I was experiencing the same issue with the bot stopping and not moving unless I restarted the bot. The above linked RB has been working flawlessly for about 30 matches now.
same here, the megabeta release is really stable, pvp is working flawlessly, moving and fighting each time it pops.
MEGABETA won't launch anymore Hello, I was using the MEGABETA release until this morning until it crashed. Then everytime i relaunched it i just failed silently here is the log. I have already tried to redownload / re-unzip it etc but with same result. My fix was to update the bot through the updater and it is now launched. Still i'm sure i have the early 127 release which fails in PVP after a few matches, but better this than nothing.
A new official version will be coming out soon so I have disabled the megabeta so I can easily make changes to the mesh stuff.
The bot was working, but now it seems to just crash once a PvP match starts. View attachment 6328 2014-05-15 01.39.txt
Testing it out now, seems to work after going through a few matches. Will update tomorrow once I have a chance to test it more. Thanks for the quick update!
doesnt not work in pvp mode i encounter strange nav issue and my toon does not move at all: Cannot send message, no server connection! It is working now, the server was probably down for some time when i tested earlier.
I dont seem to be able to launch the bot since the update. The session key box pop's up and on buddyauth a session opens but the actual bot gui never seems to show. I ran the bot wizard, and redownloaded the new version doesn't seem to help.. here's my log [21:56:16.038 N] Logging in... [21:56:16.688 N] H: 3734088690 [21:56:17.379 D] Microsoft Windows NT 6.1.7601 Service Pack 1 [21:56:18.247 N] Currently a level 34 Scholar [21:56:18.251 D] Reloading AssemblyLoader<ff14bot.AClasses.BotBase> - Initializing [21:56:19.334 N] Compiler Error: e:\My Downloads\Buddy\BotBases\Rotations\ConjurerWhiteMage.cs(19,31) : error CS0246: The type or namespace name 'EclipseRoutine' could not be found (are you missing a using directive or an assembly reference?) [21:56:19.470 D] [BotManager] Botbases have been reloaded. [21:56:19.470 D] Ex Combat Assist v0.0.0.0 [21:56:19.470 D] Combat Assist v1.0.133.0 [21:56:19.470 D] PvP v1.0.133.0 [21:56:19.471 D] Fishing v1.0.133.0 [21:56:19.471 D] Grinding v1.0.133.0 [21:56:19.472 D] Gathering v1.0.133.0 [21:56:19.473 D] Order Bot v1.0.133.0 [21:56:19.491 D] Reloading AssemblyLoader<ff14bot.Interfaces.IBotPlugin> - Initializing [21:56:20.413 D] Reloading AssemblyLoader<ff14bot.Interfaces.ICombatRoutine> - Initializing [21:56:20.503 D] System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlTextReader.Read() at System.Xml.XmlReader.MoveToContent() at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderCombatProfile.Read13_CombatProfile() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream) at Reborn_Healer.IO.FileProfileLoader.GetProfile[T](String path) in e:\My Downloads\Buddy\Plugins\Reborn Healer\IO\FileProfileLoader.cs:line 51 at System.Linq.Enumerable.WhereSelectArrayIterator`2.MoveNext() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at Reborn_Healer.IO.FileProfileLoader.GetProfiles[T]() in e:\My Downloads\Buddy\Plugins\Reborn Healer\IO\FileProfileLoader.cs:line 21 at Reborn_Healer.Managers.ModeProfileManager.GetProfiles[T]() in e:\My Downloads\Buddy\Plugins\Reborn Healer\Managers\ModeProfileManager.cs:line 29 at Reborn_Healer.UI.Combat.CombatControl.FetchProfiles() in e:\My Downloads\Buddy\Plugins\Reborn Healer\UI\Combat\CombatControl.cs:line 47 at Reborn_Healer.UI.Combat.CombatControl..ctor() in e:\My Downloads\Buddy\Plugins\Reborn Healer\UI\Combat\CombatControl.cs:line 34 at Reborn_Healer.frmMain.SetupTaskHosts() in e:\My Downloads\Buddy\Plugins\Reborn Healer\frmMain.cs:line 36 at Reborn_Healer.frmMain..ctor() in e:\My Downloads\Buddy\Plugins\Reborn Healer\frmMain.cs:line 31 at Reborn_Healer.RebornInterface.<Mainform>b__1() in e:\My Downloads\Buddy\Plugins\Reborn Healer\RebornInterface.cs:line 136 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() --> System.Xml.XmlException: Root element is missing. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlTextReader.Read() at System.Xml.XmlReader.MoveToContent() at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderCombatProfile.Read13_CombatProfile() Also thanks for update!
New beta version. Please test and provide feedback: Changelog: Code: Overall: Reverted back to previous networking code. Current network library was adding upwards of 40ms for communications. New botbase added, FateBot On death, orderbot/fatebot will attempt to use aetheryte to return the zone we were in. Fatebot: Grinds fates. To use, get to area you wish to grind and press start. Currently advised for high level characters only as we don't do any level checking yet. Currently only grinds the simple battlefates where you have to kill X mobs. Support for guarding will be added once enough feedback has been established for battle fates. Orderbot: Tweaked profile loading logic a bit so we don't target everything on startup. Edit: Beta2 Changelog: Code: Fixed possible nullrefrenceexception When the poi is cleared stop movement. Adjust timeout for mounting Tweaked when to blacklist poi due to navigation issues. Edit: Beta 3 Changelog Beta 3 Code: Settings menu added for fate bot: Blacklisting Level requirments Fate Types When to engage 'Boss' fates. Meshs have been tweaked, I knew there would be issues but I wanted to start them as relaxed as possible and tighten them as needed. Fixed NPE with orderbot and fatebot. Beta4 Code: Tweaked all meshes, using a slightly larger radius. Api: PullRange for ICombatRoutine is now a float Kupo: Now uses the hitbox of mobs instead of stopping a flat distance away from them. Navigation: Tweaked navigation code to use target destination instead of the last hop returned. Fatebot: If we get out of range of a fate, move back inside the radius and do nothing else until we do. Fatebot/Orderbot: Fix issue where bot would not revive. Known Issues: The way we update fate progress is unreliable at the moment, 2.28 will be out in a few days until then it will remain only semifunctional. Areas that need specific testing: PVP bot and fatebot.