Can't really test.. My video card broke down on my work/coding notebook.. so have to use my brothers now. But I can't really do anything with a Pentium cpu and 4 gb ram..... Soo I pushed 2.2 to public svn, u can always go back if it has issues.. but just post.. here I guess. Havn't heard that much bug reports from testers and devving on this turtle is hell.
V2.2 Pre_Release - Revision 313+ Changelog: Code: <!-- Revision: 313 - Version 2.2.0.313 Date: 14-06-2014 --> + All : Merge TuanHa's branch into master + All : Code cleanup & optimizations + All : Caching Line of Sight again + PvE : Increased priority for NPC's in our raidlist + PvE : only scan for encounter damage in weightfilter if we are in a bossfight + PvE : Re-enabled rotation for Immerseus ( overrides to heal puddles) + All : Will not use Genesis again if already used. + HB : SpellManager.GlobalCooldown seems to be fixed, never had any issues.. but y guess... + PvP : Throittled KillTotem + PvP : Tweaks to AutoCyclone & AutoHibernate + PvP : More Crowd controll priority entries + All : Plant lifebloom if none up + All : Removed aura caching + PvE : Fixed Swiftmend being used to keep harmony up while in SotF Spec + PvE : Fixed Swiftmend not being used to keep harmony up while not specced for SotF + All : Added unaligned Wild GRowth in SotF Rotation + PvE : Rotation change in favour of AoE healing and better usage of Hps spells + PvE : Changed health calculations on Malkorok. More efficiency, less cooldown spamming + All : Removed Sleeps in Soul of the Forest rotation + PvE : Changed logging for Soul of the Forest + PvE : Only use Regrowth based on currentHealth when fighting Malkorok, save mana. + All : Changed TrackGenesis Struct into Class, to populate default values + All : RessTimers increased from 5 to 15 seconds + All : REbirth now checks if we can REbirth , based on resses in-fight + All : Fixed Memory errors caused by caching + ALl : Fixed error in Track Genesis + All : No longer adding 10 % add the change value for HealingStyle + All : Change printing text of mushroom bloom + All : Fix Rebirt & Revive + All : Stability tweaks + PvP : Updated Burst buff aura list #c. TuanHa + PvP : Barkskin based on health and being targeted instead of health only. + PvP : Barkskin based on enemy bursting us. + PvP : Fixed PvE Shapeshfit code being used in Pvp, instead of Pvp one. + PvP : Replaced Root detection with ApplyAuraType, instead of lists + PvP : Moonfire on units trying to cap our flag in Battlegrounds + PvP : removed boss entry from the rotation 0.o + PvP : Use Swiftmend before Nature's Swiftness + HT if it's off cd and target is swiftmendable, save cd + PvP : Tracking which unit has Genesis now + All : Only ironbark when the unit is being targetted by an enemy + PvP : Force only swap when >2 stacks and 2000ms for Lifebloom + All : Fixed it using double Genesis, trying to buff rj further + All : Mushroom charging is more efficient now + PvP : Nature's Grasp checks immunity now + PvP : Faerie Fire only on rogues and druids + PvP : Faerie fire only whne they are in dps spec + PvP : Removed few auras from ToSoothe, soothe less now + PvP : Fixed Regrowth not checking if we are moving or not + PvP : Only shapeshift for travel if not in combat + PvP : Tweaks to the Hotkeys + PvP : Rewrote the priority + PvP : Lag Tweaks to PvP Rotation + All : Tweaks to Swiftmend+ Lifebloom i nSOul of the Forest rotation + PvP : Try to enter Bear form before Ursoc for more health + PvP : Stay in MoU for 500ms longer.. then do other stuff + PvP : Tweaks to AutoCyclone + PvP : Tweaks to AutoRoot + PvP : Tweaks to AutoHibernate + PvP : More requirements for Force of Nature + PvP : Minimum dispel time decreased to 2s from 3s. + PvP : Don't swap lifebloom to self if target has 2 stacks and below X health.. so make it pop. + PvP : Lifebloom swap now checks the Hp of old target, before swapping... to fix it swapping when it should pop. + PvP : Fixing Hibernate not being used by checking Cyclone checks ;S + PvP : Better tracking for Hibernate and Cyclone, to double check for bugs + PvE : Added Contaminated Puddle to whitelist on Efficiency, so it always heals it. + All : Made a whitelist for Efficiency mode, to ignore efficient on certain npcs. + All : Tranquility now uses a Wait and forces a pause.. to make sure it won't cancel.' + All : Transmission wait time on SotF sequences decreased, uses latency.. server time instead of hardcoded 250ms + PvE : Will not use SageMender or NS + HT while we have SotF buff active, they don't stack + PvP : Barkskin on enemy cooldowns # TuanHa + All : Fixed Treant Form not being used + All : Fix bug for Wild Mushroom when Glyphed + All : Fixed a bug in TalentManager not removing 'the' from the names, causing the code to bug.. for glyphs as mushroom, Treant etc + GUI : Fixed issue with toolstripcombobox + PvP : Rejuvenation before Regrowth if target > 50% and takes less then 70k damage per second + All : Simplified code for Lifebloom, Automatic Mode + All : Fix for mushroom plant, it didn't wait for it to cast + PvE : Scan encounter only once every minute.. not all the time.. + ALl : Randomizing mushroom plant, so it won't cause any suspicion like it did before # below the players + All : Fix mushroom being replanted too often + All : Slight logging change for healing + PvP : Fixed automated crowd controlling + PvP : Only react t o stuff within 40yds + All : Removed SingleBloom for mushroom, will just bloom on health based... save resources
[18:021]: [Wild Mushroom][On: Me] [HP: 100.0] [PLPS: 0.0] [Reason: Replace beneath new target] [19:358]: [Ironbark][On: Dps] [HP: 23.1] [PLPS: 0.9] [Reason: Low Health] [19:843]: [Nature's Swiftness][On: Me] [HP: 100.0] [PLPS: 0.0] [Reason: Emergency] [20:199]: [Regrowth][On: Dps] [HP: 22.5] [PLPS: 0.9] [Reason: Nature's Swiftness] [21:571]: [Swiftmend][On: Dps] [HP: 22.0] [PLPS: 0.9] [Reason: Single Target Heal] [22:926]: [Rejuvenation][On: Dps] [HP: 20.0] [PLPS: 0.9] [Reason: Low health] [23:936]: [Genesis][On: Me] [HP: 100.0] [PLPS: 0.0] [Reason: AoE Burst Heal] [23:998]: Event: SPELL_CAST_SUCCESS - Index: 14 - Length: 14 - Values: System.Object[] - Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Enumerator.MoveNext() at Leaves.Base.HealBase.TrackGenesis(CombatLogEventArgs e) at Leaves.Base.HealBase.HandleCastSucceed(CombatLogEventArgs e) at Leaves.Modules.CombatLog.HandleCombatLogEvent(Object sender, LuaEventArgs args) [25:316]: [Lifebloom][On: Dps] [HP: 11.4] [PLPS: 1.0] [Reason: No lifebloom active] [26:746]: [Rejuvenation][On: Me] [HP: 90.5] [PLPS: 0.0] [Reason: Low health] [27:161]: [Nature's Grasp][On: Me] [HP: 89.3] [PLPS: 1.9] [Reason: Get rid of enemy] [27:582]: [Regrowth][On: Me] [HP: 91.5] [PLPS: 1.9] [Reason: Clearcasting] What Ive noticed so far is that it isnt trying to avoid polymorphs. Ill post a more detailed log soon. Doesn't seem to cast Symbosis either anymore even with settings enabled. Also doesn't seem to auto shape shift like in the previous version. Settings are enabled. Im using the premium version btw.
Upload full log please. I tested autoshapeshift a lot.. The unsnare.. The travel form for traveling has a lower priority now. Symbiosis works, but if u cancel it by moving.. It will wait 1 minute before trying again.
Hi is there a chance to get any older versions back?? I updated today to 2.2 and i really didnt like the healing its very bad in my opinion it heals very slow and sometimes it just stand there and do nothing my rbg team hates me, i needed to say i got big laggs.... So please is there any way to get 2.1 back before it was updated to 2.2???? PLEASEEEEEEEEEE
And how can i change the revision? It always update to 313 if i press svn update ^^ attached log i dunno whats the problem :-/ but i rly dont like it how it works
when something new got update better test it first in yolo bg or arena before do that , about the slow i had this with stars ( have only stars not sure about the heal cr ) you can test to desable the settings for lag tolarence in your interface or whats its called if you used tuan crs you know what i mean , and desable the same setting for it inside the CR at the last side you can finde it , when i desabled both options for stars and set my framelock at 100 tps hardlock the dmg was crazy insane and enorm fast when i get the proccs . test it maybe well help you
I'm 496ilv and my mana pretty much melts away in LFR. Any idea why? Or is this expected? Would purchasing the private version help with this?
Can anyone share his settings for low lvl Druids? I dont know about Druids,but im using Leaves Premium Best regards, Pdub1