• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Azyul Project] Dungeon Farming, Gold Farming, Mount Farming, Transmog Farming, and more!

    Discussion in 'Farming' started by EchoTiger, Feb 26, 2013.

    1. Azhemoth

      Azhemoth Active Member

      Joined:
      May 8, 2013
      Messages:
      534
      Likes Received:
      43
      Trophy Points:
      28
      loving the new Pit of Saron trash farm <3 thats some donation level quality **** right there
      during the farm i get up to 980 GPH but then of course you gotta wait for the extra time so the reset wont mess up
       
    2. happyfriet

      happyfriet Active Member

      Joined:
      Jan 14, 2013
      Messages:
      1,271
      Likes Received:
      19
      Trophy Points:
      38

      Hmm - I tried this and bot just stopped and kept trying to find mob id-206603, are you sure this is the right one ? wowhead gives 83958 as id for mobile banking
      When it's on cd, it's just spamming no viable mobs in area and stays on repeat.
       
      Last edited: Jun 24, 2014
    3. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      Perhaps the IDs are different depending on the player's faction.
      I've personally not looked, so I don't know.
      But the LUA script should work fine.
       
    4. Azhemoth

      Azhemoth Active Member

      Joined:
      May 8, 2013
      Messages:
      534
      Likes Received:
      43
      Trophy Points:
      28
      does the [H] Pit of Saron - Trash Farm - Sell Everything sell epics potion and food?
       
    5. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      It sells everything except epics.
      The "Keep Frostweave" sells everything except epics - and Frostweave.
       
    6. Azhemoth

      Azhemoth Active Member

      Joined:
      May 8, 2013
      Messages:
      534
      Likes Received:
      43
      Trophy Points:
      28
    7. BaturalNoobs

      BaturalNoobs Member

      Joined:
      Feb 10, 2012
      Messages:
      511
      Likes Received:
      4
      Trophy Points:
      18
      First off, these profiles look amazing. Awesome job!

      Lines 464-468 of "Tempest Keep - Weekly Farm.xml"...

      Code:
      <CustomBehavior File="KaelThas" BossId="19622" AddId1="21270" AddId2="21269" AddId3="21268" AddId4="21271" AddId5="21272" AddId6="21273" AddId7="21274" 
      	ThaladredFightX="647.8159" ThaladredFightY="33.54127" ThaladredFightZ="46.77886"
      	SanguinarFightX="710.8145" SanguinarFightY="-69.7039" SanguinarFightZ="46.7789"
      	CapernianFightX="789.914" CapernianFightY="-45.44182" CapernianFightZ="46.77895"
      	TellonicusFightX="810.4791" TellonicusFightY="41.20256" TellonicusFightZ="46.77884" />
      ...seems to require a "KaelThas" quest behavior. However, I don't see this file in the Quest Behaviors folder. Any chance of uploading this quest behavior?
       
    8. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      See Post#1560812
       
    9. BaturalNoobs

      BaturalNoobs Member

      Joined:
      Feb 10, 2012
      Messages:
      511
      Likes Received:
      4
      Trophy Points:
      18
      Haha, sorry, I didn't see that earlier post. I'll give that QB a try.

      Thanks for the prompt reply and keep up the great work!
       
    10. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      Lol, no problem.
      I don't expect anyone to search through the hundreds of posts.

      Good luck!
       
      Last edited: Jun 24, 2014
    11. happyfriet

      happyfriet Active Member

      Joined:
      Jan 14, 2013
      Messages:
      1,271
      Likes Received:
      19
      Trophy Points:
      38
      Idk - it doesn't want to interact with the mobile bank thingy with both ID's - it does cast it but then gets stuck on loop with no viable mobs in area.
      Same goes when it's on cd - tries once to cast and repeat on the no viable mobs again.
       
      Last edited: Jun 24, 2014
    12. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      Hm, as Alliance - my chest is 206602.
      Going by Blizz-logic, the Horde version of the chest should be 206603.

      A faction detection code would need to be added to separate both interacts.
      Ex:
      PHP:
      <If Condition="Me.IsAlliance" >
          <
      CustomBehavior File="InteractWith" MobId="206602" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="2000" />
      </If>
      <If 
      Condition="Me.IsHorde" >
          <
      CustomBehavior File="InteractWith" MobId="206603" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="2000" />
      </If>
      Notice I've also added WaitForNpcs="false".
      This will prevent errors if the chest is on cooldown.

      I'm assuming you're Alliance?
      Your bot is looking for the Horde version which would be why the issue is occuring.
       
      Last edited: Jun 24, 2014
    13. happyfriet

      happyfriet Active Member

      Joined:
      Jan 14, 2013
      Messages:
      1,271
      Likes Received:
      19
      Trophy Points:
      38
      Thanks - that did the trick, behold it's ultimate saiyan form :D

      PHP:
      <CustomBehavior File="ForcedDismount" /> 
      <
      CustomBehavior File="RunMacro" Macro="/cast Mobile Banking" WaitTime="6000" />
      <
      CustomBehavior File="Message" Text="Casted Mobile Bank" LogColor="Fuchsia" />

      <
      CustomBehavior File="InteractWith" MobId="206602" WaitForNpcs="false" ObjectType="GameObject" Range="10" WaitTime="6000" /> 

      <
      CustomBehavior File="Misc\RunLUA" Lua=" MyMoney = GetMoney(); DepositGuildBankMoney(MyMoney); " /> 
      <
      CustomBehavior File="Message" Text="Deposited Gold" LogColor="Fuchsia" />
       
      Last edited: Jun 25, 2014
    14. ectocooler

      ectocooler Member

      Joined:
      Jan 13, 2014
      Messages:
      137
      Likes Received:
      2
      Trophy Points:
      18
      Lost city is still having that CTM error on the exit (gets stuck in combat and runs into a wall after clearing the last mob...

      not sure what the damage is, as it picks up the last mob, then instead of fighting, uses runlikehell to get to the exit, goes into the wall (as it doesn't use the mesh around the stairs) and gets stuck against the wall
       
    15. Lemmi

      Lemmi New Member

      Joined:
      Aug 2, 2013
      Messages:
      215
      Likes Received:
      1
      Trophy Points:
      0
      haha, that would explain why the first time i tried and used that number it didnt work, i went to the dev tools of hb to find the one i gave :p. btw, the very first number 8something you got from wowhead, is spellid if i am not mistaken, very different stuff. :p
       
    16. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      I don't understand why this is still a issue.
      The last few coordinates aren't RunLikeHell, the bot should be stopping in the middle of the Enslaved Bandits to fight before getting anywhere near the instance.

      At this point, the bot's just not listening to directions, I'll need to figure out a way to force it to.

      I'm sending out a tester right now to work on it, in the mean time do you have a log I could look at?
       
    17. ectocooler

      ectocooler Member

      Joined:
      Jan 13, 2014
      Messages:
      137
      Likes Received:
      2
      Trophy Points:
      18
      View attachment 2628 2014-06-24 11.28.txt

      it is all one log, and some of these I manually got to do what I wanted
       
    18. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      From the looks of the log, the bot is just completely ignoring the initial Run coordinates that puts the bot in the correct location for the CTM to work properly.
      I've made changes to the profile already - tested it and it worked fine, but then again the old coordinates worked fine for me too. ;P
       
    19. ectocooler

      ectocooler Member

      Joined:
      Jan 13, 2014
      Messages:
      137
      Likes Received:
      2
      Trophy Points:
      18
      so it doesn't seem to be getting stuck anymore, however it is still running to the end, and determining that it is complete, but not leaving and resetting the dungeon, as the character is still in combat. this will last until the inactivity timer triggers, however as the character is still in combat, it will remain logged in, but "AFK"; or until I notice that it isn't running, and reset it myself.
       
    20. EchoTiger

      EchoTiger Official Profile and Singular Developer Staff Member Moderator

      Joined:
      Nov 28, 2012
      Messages:
      6,810
      Likes Received:
      631
      Trophy Points:
      113
      Sounds like an issue on Blizzard's end at this point.
      Is the character just stuck in combat with no mobs attacking it? If so it's yet another combat lock.

      I've noticed that the Enslaved Bandits have broken aggro, and I'm sure Blizzard isn't going to fix them anytime soon.
      It's most-likely that they are what's causing the bot all these problems.

      Could you test this modified version? They will exit the instance regardless whether or not it's in combat.
       
      Last edited: Jun 25, 2014

    Share This Page