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  • [STUB] Recruit-A-Friend

    Discussion in 'Leveling' started by hackersrage, Jun 10, 2014.

    1. hackersrage

      hackersrage Member Buddy Store Developer

      Joined:
      Nov 18, 2012
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      [Plugin] Recruit-A-Friend

      Recruit-A-Friend *placeholder*

      This plugin will allow for at minimum two bots running for questing, granting levels, summoning, and ideally party mounting. Initially, this will support only two bots linked to each other.

      Release Status - Alpha: Framework has been written, and plugin starts/stops without error.

      DOWNLOAD INSTRUCTIONS

      SVN Location
      Code:
      https://subversion.assembla.com/svn/recruitafriend/trunk
      
      • Download and install the latest version of TortoiseSVN for your operating system
      • Create a new folder named RecruitAFriend in your HonorBuddy/Plugins directory.
      • Right click the new folder you just created, and select SVN Checkout.... If you have the above SVN URL in your clipboard, it will be automatically filled in, if not, then copy/paste the SVN Location above into the box under URL Repository.
      • Make sure Fully Recursive, and HEAD Revision are selected, then click [ OK ]
      • Launch WoW, and sign in.
      • Launch HonorBuddy
      • In HonorBuddy - Click Plugins, and put a checkmark beside RecruitAFriend. If you do not see this option, click on the Recompile.. button at the bottom of the Plugins window, and then you should be able to.
      • Launch another session of WoW and sign in, and do the same for HonorBuddy.
      • Make sure that each HonorBuddy session is set to QuestBuddy, and have the same quest profiles loaded.
      • Click start on each session of HonorBuddy and enjoy the Recruit-A-Friend bonus experience on Quest turn ins.

      ** Current team members are listed below **

      C# CORE WRAPPER

      Code:
      using Microsoft.VisualBasic;
      using System;
      using System.Collections;
      using System.Collections.Generic;
      using System.Windows.Forms;
      using System.Data;
      using System.Diagnostics;
      using System.Linq;
      using Styx;
      using Styx.Common;
      using Styx.Plugins;
      using Styx.WoWInternals;
      using Styx.WoWInternals.WoWObjects;
      
      namespace RecruitAFriend
      {
          enum EnumLootThreshold
          {
              Uncommon =1,
              Rare = 2,
              Epic = 3
          }
      
          enum EnumLootMethod
          {
              Group,
              FreeForAll,
              Master,
              NeedBeforeGreed,
              RoundRobin
          }
      
          struct StructureLootMethod
          {
              EnumLootMethod lootmethod;
              dynamic masterlooterPartyID;
              dynamic masterlooterRaidID;
          }
      
          // Battle.Net Structures
          struct StructureBattleNetInfo {
              int presenceID;
              int toonID;
              string currentBroadcast;
              bool bnetAFK;
              bool bnetDND;
          }
      
          struct StructureBattleNetFriendInfo
          {
              int presenceID;
              string givenName;
              string surname;
              string toonName;
              int toonID;
              string client;
              bool isOnline;
          }
      
          struct StructureBattleNetFriendInfoFromID
          {
              int presenceID;
              string givenName;
              string surname;
              string toonName;
              int toonID;
              string client;
              bool isOnline;
              DateTime lastOnline;
              bool isAFK;
              bool isDND;
              string messageText;
              string noteText;
          }
      
          struct StructureBattleNetToonInfo
          {
              dynamic unused1;
              dynamic unused2; 
              string gameName;
              string realmName;
              string faction;
              dynamic unused3;
              string race;
              string charclass;
              dynamic unused4;
              string zoneName;
              int level;
          }
      
          // ******************************
          // **       PLUGIN CORE        **
          // ******************************
          public class RecruitAFriend : HBPlugin
          {
      
              // Name of the plugin
              public override string Name
              {
                  get { return "RecruitAFriend"; }
              }
      
              // Give credits to the developer(s)
              public override string Author
              {
                  get { return "RecruitAFriend Team"; }
              }
      
              // What is the version
              public override Version Version
              {
                  get { return new Version(0, 0, 0, 0); }
              }
      
              // Enable plugin "settings" button
              public override bool WantButton
              {
                  get { return false; }
              }
      
              // Set caption of "settings" button
              public override string ButtonText
              {
                  get { return "Settings"; }
              }
      
              // What happens when a user clicks the "settings" button
              public override void OnButtonPress()
              {
                  MessageBox.Show("Configuration options will be here later","Settings ...",MessageBoxButtons.YesNo);
              }
      
              // Code to run when the plugin is enabled in HonorBuddy
              public override void OnEnable()
              {
                  try
                  {
                      // Battle.Net
                      Lua.Events.AttachEvent("BN_CONNECTED", Events.BN_CONNECTED);
                      Lua.Events.AttachEvent("BN_FRIEND_ACCOUNT_ONLINE", Events.BN_FRIEND_ACCOUNT_ONLINE);
      
                      // Party
                      Lua.Events.AttachEvent("PARTY_INVITE_REQUEST", Events.PARTY_INVITE_REQUEST);
                      Lua.Events.AttachEvent("PARTY_MEMBERS_CHANGED", Events.PARTY_MEMBERS_CHANGED);
      
                      // Recruit-A-Friend
                      Lua.Events.AttachEvent("CONFIRM_SUMMON", Events.CONFIRM_SUMMON);
                      Lua.Events.AttachEvent("LEVEL_GRANT_PROPOSED", Events.LEVEL_GRANT_PROPOSED);
                      Lua.Events.AttachEvent("PLAYER_LEVEL_UP", Events.PLAYER_LEVEL_UP);
                      base.OnEnable();
                  }
                  catch (Exception e)
                  {
                      // Exception handling
                  }
                  finally
                  {
                      // Command completed properly
                  }
              }
      
              // Code to run when the plugin is disabled in HonorBuddy
              public override void OnDisable()
              {
                  try
                  {
                      // Battle.Net
                      Lua.Events.DetachEvent("BN_CONNECTED", Events.BN_CONNECTED);
                      Lua.Events.DetachEvent("BN_FRIEND_ACCOUNT_ONLINE", Events.BN_FRIEND_ACCOUNT_ONLINE);
      
                      // Party
                      Lua.Events.DetachEvent("PARTY_INVITE_REQUEST", Events.PARTY_INVITE_REQUEST);
                      Lua.Events.DetachEvent("PARTY_MEMBERS_CHANGED", Events.PARTY_MEMBERS_CHANGED);
      
                      // Recruit-A-Friend
                      Lua.Events.DetachEvent("CONFIRM_SUMMON", Events.CONFIRM_SUMMON);
                      Lua.Events.DetachEvent("LEVEL_GRANT_PROPOSED", Events.LEVEL_GRANT_PROPOSED);
                      Lua.Events.DetachEvent("PLAYER_LEVEL_UP", Events.PLAYER_LEVEL_UP);
                      base.OnDisable();
                  }
                  catch (Exception e)
                  {
                      // Exception handling
                  }
                  finally
                  {
                      // Command completed properly
                  }
              }
      
              // Code to run when HonorBuddy pings the plugin (on heartbeat return pulse)
              public override void Pulse()
              {
      
              }
      
          }
      
          // ******************************
          // **       LUA EVENTS         **
          // ******************************
          public class Events
          {
      
      
              public static LocalPlayer Me = StyxWoW.Me;
      
              // Battle.net Events
              public static void BN_CONNECTED(object sender, LuaEventArgs args)
              {
      
              }
      
              public static void BN_FRIEND_ACCOUNT_ONLINE(object sender, LuaEventArgs args)
              {
      
              }
      
              // Party Events
              public static void PARTY_MEMBERS_CHANGED(object sender, LuaEventArgs args)
              {
              
              }
      
              public static void PARTY_INVITE_REQUEST(object sender, LuaEventArgs args)
              {
                  dynamic partyInviteSender = args.Args[0].ToString();
                  Lua.DoString("AcceptInvite()");
              }
      
              // Recruit-A-Friend Events
              public static void CONFIRM_SUMMON(object sender, LuaEventArgs args)
              {
      
              }
      
              public static void LEVEL_GRANT_PROPOSED(object sender, LuaEventArgs args)
              {
      
              }
              
              public static void PLAYER_LEVEL_UP(object sender, LuaEventArgs args)
              {
      
              }
      
      
          }
      
          // ******************************
          // **       LUA FUNCTIONS      **
          // ******************************
          public class Functions
          {
      
              // Battle.Net Functions
              public static StructureBattleNetInfo BNGetInfo()
              {
                  return new StructureBattleNetInfo();
              }
      
              public static StructureBattleNetToonInfo BNGetToonInfo(string presence) // This may require a structure to be passed instead of a string
              {
                  return new StructureBattleNetToonInfo();
              }
      
              public static int BNGetNumFriends()
              {
                  return 0;
              }
      
              public static StructureBattleNetFriendInfo BNGetFriendInfo(int index)
              {
                  return new StructureBattleNetFriendInfo();
              }
      
              public static StructureBattleNetFriendInfoFromID BNGetFriendInfoByID(int presence)
              {
                  return new StructureBattleNetFriendInfoFromID();
              }
      
              public static bool CanCooperateWithToon(StructureBattleNetInfo info)
              {
                  return false;
              }
      
      
              // Party Functions
              public static bool IsPartyLeader()
              {
                  return false;
              }
      
              public static void InviteUnit(string name)
              {
                  return;
              }
      
              public static StructureLootMethod GetLootMethod()
              {
                  return new StructureLootMethod();
              }
      
              public static void SetLootMethod(EnumLootMethod method)
              {
                  switch (method)
                  {
                      case EnumLootMethod.FreeForAll:
                          break;
                      case EnumLootMethod.Group:
                          break;
                      case EnumLootMethod.Master:
                          break;
                      case EnumLootMethod.NeedBeforeGreed:
                          break;
                      case EnumLootMethod.RoundRobin:
                          break;
      
                  }
              }
      
              public static void SetLootThreshold(EnumLootThreshold threshold)
              {
      
              }
      
              // Recruit-A-Friend Functions
              public static bool IsReferAFriendLinked(string name)
              {
                  return false;
              }
      
              public static int GetSummonFriendCooldown()
              {
                  return 3600; // 1 Hour
              }
      
              public static void SummonFriend(string name)
              {
      
              }
      
              public static void ConfirmSummon()
              {
      
              }
      
              public static void CancelSummon()
              {
      
              }
      
              public static void GrantLevel(string name)
              {
      
              }
      
              public static void AcceptLevelGrant()
              {
      
              }
      
              public static void DeclineLevelGrant()
              {
      
              }
      
              public static int CheckInteractDistance(string name, int distance)
              {
                  return 100;
              }
      
      
          }
      }
      

      Real World Example of Some Features

      Some of the features will be ported from the Recruit-A-Friend LUA plugin (included in this post at the bottom for reference only )


      THE LUA CODE BELOW IS FOR REFERENCE ONLY

      Recruit-A-Friend WoW LUA Plugin
      • Custom friends list for RaF auto-invite/etc
      • Auto accept level grants from players on custom friends list --- this is toggleable
      • Auto accept summons from players on custom friends list --- this is toggleable
      • Auto accept level grants from players on custom friends list --- this is toggleable
      • Detect when a friend has come online and if RaF and on custom friends list, automatically invite to party if not in a party, or if you are party leader and party is not full, and the friend is friendly, and the friend is in WoW (aka... not Starcraft)
      • -- ditto -- for Battle.net status change.
      • Automatically confirm Bind-on-Equip, Ressurrections, and LFG ready checks
      • Check the distance between chars and alerts player if it's safe to hand in quests. This part is buggy, couldn't get the UI to show.

      Code:
      local frame = CreateFrame("FRAME", "RecruitAFriendFrame");
      local rafTarget = nil;
      local rafLevelGranted = nil;
      local maxcount = 3;
      
      frame:RegisterEvent("PARTY_INVITE_REQUEST");
      frame:RegisterEvent("CONFIRM_SUMMON");
      frame:RegisterEvent("ADDON_LOADED");
      frame:RegisterEvent("LFG_PROPOSAL_SHOW");
      frame:RegisterEvent("LEVEL_GRANT_PROPOSED");
      frame:RegisterEvent("AUTOEQUIP_BIND_CONFIRM");
      frame:RegisterEvent("PLAYER_TARGET_CHANGED");
      frame:RegisterEvent("PLAYER_LEVEL_UP");
      frame:RegisterEvent("BN_FRIEND_ACCOUNT_ONLINE");
      frame:RegisterEvent("BN_CONNECTED");
      frame:RegisterEvent("UNIT_TARGET");
      frame:RegisterEvent("PARTY_MEMBERS_CHANGED");
      
      frame:RegisterEvent("PLAYER_DEAD");
      frame:RegisterEvent("CORPSE_IN_RANGE");
      
      SLASH_RECRUITAFRIEND1, SLASH_RECRUITAFRIEND2 = '/raf', '/recruitafriend';
      local function RecruitAFriendCommands(command, msg, arg1, arg2)
        if string.find(command, " ") == nil then
                RecruitAFriendForm:Show();
        else
          var = { strsplit(" ", command) }
          if var[1]=="summon" then
            start, duration = GetSummonFriendCooldown();
            name, realm = UnitName("target");
      
            if duration==0 then
              if name==nil then
                if var[2]==nil then
      
                else
                  SummonFriend(var[2])
                end
              else
                 SummonFriend(name)
              end
            else
              print("Your last summon was at "..SecondsToTime(start).." which is "..SecondsToTime(duration).." ago")
            end
          elseif var[1]=="invite" then
            name, realm = UnitName("target");
              if name==nil then
                if var[2]==nil then
      
                else
                   InviteUnit(var[2])
                end
              else
                InviteUnit(name)
              end
          elseif var[1]=="grant" then
            name, realm = UnitName("target");
              if name==nil then
                if var[2]==nil then
      
                else
                   GrantLevel(var[2],1)
                end
              else
                 GrantLevel(name,1)
              end
          elseif var[1]=="acceptlevels" then
             if var[2]=="1" then
                var[2]="Allow";
                raAcceptLevels = 1;
             elseif var[2]=="on" then
                var[2]="Allow";
                raAcceptLevels = 1;
             elseif var[2]=="enabled" then
                var[2]="Allow";
                raAcceptLevels = 1;
             elseif var[2]=="yes" then
                var[2]="Allow";
                raAcceptLevels = 1;
             elseif var[2]=="allow" then
                var[2]="Allow";
                raAcceptLevels = 1;
             else
                var[2]="Do Not Allow";
                raAcceptLevels = 0;
             end
             print(var[2].." automatic levels to be granted to this character")
          elseif var[1]=="acceptsummons" then
             if var[2]=="1" then
                var[2]="Allow";
                raAcceptSummons = 1;
             elseif var[2]=="on" then
                var[2]="Allow";
                raAcceptSummons = 1;
             elseif var[2]=="enabled" then
                var[2]="Allow";
                raAcceptSummons = 1;
             elseif var[2]=="yes" then
                var[2]="Allow";
                raAcceptSummons = 1;
             elseif var[2]=="allow" then
                var[2]="Allow";
                raAcceptSummons = 1;
             else
                var[2]="Do Not Allow";
                raAcceptSummons = 0;
             end
             print(var[2].." automatic summons to be sent to this character")
          elseif var[1]=="acceptinvites" then
             if var[2]=="1" then
                var[2]="Allow";
                raAcceptInvites = 1;
             elseif var[2]=="on" then
                var[2]="Allow";
                raAcceptInvites = 1;
             elseif var[2]=="enabled" then
                var[2]="Allow";
                raAcceptInvites = 1;
             elseif var[2]=="yes" then
                var[2]="Allow";
                raAcceptInvites = 1;
             elseif var[2]=="allow" then
                var[2]="Allow";
                raAcceptInvites = 1;
             else
                var[2]="Do Not Allow";
                raAcceptInvites = 0;
             end
             print(var[2].." automatic group invitations to be sent to this character")
          elseif var[1]=="add" then
             RAFriendAdd(var[2])
          elseif var[1]=="friends" then
            for k,v in pairs(raFriends) do
               print("RAF Buddy: "..v)
            end
          else
             print("Recruit-A-Friend 4.2a Command List")
             print("/raf summon [friend]")
             print("/raf invite [friend]")
             print("/raf grant [friend]")
             print("/raf acceptlevels on/off")
             print("/raf acceptsummons on/off")
             print("/raf acceptinvites on/off")
             print("/raf add friend")
             print("/raf friends")
          end
        end
      end
      
      local function eventHandler(info, event, sender, name)
         if event=="PARTY_INVITE_REQUEST" then
           if sender==nil then
             isLinked=nil
           else
             isLinked = IsReferAFriendLinked(sender);
             rafToonName = sender;
           end
           if isLinked==nil then
              isLinked=RAFriendExists(sender);
           end
           if isLinked==1 then
              if raAcceptInvites==1 then
                AcceptGroup();
      --          frame:RegisterEvent("PARTY_MEMBERS_CHANGED");
              end
           end
         elseif event=="CONFIRM_SUMMON" then
      --      GetSummonConfirmSummoner()
      --     isLinked = IsReferAFriendLinked(sender);
      --     isLinked=nil;
      --     print("you are being summoned by "..name);
      --     if isLinked==nil then
      --        isLinked=RAFriendExists(sender);
      --     end
           isLinked=1;
           if isLinked==1 then
             if raAcceptSummons==1 then
                ConfirmSummon();
             else
      --        print(sender);
                CancelSummon();
             end
           else
             CancelSummon();
           end
         elseif event=="UNIT_TARGET" then
      		if(GetNumPartyMembers() > 0) then
      			local numBNetTotal, numBNetOnline = BNGetNumFriends();
      			for i = 1, numBNetTotal do
      				local presenceID, givenName, surname, toonName, toonID, client, isOnline = BNGetFriendInfo(i);
      				_, _, gameName, realmName, faction, _, race, class, _, zoneName, level = BNGetToonInfo(presenceID);
      				if (isOnline) and (client == "WoW") then
      				   if (CanCooperateWithToon(BNGetInfo(toonID))) then
      					   if (UnitInParty(toonName)) then
      					       if (IsReferAFriendLinked(toonName)) then
      							   rafToonName = toonName;
      					           rafLinkActive = "[RAF]";
      						       inRange = CheckInteractDistance(toonName, 4);
                                     if (inRange) then
                                         RecruitAFriendDistance:Hide();
      							       -- print(rafLinkActive .. givenName .. " [FULL RAF BENEFITS]");
      						       else
      								   if(UnitInRange(toonName)) then
                                             RecruitAFriendDistance:Show();
                                             -- print(rafLinkActive .. givenName .. " [DO NOT HAND IN QUESTS]");
      								   else
                                             RecruitAFriendDistance:Show();
                                             RecruitAFriendSummonForm:Show();
      							           -- print(rafLinkActive .. givenName .. " [DO NOT HAND IN QUESTS OR KILL MONSTERS]");
      								   end
      						       end
      	   				       end
      				       else
      						  if(RAFriendExists(toonName) == 1) then
      						     InviteUnit(toonName);
      						  end
      					   end
      				   end
      				end
      			end
      		 end
         elseif event=="LEVEL_GRANT_PROPOSED" then
           isLinked = IsReferAFriendLinked(sender);
           if isLinked==nil then
              isLinked=RAFriendExists(sender);
           end
           if isLinked==1 then
              if raAcceptLevels==1 then
                rafLevelGranted=sender;
                AcceptLevelGrant()
                print(sender);
              else
                DeclineLevelGrant();
              end
           else
             DeclineLevelGrant();
           end
         elseif event=="ADDON_LOADED" then
           if sender=="Recruit-A-Friend" then
      		local presenceIDl, toonIDl, currentBroadcastl, bnetAFKl, bnetDNDl  = BNGetInfo();
      		_, _, gameNamel, realmNamel, factionl, _, racel, classl, _, zoneNamel, levell = BNGetToonInfo(presenceIDl);
      
      	   if not ( raFriends ) then
                raFriends = { }
             end
      	   if not ( raAcceptLevels ) then
                raAcceptLevels = 0
             end
      	   if not ( raAcceptSummons ) then
                raAcceptSummons = 1
             end
      	   if not ( raAcceptInvites ) then
                raAcceptInvites = 1
             end
             print("Recruit-A-Friend Addon Loaded")
             print("You have "..#raFriends.." friend(s) on your Recruit-A-Friend buddy list")
      
      	   print("You are on " .. realmNamel .. " on your level " .. levell .. " " .. racel .. " " .. classl);
      
             if raAcceptLevels==1 then
               print("Accepting granted levels")
             end
             if raAcceptSummons==1 then
               print("Accepting summons")
             end
             if raAcceptInvites==1 then
               print("Accepting party invitations")
             end
           end
         elseif event=="BN_CONNECTED" then
      		local presenceIDl, toonIDl, currentBroadcastl, bnetAFKl, bnetDNDl  = BNGetInfo();
      		_, _, gameNamel, realmNamel, factionl, _, racel, classl, _, zoneNamel, levell = BNGetToonInfo(presenceIDl);
      
      		local numBNetTotal, numBNetOnline = BNGetNumFriends();
      		for i = 1, numBNetTotal do
      			local presenceID, givenName, surname, toonName, toonID, client, isOnline = BNGetFriendInfo(i);
      			_, _, gameName, realmName, faction, _, race, class, _, zoneName, level = BNGetToonInfo(presenceID);
      			if (isOnline) and (client == "WoW") then
      			   if (CanCooperateWithToon(BNGetInfo(toonID))) then
      				  if(RAFriendExists(toonName) == 1) then
                            rafToonName = toonName;
      					  if tonumber(level) > tonumber(levell) then
      						  leveldifference = tonumber(level) - tonumber(level);
      					  elseif tonumber(levell) > tonumber(level) then
      						  leveldifference = tonumber(levell) - tonumber(level);
      					  else
      						  leveldifference = 0;
      					  end
      
      					  if leveldifference < 5 then
      						  if (UnitInParty(toonName)) or (realmName ~= realmNamel) then
      			                 print(givenName .. " just came online at " .. realmName .. " on their level " .. level .. " " .. race .. " " .. class );
      			              else
      					         InviteUnit(toonName);
      						  end
      					  end
      				  end
      			   end
      			end
      		end
         elseif event=="BN_FRIEND_ACCOUNT_ONLINE" then
      		local presenceIDl, toonIDl, currentBroadcastl, bnetAFKl, bnetDNDl  = BNGetInfo();
      		_, _, gameNamel, realmNamel, factionl, _, racel, classl, _, zoneNamel, levell = BNGetToonInfo(presenceIDl);
      		
              local presenceId = select(1, sender);
              local presenceID, givenName, surname, toonName, toonID, client, isOnline, lastOnline, isAFK, isDND, messageText, noteText = BNGetFriendInfoByID(presenceId);
      		_, _, gameName, realmName, faction, _, race, class, _, zoneName, level = BNGetToonInfo(presenceID);
      		if (isOnline) and (client == "WoW") then
      		   if (CanCooperateWithToon(BNGetInfo(toonID))) then
      			  if(RAFriendExists(toonName) == 1) then
                        rafToonName = toonName;
      
      				  if tonumber(level) > tonumber(levell) then
      					  leveldifference = tonumber(level) - tonumber(level);
      				  elseif tonumber(levell) > tonumber(level) then
      					  leveldifference = tonumber(levell) - tonumber(level);
      				  else
      					  leveldifference = 0;
      				  end
      				  
      				  if (leveldifference < 6) then
      					  if (UnitInParty(toonName)) or (realmName ~= realmNamel) then
      		                 print(givenName .. " just came online at " .. realmName .. " on their level " .. level .. " " .. race .. " " .. class );
      		              else
      				         InviteUnit(toonName);
                               rafToonName = toonName;
      					  end
      				  end
      			  end
      		   end
      		end
         elseif event=="LFG_PROPOSAL_SHOW" then
           AcceptProposal();
         elseif event=="PLAYER_DEAD" then
           frame:RegisterEvent("RESURRECT_REQUEST","acceptResurrection");
           frame:RegisterEvent("PLAYER_UNGHOST","acceptResurrection");
         elseif event=="CORPSE_IN_RANGE" then
           RetrieveCorpse();
         elseif event=="AUTOEQUIP_BIND_CONFIRM" then
           ConfirmBindOnUse();
         elseif event=="PLAYER_TARGET_CHANGED" then
            rafTarget = name
         elseif event=="PLAYER_LEVEL_UP" then
             local newlevel = sender
             local togo = MAX_PLAYER_LEVEL - newlevel
             rafLevelGranted = nil
         elseif event=="PARTY_MEMBERS_CHANGED" then
             StaticPopup_Hide("PARTY_INVITE");
             --frame:UnregisterEvent("PARTY_MEMBERS_CHANGED");
             if (rafToonName) then
                  if (UnitInParty(rafToonName)) then
                      RecruitAFriendSummonForm:Show();
                      local start, duration = GetSummonFriendCooldown();
                      local timeleft = start + duration - GetTime();
                      if(timeleft <= 0) then
                          rafCaptionSummonFriend:Hide();
                          rafButtonSummonFriend:Show();
                      else
                          rafButtonSummonFriend:Hide();
                          rafCaptionSummonFriend:Show();
                          rafCaptionSummonFriend:SetText(SecondsToTime(timeleft));
                      end
                      if (IsPartyLeader()) then
                          lootmethod, masterlooterPartyID, masterlooterRaidID = GetLootMethod();
                          if (lootmethod == "freeforall") then
                          
                          else
      	                    SetLootMethod("freeforall");
      	                    SetLootThreshold(3);
      					end
                      end
                  end
      	   else
      		 print("rafToonName is empty");
             end
         end
      end
      
      function rafClosePartyPopup()
          StaticPopup_Hide("PARTY_INVITE");
      --    frame:UnregisterEvent("PARTY_MEMBERS_CHANGED");
      end
      
      function acceptResurrection(info, event, sender)
         AcceptResurrect();
         frame:UnregisterEvent("RESURRECT_REQUEST");
         frame:UnregisterEvent("PLAYER_UNGHOST");
      end
      
      function RAFriendAdd(friend)
        if RAFriendExists(friend)==0 then
          table.insert(raFriends,friend)
          print(friend.." was added to your Recruit-A-Friend buddy list")
        else
          print(friend.." already exists on your Recruit-A-Friend buddy list")
        end
      end
      
      function RAFriendExists(friend)
        myreturn=0;
        if (#raFriends==0) then
          myreturn=0;
        else
          for k,v in pairs(raFriends) do
              if strlower(v)==strlower(friend) then
                 myreturn=1;
              end
          end
        end
        return myreturn;
      end
      
      frame:SetScript("OnEvent", eventHandler);
      SlashCmdList["RECRUITAFRIEND"] = RecruitAFriendCommands;
      
       
      Last edited: Jun 16, 2014
    2. hackersrage

      hackersrage Member Buddy Store Developer

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      Core Development Progress (wrapper code) : Completed


      Current working status:

      LEGEND
      Not Started
      Writing Code
      Completed
      Completed and Stable


      FEATURES
      • Automatic party invitation to Linked accounts
      • Automatic summoning by party leader to current questing zone
      • Automatic summoning if other member is too far, but has completed all objectives.
      • Waiting patiently (walking randomly around quest turn in point) if waiting on other player quest objectives.
      • Automatic quest sharing for quests that are picked up by one bot, but the other has not received.
      • Parked toon support (aka, automaticly summon to stormwind/etc to a parked RaF toon for quick banking/vendoring/etc) --- maybe*
      • Full Questing support using current Questing profiles such as Kick's or Cava.
      • Syncronizing and forcing zone switches when you have outleveled a zone. Stop and restart to jump to next area as specified in profiles for zones.
      • Player shared mounting --- actually make use of the RaF two player mounts.
      • Out of Zone detection.
      • Internal bot communication system (have the the bots running pass details about the other game client/player/quest information back and forth)
      • SummonFriend cooldown detection.
      • Blacklisting of class quests [blacklisted quests will be completed without waiting for the other party member(s)].

      * The list is in no particular order and stuff may be added / removed over time depending on it's necessity and feedback from players like yourself *
       
      Last edited: Jun 16, 2014
    3. hackersrage

      hackersrage Member Buddy Store Developer

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      Last edited: Jun 16, 2014
    4. dimsil

      dimsil New Member

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      Hi, I have a good experience, a lot of time for testing, but the poor level of knowledge of English language ...
       
    5. Bhikkus

      Bhikkus Member

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      Mhhh gonna give it a try, will report later.
       
    6. hackersrage

      hackersrage Member Buddy Store Developer

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      @Mhhh ... currently it is just a shell for the command structure. It doesn't do anything just yet aside from startup / stop when you check it, and open the settings window. We are working on this plugin so that you will have as smooth as possible questing experience.
       
    7. Bhikkus

      Bhikkus Member

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      YY figured out. Till now my toons stick together :) Gonna report my success or fail right here :p
       
    8. brainAbuddy

      brainAbuddy Active Member

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      looks nice buddy!
      but using 2 accounts that are almost always on the same spot is a bit weird maybe it's an idea to use the /follow so it's just looks like a multiboxer
       
    9. Vinc009

      Vinc009 New Member

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      are you still working on this project?
       
    10. p4m

      p4m New Member

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      Here you go:

      Detection if Summon Friend is ready:

      Code:
      public bool IsRaFSummonReady()
              {
                  if (Styx.CommonBot.SpellManager.HasSpell(45927) && !SpellManager.Spells["Summon Friend"].Cooldown)
                  {
                      return true;
                  }
                  else { return false; }
              }
      If it is not ready, how for how long will it still be on CD?:

      Code:
              public double RaFSummonCdLeft()
              {
                  if (Styx.CommonBot.SpellManager.HasSpell(45927) && SpellManager.Spells["Summon Friend"].Cooldown)
                  {
                      return SpellManager.Spells["Summon Friend"].CooldownTimeLeft.TotalMinutes;
                  }
                  else { return 0; }
              }

      Best regards,

      p4m
       
      Last edited: Aug 22, 2014
    11. p4m

      p4m New Member

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      That one uses the previous two.

      Code:
      public List<WoWPlayer> RaFParty
              {
                  get
                  {
                      if (!StyxWoW.Me.GroupInfo.IsInParty)
                          return new List<WoWPlayer>(); ;
      
                      return StyxWoW.Me.GroupInfo.RaidMembers.Where(p => p.RAFLinked)
                          .Select(p => p.ToPlayer())
                          .Where(p => p != null && p.IsAlive && p.IsFriendly && !p.Combat && (p.WorldLocation.Distance(StyxWoW.Me.Location) > 150 || !Navigator.CanNavigateFully(StyxWoW.Me.Location, p.Location))).ToList();
                  }
              }
      
              public void SummonOutOfZonePartyMember()
              {
                  if (StyxWoW.Me.IsGroupLeader && RaFParty.Count > 0 && IsRaFSummonCastable() && RaFSummonCdLeft() == 0)
                  {
                      Styx.CommonBot.SpellManager.Cast("Summon Friend", RaFParty.FirstOrDefault());
                  }
              }
      Best regards,

      p4m
       
    12. p4m

      p4m New Member

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      Unfortunately, there is no proper way todetect other players' zone ID, so either we use the actual distance in yards (as done in the following code) or one would share ZoneIDs to an internal communication server and do comparisons there. First solution is alot easier to code, but not actual OutOfZone detections. One could of course use Landmarks for comparison, such as GrindArea or QuestArea, did not exactly get what you wanted from the description.

      Code:
      public bool IsOutOfZone(WoWPlayer player)
              {
                  if (StyxWoW.Me.Location.Distance(player.Location) < 300)
                  {
                      return false;
                  }
                  else { return true; }
              }
      best regards
       
    13. p4m

      p4m New Member

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      Here's a function that might be useful as a failsafe check.

      In case one of the characters outlevels another groupmember by more than 3 levels (the point from when the 300% exp bonus is no longer granted), he should leave the group until the other players catch up.

      Code:
              public List<WoWPlayer> RaFPartyLevels
              {
                  get
                  {
                      if (!StyxWoW.Me.GroupInfo.IsInParty)
                          return new List<WoWPlayer>(); ;
      
                      return StyxWoW.Me.GroupInfo.RaidMembers.Where(p => p.RAFLinked)
                          .Select(p => p.ToPlayer())
                          .Where(p => p != null && p.Level > (StyxWoW.Me.Level + 3)).ToList();
                  }
              }
      
              public bool AmITooHighLevel()
              {
                  if (RaFPartyLevels.Count > 0)
                  {
                      return true;
                  }
                  else { return false; }
              }
      
              public void LeaveGroupBecauseIAmTooHighLevel()
              {
                  if(AmITooHighLevel())
                  {
                  Styx.WoWInternals.Lua.DoString("LeaveParty();");
                  }
              }
      Best regards,

      p4m
       
    14. p4m

      p4m New Member

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      Here you go:
      Code:
              List<String> RaFChars = new List<string>(new string[] {"name1", "name2", "name3", "name4"});
      
      
              public void InviteRaFChars()
              {
                  foreach (string name in RaFChars)
                  {
                      Styx.WoWInternals.Lua.DoString("InviteUnit(\"" + name + "\");");
                  }
              }
      best regards
       
    15. p4m

      p4m New Member

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      Here's a quick function for auto-kicking toons which are not RaF-linked (user-error mostly):

      Code:
              public List<WoWPlayer> PartyNonRaF
              {
                  get
                  {
                      if (!StyxWoW.Me.GroupInfo.IsInParty)
                          return new List<WoWPlayer>(); ;
      
                      return StyxWoW.Me.GroupInfo.RaidMembers.Where(p => !p.RAFLinked)
                          .Select(p => p.ToPlayer())
                          .Where(p => p != null).ToList();
                  }
              }
      
              public void KickNonRaFToons()
              {
                  if (PartyNonRaF.Count > 0)
                  {
                      Styx.WoWInternals.Lua.DoString("UninviteUnit(\"" + PartyNonRaF.FirstOrDefault().Name.ToString() + "\");");
                  }
              }
      best regards,

      p4m
       
    16. p4m

      p4m New Member

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      Should this project have been discontinued, let's revive it, community :)
       
    17. p4m

      p4m New Member

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      Add RaF toons to friendslist (should only be executed once - most likely on first startup/config):

      Uses the RaFChars list from GroupInvite, just posting it here again for completeness.

      Code:
              List<String> RaFChars = new List<string>(new string[] { "name1", "name2", "name3", "name4" });
      
              private void AddRaFToonsToFriendslist()
          {
              foreach (string name in RaFChars)
              {
                  Styx.WoWInternals.Lua.DoString("AddFriend(\"" + name + "\");");
              }
          }
      best regards
       
    18. p4m

      p4m New Member

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      Wait for all RaF toons to be in range (need to pulse WaitForAllToons() when needed):

      Code:
      public List<WoWPlayer> RaFParty
              {
                  get
                  {
                      if (!StyxWoW.Me.GroupInfo.IsInParty)
                          return new List<WoWPlayer>(); ;
      
                      return StyxWoW.Me.GroupInfo.RaidMembers.Where(p => p.RAFLinked)
                          .Select(p => p.ToPlayer())
                          .Where(p => p != null && p.Location.Distance(StyxWoW.Me.Location) < 30).ToList();
                  }
              }
      
              public void WaitForAllToons()
              {
                  if (RaFParty.Count != StyxWoW.Me.GroupInfo.NumPartyMembers)
                  {
                      WoWMovement.MoveStop();
                      Styx.CommonBot.POI.BotPoi.Clear();
                  }
              }
      Best regards,

      p4m
       
    19. tdXkiller

      tdXkiller New Member

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      Hi,
      i don't know what to do it doesn't work for me i cant select any characters in the settings window and i cant save the settings they reset all the time

      pls help
       
    20. p4m

      p4m New Member

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      See here:

      regards
       

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