Profile in op = It works fine until it enters the hall with the 3 urns on the matriarch bounty, it will activate the urns without engaging the ghastly ghost lord in combat (or trash), after the third (west) urn has been activated, the bot will stand there and attempt to teleport out while getting smashed in the face by skeletons. There is no attempt to engage in combat or loot - the priority of the bot shifts to "I'm finished lets teleport back to town" when casper the ghost is flying around throwing shit everywhere lol Profile a few posts up titled SoE .6 WAIT.zip - this profile fixes the original as it engages in combat and does manage to kill the ghoul. Please could you see about adding in a final click onto the tomb to get the bounty completed? It's a shame to not complete the bounty as it's free xp/gold/loot.
Yeah combat is disabled till you reach third urn! Will add a profile with combat on and finishing bounty to the first post today! Which will slow the whole thing down So its your choice. Try this one till it finished: http://www.thebuddyforum.com/attachments/demonbuddy-forum/demonbuddy-profiles/adventure-mode/127245d1398866361-adventure-shard-einsteig-feklar-hawthorne-matriarchs-0-1-shard-einsteig-0.6taiten.zip.html
worked great for me today...just ran it for about 9 hours while away at work. got 26 Ensteing plates, 2 shattered cores, and 3 cartographers toolkits, plus some random legs. Thanks Labaluhh so others can be successful..i am running trinity .28 still, quest tools 1.5.5(? came out 5/3) and still on DB .359....and i used the TaiTen.zip version of the profiles
This profile is broken for matriarch. The profile doesn't finish the quest and reloads start.xml, and explores the crypts forever because the coffin disappears after you clicked it the first time. I'm surprised no one else has caught this problem.
Tomekeeper is fucked as well using 1.91 trinity and questools 2.01.. Simply use Code: <MoveToMapMarker questId="1" stepId="2" exitNameHash="1867081263" /> instead of Code: <TrinityInteract questId="1" snoid="228873" />
Using this on DB Beta 404, and Trinity .24 hehe. Had an old version, and while it's having terrible luck at finding a bounty that would give me the plate, it is working at least.
Hi, I'm using 0.6 with everything updated and almost everything is working correctly. I have one problem with the tomekeeper when it get's to the strange portal that has a long activation time, the one that is not clickable until it get's close to it. This is my log. The last exception keeps getting spammed until I manually click on the portal. Code: ERROR Logger [TrinityInteract] TrinityInteract is depreciated. Use MoveToActor instead. ERROR BotMain Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object. at ...() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() ERROR BotMain Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object. at ...() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() ERROR BotMain Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object. at ...() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.()
i deleted all bountys except matriarch bounty i edited my start.xml in line 19-22 to and Martriarchs2.xml the objectdistance to 300 its working for me. its not doing all the shard of einstein bountys.
0.7 on first page.. Removed tomekeeper no time for testing.. Everything else seems to work fine now.. Matriarchs bounty should be completed.. Used newest stable release..
there is a profile here that just goes into each crypt looking for Matriarch's Bones and kills her then leaves no bounties no failed quest. I turned it on T2 went to bed woke up 6 hours later with 19 in stash and a couple legs. i am not sure how efficient that is, but thats 40 souls I need before I run it again. Thank goodness no whites are required any longer.
This! Goes into crypt, clears half way, then TP to town, take wp to crypt, go in, TB back to town, again and again...
Trying it out. Will report back with results. During the Matriachs bounty it isn't clicking on the objects. Just running aimlessly around in the dungeon.
System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired at GreyMagic.Executor.WaitForInjection(Int32 timeout) at GreyMagic.Executor.Execute(Int32 timeout) at GreyMagic.Executor.Execute() at ..(Executor , String ) at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key) at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType() at Zeta.Bot.Navigation.MainGridProvider.(DiaObject ) at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext() at Zeta.Bot.Navigation.MainGridProvider.(BitArray ) at Zeta.Bot.Navigation.MainGridProvider.Update() at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\--------------\Minecraft - Copy\Plugins\Trinity\Helpers\GameEvents.cs:line 115 at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , ) Error --- Then crashes, like most of these other shard profiles seem to be doing.