TP to town without clearing the area and other dungeon ( I can't remember now)
       
      Last edited: May 4, 2014
    18. werkerguy

      werkerguy Member

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      Hi Guys,

      My bot completes all of its bounties, but then walks all the way back to the diablo entrance and gets stuck and does not collect the bounty. Anyone know why this is happening?

      Trinity: 1.8.28
      QT: 1.5.53
      Latest DB beta.

      THanks
       
    19. joni

      joni Member

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      its the profiles, go back to page 450 and download the riftbot version until this one is fixed
       
    20. gotteshand

      gotteshand New Member

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      http://viking-empire.org/Bounties.xml

      New version..
      Added a profile bug that causes DB to think a new game has been started after each bounty is completed, this prevents the map cache bug from happening.
      Added failsafe for cursed dias to stay at the event shrine.
      Added failsafe for Cursed Chapel to stay at the even chest.

      This works 100% afk it is not an ideal solution to the map-caching problem but well it works.. it will do till BuddyTeam fixes DB.

      This has been confirmed to be working 99% of the time meaning it is considered afkable now the important part. Rift Team will not provide any support for this what so ever if you have problems with it thats your problem. It is not our job to provide support we made these out of self-interest meaning for self-use and not for 12 year olds that think its our job to wipe them their ass.
       
      Last edited: May 4, 2014
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