check ur settings, there should be a config for running with rupture as far as i know ... long time ago i looked at any of the rogue speccs, but i know there was something special with it
bad fight for comparison^^ the meta is a big burst when it proccs and the cloak is UBER in the aoe phase when adds are spawning, as u can see with the rest of the fight u r performing nearly the same as your mate
Thanks for this Finally getting into using PR + Tyrael instead of Singular + default bot. I haven't been playing with it long but so far I'd like to see a 3 things: 1) Generic - Output in the bot window. On other CCs I turn off WoW chat output just to have 1 less thing that a GM might see as bot-like. Singular outputs all events (like disabling AOE, etc) to the bot window in a highlighted color. I'd really like to see this in PR. 2) Feral - Ability to manually turn off specific parts of the rotations (disable Faerie Fire, for cases like Proving Grounds Gold mode where FF is not applying the armor debuff). Even better would be the ability to set custom priorities like "OK to use combos without 5 points". Again for things like smaller mobs that are about to die or Proving Grounds. Being able to define "don't use" CDs would be handy as well. For instance always using Tiger's Fury on Cooldown but reserving Incarnation / Force of Nature for manual usage. 3) Similar to above but not necessarily Feral-specific - Ability to disable specific abilities from Interrupt rotation (doing a Skull Bash on a Shaman during Garrosh while the spinning wheel of death is coming towards you can be bad). Or to turn off Interrupts via a hotkey like the Rotation Hotkey so that I can disable Interrupts dynamically depending on the fight (also useful for H Protectors so my Interrupt can be used manually in rotation with a guild mate).
You can break Endless 30 with their profile. Just learn the CC config Incarnation/FoN are useless for PvE. SotF is very best than others talents for Raids/Instance/CM/PG/Out . Incarnation is only better on Brawlers, and FoN abso useless. Auto Interrupts is very dangerous on all boss, it's the target of BanHammer btw. And isn't very difficult to kick a spell in WoW..
Sorry but this is 100% wrong. FoN is the top dps choice in that talent tier for raids. Download Catus and check for yourself. FoN has been better than SotF for quite some time.
this point is already reflected in the code ... since the beginning of the routine, but we don't care about highlighting / coloring ... this routine is for raiding (only), not to have a fancy gui with fancy colors or whatever, for some people that like to watch the bot doin their work ... it is for raiders that have to concentrate their energy on bossmechanics, while the routine is performing the rotation that said ... it is the same for point 2 and 3. I'm not sure if i implemented the interrupting code already or if i planned it some months ago ... but i'm quiet sure i had implemented automatic interruption with taking time into accoutn so that there will be no instant interrupts... for everything else ... there is a setting... turn it on or off, u won't get a key for it from us ... why not`? well very simple when u r raiding u r called to interrupt as person x,y or z ... this is a part we can't handle (well we can, but the configuration will take much longer for the user than it is worse ...) that easy to everyones need ... in general ... trashfight -> interrupt enabled, bossfight -> interrupt disabled and doin it on your own. FF and PG ... nice to hear it works in PG, but there is no logic and their won't ever be support for PGs in V2, So why we/ i don't implement anything from the stuff? - read the first post, this routine is in a state that is working, and will only be updated on big changes (HB api changes, WoW spell changes), their won't be any custom editions for anyone, there is no developer left to update the routine.
i'm glad that it worked, because i couldn't test it so your log and your description was perfect for me as a dev to replicate the issue in my mind of whats gonna happen
Clarifying because I agree that tons of color is pointless. I'd just like to see "Bot paused" "AOE enabled" "Custom Rotation" appear in the bot window, colored, when WoW chat output is disabled. I prefer not to inject chat messages into my WoW client so I look at the bot window to confirm that I've hit hot keys when using something like Singular. I don't want a bunch of color for other messages.
Storm, last update broke "multidots engine" on balance druid. (not target all mobs around the targeted npc. go to manual select for apply the dots) I tell you this if you want fix it, otherwise NP friend
Up to u, but the Print to wow Client is Not trackable atm,the Print does Not fire any Event,so it is definetly only Client side,u can't Even catch the content by looking for the Frame and Save the content to a variable ,so i see no reason to deactivate it. Maybe i'll add the coloring on One of the next commits but there are no commits in the queue atm
As always, no log no help. I could Look at the Code again, but 1st - nothing changed in Balance,Balance does Not use any core functions of pr,and nothing changed in the core 2nd - no log no help (i don't accept logs from dummies,cause Mist of These reports are false positives) 3rd - my Last Testing (Right before the Last commited change of Balance) did work properly 4th - hb Not working for me,so i can't Test it on my own atm
thanks, sorry for no log... this problem is coming on Dark shaman fight on the f.....g green bubbles. NP friend, my hand go in tab key rev 1787 ---> 1788 changed balance cr
If Ur using svn u can go to the classes Folder of the Routine and do a svn Update to Revision 1787 of this specific file by marking the file and Right Click it ... I can't Test drood in a raid cause my toon for Testing has only a gear Level of 460 or so. Multidotting is only kicking in when Ur in eclipse state
FoN is only better on fast combat, and for Incarnation it's for a zerk combat (max 3 mins). When the fight is 6mins+ SotF are more better. I speak only w/o RoRo, because the rending of SotF is dep of your Haste. Low Haste Rating = Big SotF Rending Hight Haste Rating (like with RoRo) = Low SotF Rending The only encounter when FoN isn't useless it's Blackfuse HC for put roots on supercharged mines.
I will run sims on all of those scenarios tonight or tomorrow and show you FoN is better in almost every situation. The root is irrelevant, the treant rake and melee is what is OP when used properly(trinket procs)
Not for me. I win ~5k with SotF. Having 2558 Haste...... so if i don't take SotF i never have energy, no energy = no spells, no spells = damage lost. Tryed InGame + Catus v39 + SimulationCraft 548.3 , and same result : SotF > FoN > Inc. With my char btw Ps: My low Haste kill buffs, if i don't take SotF , can't play with my procs (trinkets and other) because have a very very very small energy regen, so i don't have the time to respect procs/buffs because get fading.. It's one of reasons of my post when i say SotF > FoN > Inc.
Ok, found your character, W******s. Going to do some sims here, so I am putting them all in spoiler tags to not spam this post. First test, your character as is, Incarnation + DoC, 6 minute fight = 338.2k dps You need to register and have one post to see spoilers! 2nd test, reforged/regemmed for proper stats, FoN+DoC, 6 minute fight=358.2k dps You need to register and have one post to see spoilers! 3rd test, reforged/regemmed again for proper stats, SotF+DoC, 6 minute fight=351.8k dps You need to register and have one post to see spoilers!