Something is wrong with burst of speed! Using every 0.5 secs until stay without energy. "Always stealth out of combat" and "Stealth" is bugged too. [EDITED 29-May-2014 by chinajade]: Abusive cut-n-paste of log deleted.
Rogue Burst of Speed can now be activated to remove movement-slowing effects even if another movement speed bonus such as Sprint is already present (the speed bonuses will still not stack).
Doesn't that needs to have a behavior on HB so that the bot knows he should stop hitting? Like when the bot moves away from an AOE damage and similar.
Shouldn't auto focus also work for monsters instead of only players? Sometimes when farming mats I notice that it will stand near 3 monsters without doing anything because it doesnt know what to do since there is no auto focus to sap or cc one of the targets. I tried unchecking the CC's boxes and stuff but it will stay just stand near groups of multiple target instead of attacking. Could you either change that if a target is X levels lower it will just kill everything nearby regardless without CC'ing or have it so when there are multiple target in PvE he will decide what to do ?
I see, right now I am farming low level mats for a profession and when there are multiple targets the bot will just stand between both targets invisible without doing a single thing: View attachment 130125 Since there is nothing showing up on the logs at all I can only show you a picture of the situation.
Log say: Invalid Attachment specified. If you followed a valid link, please notify the administrator... Have you enabled Auto Enter Combat btw?
Yes it is enable it is farming just well but sometimes it gets on the middle of 2 mobs and just stops and nothing is shown on the logs.
I am always being yelled at because my rogue will not stop attacking a Monk that has touch of karma up. Honestly, every routine I have from you and Millz will not stop attacking at that point. Is it possible to code this in so you stop dps once a Monk puts ToK on? Would do a world of good IMO.
You hit a monk with Touch of Karma = you attack your friend instead. Tell your friend go to wowhead and this the spell info. Touch of Karma - Spell - World of Warcraft
Hi ... I use the Public version ... my english is not very good, but i hope u understand. I download the routine again but "burst of speed" is always using every 0.5 secs sometimes ... Thx for help 40:778 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 44:373 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 44:913 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 45:439 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 45:967 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 46:551 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy) 47:053 HP: 100% Energy: 130 + CP: 0 Lvl 90 Horde Rogue (flagged: False) 0y 100% hp Burst of Speed (BurstofSpeedEnergy)
I understand the mechanics. But the routine does not. If the Monk puts up Touch of Karma, and I'm DPSing him while on my Rogue, my DPS then transfers as a DoT to the Monks target. Very rarely will the Monk target me with ToK up. So all the damage that I do, sets off a Dot on his target (my team mate). This means, my Rogue should not be attacking the Monk to avoid any damage to my team mate. Then, when ToK is off, commence to dps the Monk again.
every time i join rbg or arena, the routine isnt functioning as it should. Need to load it again, restart in rbg / arena to make sure it starts. Did full reinstalls allr from all. Wonder why this is. Its also with Millz lock routine. Maybe you can see summit in the log. View attachment 4968 2014-05-25 20.27.txt View attachment 4532 2014-05-25 19.22.txt
Ah, that due to Blizzard just changed spellid of BurstofSpeedEnergy I'm having trouble finding old public release code to update. I'm trying to bring special edition code over (that already fix the spellid changed)
I guess the problem come from recent HB update but it already fixed (problem from HB not my CR) Anyway do you still have that problem?