While power leveling my alts from two accounts I grew really tired of clicking cancel then leaving game while my buddy bot killed Ghom. What it does: Stands in town while your buddy kills Ghom then leaves. Settings In trinity: We need to update one file in the trinity plugin. See below. Required: Buddy that's killing Ghom for hours (or pay someone to powerlevel) DB Beta .418 + Trinity 1.9.8 + QuestTools (I think) Full Setup: 1.Download latest DB Beta from main page. 2.Update the trinity plugin file /Helpers/GameUI.cs at line 86. Code: return UIElement.FromHash(0xCC56694B0659218D); 3.Load the script and click START! Known Issues 1. You don't have someone who can kill Ghom for you. 2. Some zeta plug errors that display when your out of game. This is expected because I initially left out the game load parameters. That's it. I'll be running a new character now for a time estimate but it all really depends on how fast your buddy kills Ghom.
Ill test this tonight. Ill have it tag along with a friends T6 ghom runs ***edit*** it does what he says it does. Was pretty nice waking up to a lvl 70. I just switched characters when i woke up to start leveling another guy. Code: ===== Misc Statistics ===== Total tracking time: 5h 32m 11s Total deaths: 0 [0 per hour] Total games (approx): 262 [47.32 per hour] Total XP gained: 2644.56 million [477.65 million per hour] Total Gold gained: 27657.47 Thousand [4995.44 Thousand per hour] ===== Item DROP Statistics ===== Items: Total items dropped: 1 [0.18 per hour] Items dropped by ilvl: - ilvl1: 1 [0.18 per hour] {100 %} Items dropped by quality: - White: 1 [0.18 per hour] {100 %} --- ilvl 1 White: 1 [0.18 per hour] {100 %} ===== Item PICKUP Statistics ===== ===== End Of Report =====
The first room or the ghom room? All your doing is standing in town, you never actually enter the rooms.
Just finished a run and Total time was 1 hour 54 minutes from 1-70. Main was averaging 48.43 GPH which is low for Ghom so I'm sure this time could be bumped up. Forgot to reset the logs between runs on the main or I'd post those..
make sure you change the line of code he says at the top. 2.Update the trinity plugin file /Helpers/GameUI.cs at line 86. return UIElement.FromHash(0xCC56694B0659218D);
It does work pretty well - thank you. 0-70 on one account. 0-70 on the other. Flawless Victory Oh and for anyone that is a little uncomfortable with editing the file or too damn lazy... I'll be your enabler. Here are the file patched and unpatched versions for both 418 beta and 363 release. * * * You still need the xml file from the first post as well * * * I did not check to see if the GameUI.cs files were different between beta and release but... Here are both anyway:
Thanks for editing those files. I initially left these off because I didn't want to cause issues with different versions of trinity.
Wow thanks for this Kron. This is great when running T6 Ghom. I was just wondering are you able to update this for .425 as it comes up with a compile error when starting DB
Hi Guys, I'm new to this. I was able to get DB up and running with rrrix's Full Questing profile. With this particular profile I cant seem to get it to run. I changed plugin info as mentioned in initial post. Current steps I'm following are as follow; - Open D3 and login Open DB and load gholam file, once I hit start nothing loads. Any help is appreciated. Thanks
This profile here is for leeching only. All it does is stands in town and clicks the appropriate buttons each time Ghom is killed. You need a secondary bot to rush you which creates the games and kills Ghom
Ive had a autohotkey script doing this for me, but this is awesome! I will definitely use this next time im leveling a toon!
Glad it's still working. I've been using this for seasonal hardcore but seems I need to make some tweaks. This would work much better if the low level character was the party leader and creating the games. I'm going to switch this up to make this possible because you actually get more XP if you do it on the lower level character.
hey guys does anyone know where this line goes now? Line 86 in the GameUI.cs has changed return UIElement.FromHash(0xCC56694B0659218D);
how actually does this work cause the guy im powerleveling with this always hits then accept boss fight