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  • Fight at Joe's

    Discussion in 'Archives' started by JoeBrewski, Nov 11, 2012.

    1. Mon0ncle

      Mon0ncle New Member

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      I got a problem tho. Sometimes the bot want to attacks a mob that is behind e.g. a cannon on Taris. The bot select the mob but cant "see it".


      EDIT: its even try to fight a mob that isnt defined in the xml. Whats wrong?
       
    2. JoeBrewski

      JoeBrewski New Member

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      1. The bot will attack ANY AGGRESSIVE MOBS within the defined PullRange, whether or not they're defined in your profile/XML. Nothing that can be done unless Aevitas or Walter has anything to say on it.
      2. Turrets get messy in re: Meshing (pathing etc done by the bot) - that's not me. I know of the issues where the bot is trying to attack a mob behind a turret that's in a 'tent', a nightmare/chickendance ensues, again Aevitas or Walter (Support Forum).

      Joe
       
    3. eddiejav

      eddiejav New Member

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      Is it just me or whenever I load this bot, my sound gets effed up in the game and it's very slow. All other routines work okay but this one somehow doesn't work for me...
       
    4. Cryogenesis

      Cryogenesis Moderator Moderator

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      Go into merchelpers and disable the affinity and such...
      Maybe that helps for you.
       
    5. eddiejav

      eddiejav New Member

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      I'm not really that great when it comes to coding and such but I tried to disable it by commenting out this line:
      However, I get so many errors when BW starts up. Is there an easy way to disable messing with the affinity because i believe this is the culprit. When I look at task manager and look at the affinity for swtor 1&2, it assigned core 5,6,7 ONLY for both. When I manually fixed it, the sound suddenly worked...
       
    6. eddiejav

      eddiejav New Member

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      Ah, I fixed it! I commented a whole bunch of lines that had to do with messing swtor priority. I attached it if anyone else had the same problem.
       

      Attached Files:

    7. silentfu72

      silentfu72 Member

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      I can't seem to figure out why the bot will not visit the trainer. Started using Joe's Combat routine (which is awesome btw) since lvl 1 on this charcter but it hasn't gone to the trainer and I am now lvl 7. Any ideas? thanks!
       
    8. eddiejav

      eddiejav New Member

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      What profile are you using? I would try re-downloading the profile and this combat routine.
       
    9. Cryogenesis

      Cryogenesis Moderator Moderator

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      Maybe something for Joe to alter...
      distribute Joes with a preset of affinity and priority, but that its changable in the beginning of the merchelpers (same way you can change mounting and looting).

      i think the trainer is not added to the file...
      Let me know which one you are using and ill take a look.
       
    10. JoeBrewski

      JoeBrewski New Member

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      Thanks for the feedback - updated. Relics from the Pre-Framelock-Era. Added two new Settings, documented in the first post. Need to test with various specs in 16-Mans to verify it doesn't slow it down/cause stutter, but for questing and FPs, seems fine so far (with both affin and priority disabled).

      Joe
       
    11. eddiejav

      eddiejav New Member

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      Thank you Joe, for your continued support and dedication to your combat routine.
       
    12. JoeBrewski

      JoeBrewski New Member

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      Thanks, very much appreciate it.

      Joe
       
    13. Cryogenesis

      Cryogenesis Moderator Moderator

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      Hey Joe,

      New update works nicely, but is it also possible to add a few parameters for affinity and priority per Task/PID of SWTOR and BW?
      So that users Always have the possibility to change, how they want it?
       
    14. silentfu72

      silentfu72 Member

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      I have tried turning off scanforloot, etc. in merchelpers.cs while leveling to try to make it run faster but it still scans for loot. This combat routine runs very well, but it runs very slow because it is constantly doing so many checks. Have I missed something? Can you help me to make it run faster. Going from point a to point b takes a long time because it stops to do those checks all the time. Thanks!
       
    15. JoeBrewski

      JoeBrewski New Member

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      There are TWO loot scans unless you're running DoRandomGrind: (1) The one done from the .exe itself, and (2) The one done in the CC, if ScanForLoot is true. The ONLY WAY that you can skip looting entirely, is to set DoRandomGrind to true (where the .exe's normal cycle is bypassed), and set KillFestLootFreq to 60 or greater. Only so much I can do here.

      EDIT: There IS also the setting in the CharacterName.xml file in the BuddyWing Settings folder:
      <LootNpcs>false</LootNpcs>

      You can try that as well (it would possibly affect the .exe code - but I know not all settings in that file are actually used - you can test that).


      Joe
       
      Last edited: Jun 22, 2014
    16. JoeBrewski

      JoeBrewski New Member

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      Not at this time, no.

      Joe
       
    17. silentfu72

      silentfu72 Member

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      Thanks for the quick reply Joe.
       
    18. Mon0ncle

      Mon0ncle New Member

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    19. JoeBrewski

      JoeBrewski New Member

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      I fixed that about a month back. Verify you have the latest, be sure to NUKE EVERYTHING IN THE COMPILEDASSEMBLIES folder, and let me know if still an issue.

      Joe
       
    20. JoeBrewski

      JoeBrewski New Member

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      Updated/added.

      Joe
       

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