.52 Hunter - caught in a loop ended up running out of time. Code: Checking hand cards priorities : Card Timber Wolf has a low priority Card Tundra Rhino has a low priority Card Faceless Manipulator has a normal priority Checking hand cards priorities : Card Timber Wolf has a low priority Card Faceless Manipulator has a normal priority Card Tundra Rhino has a low priority Checking hand cards priorities : Card Timber Wolf has a low priority Card Faceless Manipulator has a normal priority Card Tundra Rhino has a low priority Checking hand cards priorities : Card Timber Wolf has a low priority Card Faceless Manipulator has a high priority! Card Tundra Rhino has a low priority Checking hand cards priorities : Card Timber Wolf has a low priority Card Faceless Manipulator has a high priority! Card Tundra Rhino has a low priority Checking hand cards priorities : Card Faceless Manipulator has a normal priority Card Timber Wolf has a low priority Card Tundra Rhino has a low priority Checking hand cards priorities : Card Tundra Rhino has a low priority Card Faceless Manipulator has a normal priority Card Timber Wolf has a low priority Checking hand cards priorities : Card Tundra Rhino has a low priority Card Timber Wolf has a low priority Card Faceless Manipulator has a normal priority
Scavenging hyena probably needs some special logic. It ends up being one of the most powerful combo cards for Hunters. Some possible suggestions would be to have it only played if there are other beasts already on the board OR in conjunction with unleash the hounds. One thing the bot should never do is play hyena as the first card when you have 2 mana. Almost guarantees it is wasted.
Still an issue, reported New issues reported Bot needs to check for lethal from OPPONENT. OPPONENT: Board 1/3 5/6 (Taunt) US: 0/1 2/4 2/4 1/3(Taunt) 2/3. Everyone Could attack. We attacked with 1/3(taunt) to turn 5/6(Taunt) to 5/4(Taunt). Still had the 2/4 the 2/4 and the 2/3 to attack and just passed turn. We had 5HP left. That gave lethal with no "blocks". Bot should have finished attacking the 5/6 to 5/4 to 5/2 to DEAD. And at least attempted to last another round.
.52 Ice Block Bot doesn't recognize Ice Block on an opponent. It will endlessly try to attack them until the turn expires. Code: If our computations are good : we can kill hero. Lets try it ;) Attacking Jaina Proudmoore with Murloc Tidehunter Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Murloc Scout Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Murloc Scout Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Murloc Scout Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Baine Bloodhoof Attacking Jaina Proudmoore with Murloc Scout Attacking Jaina Proudmoore with Coldlight Seer Attacking Jaina Proudmoore with Murloc Tidecaller Attacking Jaina Proudmoore with Coldlight Seer Checking hand cards priorities : Ending turn.
0.52 normal profile There is something wrong again with attacking enemy taunts. Enemy had 3/5 sen'jin taunt and bot just left it alone instead of killing it. Taunt was standing, bot just dropped minions and did nothing so enemy just killed him. He even dropped Leeroy Jenkins and still passed the turn. Code: Checking hand cards priorities : Should we play coin ? There will be 1 cards avaible once coin played Priority of card Ragnaros the Firelord is : Normal Priority is at least normal & we dont have other cards with this priority => play coin to use it Card Coin has an ULTRA priority! Card Arcane golem has a low priority Card Leeroy Jenkins has a low priority Card Jungle Panther has a low priority Card Argent commander has a low priority Card Soulfire must be ignored Grabbing card: Coin Dropping currently held card! Checking hand cards priorities : Card Arcane golem has a low priority Card Jungle Panther has a low priority Card Soulfire must be ignored Card Leeroy Jenkins has a low priority Card Ragnaros the Firelord has a normal priority Card Argent commander has a low priority Grabbing card: Ragnaros the Firelord Dropping currently held card! Checking hand cards priorities : Card Soulfire must be ignored No target for Jungle Panther Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Card Soulfire must be ignored Card Flame imp has a low priority Card Argent commander has a low priority Card Leeroy Jenkins has a low priority Card Arcane golem has a low priority Card Life tap must be ignored Card Jungle Panther has a low priority Grabbing card: Leeroy Jenkins Dropping currently held card! Checking hand cards priorities : Card Jungle Panther has a low priority Card Arcane golem has a low priority Card Soulfire must be ignored Card Flame imp has a low priority Card Life tap must be ignored Grabbing card: Jungle Panther Dropping currently held card! Checking hand cards priorities : Card Flame imp has a low priority Card Soulfire must be ignored Grabbing card: Flame imp Dropping currently held card! Checking hand cards priorities : Card Soulfire must be ignored No target for Leeroy Jenkins No target for Jungle Panther Ending turn. -------------------------------------------------------------------------------------------- We've lost. Too bad!
just noticed something on my hunter. enemy had a 3/2. i had kill command and arcane shot, bot used kill command instead of arcane shot, kill command does 3-5 damage and arcane shot does 2 damage. seems in that situation it would want to save the kill command for a bigger foe. Next round enemy had a 4/4. i had kill command and explosive shot. bot used explosive shot over kill command when i had 1 beast minion out. explosive shot does 5 dps to main target and 2 dps to enemies next to him, kill command would have done 5 dps to enemy minion since i had a beast out. It should have saved explosive shot.
it would be nice to make silence like spellbreaker and ironbeak owl to cast on taunts with sunwalker also because they have taunt plus divine shield.
This just happened while playing shaman: Code: Checking hand cards priorities :Class not found: CardDefs.CS2_050 (Gorejący totem) GetCardToUseOn()? Card behavior not found => using default behavior No target for Gorejący totem Gorejący totem = Searing Totem - Shaman 1/1 totem Is it because of language version?
Shaman vs Twilight Drake: Bot should use earthshock with an "ultimate" priority against twilight drakes But plays frog into earthshock right now
.52 Keeper of the Grove Does not actually pick one of the choices and the turn times out. there was an enemy minion on the field. Code: Checking hand cards priorities : Card Mindgames has a low priority Card Keeper of the Grove has a normal priority Card Blood Knight has a low priority Card Defender of Argus must be ignored Card Lesser Heal has a low priority Grabbing card: Keeper of the Grove Dropping currently held card! Choose one card Left card has a DontPlay priority, right card has a Normal priority. Right card choosed Checking hand cards priorities : Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities : Ending turn. -------------------------------------------------------------------------------------------- Checking hand cards priorities :