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  • How to easily farm 500 win gold portrait?

    Discussion in 'Hearthbuddy Forum' started by pederson, Jun 28, 2014.

    1. pederson

      pederson New Member

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      I hear everyone talk about them knowing a way but its always very hush hush and "I cant talk about it here"

      Anyone of you guys know how they do it? Would be awesome if you either share in this thread or if you share
      it in PM.

      Please, make my day.

      Cheers
       
    2. Endus

      Endus Community Developer

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      I don't know about easily, but with the bot and a decent deck you can get roughly 1 golden portrait per week of botting.
       
    3. CookieThumper87

      CookieThumper87 New Member

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      Totally depends honestly
      i run murloc decks its often a (give or take obviously) 55% win rate but very fast games so within 24 hours you probably already 250~300 games. so 175 wins so 3 days tops?
       
    4. N3k0

      N3k0 New Member

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      175 wins / 24h = 7.29 win per hour. Can you please show us that decks? I am very happy when I get 4 wins per hour. 7.29 is just madness :D
       
    5. CookieThumper87

      CookieThumper87 New Member

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      The reason people are hush hush about it is very simple, if you share it your own decks the win/lose ratio goes down.
      i got several decks that do get 85% wins between ranks 15~10.
      like i gave examples below i'm not really one to share sorry, but you can do math? ..i hope.
      it isn't really that hard at all.

      i can show but i won't, i'll give examples instead.
      its different for every class, but just as example.
      for priest
      2x Circle of healing
      2x holy smite
      2x Power word: Shield
      2x grimscale oracle
      2x leper gnome
      2x murloc tidecaller
      2x northshire cleric
      2x mind blast
      2x shadow word pain
      2x bluegill warrior
      2x murloc tidehunter
      1x shadow word: death (* might want to replace that for a knife juggler)
      2x coldlight seer
      2x murloc warleader
      2x shadow madness (simply removes 2 enemy units or removes the taunt near the end and still wins you the game.)
      1x old murk-eye
      1x leeroy jenkins

      But the basic idea is the same for any other class, the point is aggression without laying waste to mana crystals get as many removables as possible
      so for druids,
      2x innervate
      2x moonfire
      2x claw
      2x grimscale oracale
      2x murloc raider
      2x murloc tidecaller
      1x mark of the wild *(should be replaced)
      1x warth *(custom api/plugin would by nice for this only choosing draw a card)
      2x bluegill warrior
      2x loot hoarder
      2x murloc tidehunter
      2x savage roar
      2x coldlight oracle
      2x coldlight seer
      2x Murloc warleader
      1x old murk-eye
      1x Leeroy jenkins
      ^innervate moonfire are the best cards you would think wild growth might be good too, but that is where you are mistaken.
      Wild growth does give you more crystals but leaves you with a empty turn.
      adding some loot hoarder to fill up space and simply tossing a minion is pretty much a must.
      *adding soul of the forest might actually be really good.

      but like i said murloc decks, so fast games always either you win or you lose. if you rank too high i'd recommend manually degrading to lower rank 20~18 best place to stay for easy quick wins, but most murloc decks pull you to rank 15+ easily.

      But in all honesty some classes are just better then others for getting fast 500 wins, i'm pretty sure druid,warrior,rogue,mage is going to take about 5 days where as my warlock & priest did it in 3 days time.
       
      Last edited: Jun 29, 2014
    6. Endus

      Endus Community Developer

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      Lets ignore golden portraits, win rates, etc. for a moment and clear the air on something.

      How many games can one play in an hour? With the bot or manually, either way? By that I mean playing each game to completion (no conceding). Because I find it hard to believe that anyone is playing much more than 6 full games per hour, much less double that. :confused:
       
    7. CookieThumper87

      CookieThumper87 New Member

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      Hearthstone_Screenshot_6.19.2014.16.29.28.jpg Hearthstone_Screenshot_6.29.2014.19.10.06.jpg
      i don't know actual statistics but i'd say 90% of all games end on turn 6 if unlucky perhaps turn 7.
      so calculate it from that.
      Edit: these are some old screenshots i guess i'll time it.. i'll degrade my rank from 14 to 20 and then let it run for 1 hour see how many i come up with.

      So in game it takes about 3~4 minutes depending on how fast the other player responds and then you end up with 7 mana crystals.
      so i'd say 12 games flat an hour.

      my numbers seem to be correct either way but there is too many variables involved to get a normal base.
      So lets just go with 10 games an hour that is 6 minutes per game (that is about 9~10 mana crystals).
      24 hours would make 240 games, with a win ratio of 50% that would be 120 wins and with that it would take 4 days to get 500 wins.

      mrgrglrgl.png
      i know its not an hour but you get it, 8 games 40 minutes, that 5 minutes per game. including the loading time.
      seems spot on but this is minor sample i'll leave it running for 24 hours and post it tomorrow.
       
      Last edited: Jun 29, 2014
    8. N3k0

      N3k0 New Member

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      That's 31 cards. Which one to throw out? And one more thing - circle of healing? It doesn't look very useful from what I've seen after an hour.
      BTW I assume "rush profile" is the right profile for this kind of deck?
      Thank you for sharing that decks I will check them out. They look very interesting.

      Edit: I left it running for an hour on priest. It got 3:7 with rush profile on. Further testing required.
       
      Last edited: Jun 29, 2014
    9. pederson

      pederson New Member

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      I appriciate you helping and all Cookie but you dont have to act like you found some well hidden secret
      just because you play with a murlock/murk-eye/leeroy extreme aggro deck. Hell, who doesnt?

      Look over at Hearthpwn and you'll find thousands of these, still you think yours is a secret :D

      No offense, of course
       
    10. Endus

      Endus Community Developer

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      I'm just trying to eliminate variables. I know all-to-well, thanks to D3 botting, that games-per-hour is a very important detail to focus on (it was often much more efficient to lower the difficulty/legendary drop rates in order to increase your games-per-hour).

      Currently, regardless of my Murloc variant (I've already completed 5 Golden Portraits with Murlock decks with 50% win rates each), I don't win more than 4 games-per-hour. I don't use the Rush option because it causes the bot to usually ignore common sense targets (15/2 minion? obviously we want to kill that and not ignore it). Am I wrong or does the Rush option actually increase games-per-hour without negatively affecting the win rate?
       
    11. CookieThumper87

      CookieThumper87 New Member

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      its just an example,
      its about the thought you put into it, what cards are most often used? how do you counter them? which card is more valuable?
      etc.. etc.

      heartpwn and honorbuddy do not work well some spell aren't implanted correctly and there are still so many bugs.
      you cannot rely on builds from heartpwn with honorbuddy at all.
      the only thing that i have said is that it is possible to get more then 4 games a hour with simple rush/aggro decks.

      its up to you what class you play in order to build them correctly, the ones that work best for me and that do cooperate with honorbuddy well i simply prefer to keep them for myself.
      yes it might be selfish but i do not wish that all of the sudden 5000 other people use the exact same build because then people will re-create counter builds more often and everything becomes useless.

      truthfully i have no clue about the rush option.
      on some classes like warlock i love to have the rush option on but on others i much more prefer to leave it off.

      but you said " i don't win more than 4 games-per-hour" so with 50% win rate right? so you do play 8 games per hour then?

      also the win ratio heavily depends on the deck you play with obviously.
      Alright let me put it like this, if most of your games go over 7 mana crystals then it is your deck that is holding you back too much time consumption per game simply said, granted in some cases i also go over 7 mana crystals but it should happen rarely.
      so this is what allows me to get over 10 games per hour nothing special. also note that Rank is very important.

      whereas i'm at rank 20 up to 17 i have a win ratio of 75%+ as soon as i am at rank 17 the win ratio drastically drops to 60% and the bot will be slugging forward to higher ranks gets a win then loses maybe twice then another win.
      this is on Eu and i am convinced that the players you face per region have most often different mindsets i guess i'm just in a good region to run a aggro deck facing opponents that wait to long with their turns and don't want to waste their cards away to protect their health.

      i do not really have any other explanation..
      however if i leave it running overnight and i see its on rank 15 or 14 i stop it and then set it somewhere back to rank 19 or 20 and put it back on just to get a little bit faster wins

      edit: - and please separate the wins-per-hour and games-per-hour.
      i play 10~12 games-per-hour not wins, the wins totally depend on so many things, ex. a good hand, whom you are facing against, if you have first go, how well is your opponent knowledge in the game etc.. etc..
      on a good day (24 hours speaking) perhaps 180 wins?
      on a bad day 100? like i said before its too many variables to get a base line.

      unless the bot could actually think 2 steps a head ,would know the value of the cards and who is the aggressor and who is the defender then we could eliminate variables and establish a trusted baseline.
       
      Last edited: Jun 29, 2014
    12. CookieThumper87

      CookieThumper87 New Member

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      I think there is some confusion under us and i would like to clear some stuff up.

      as i have shown in a screenshot before with aggro deck you can get on average 10 games-per-hour (win or lose doesn't matter).
      How is this possible?
      you must use aggro/rush deck or what ever you wish to call it.
      -It must win or lose around turn 6 or 7 at best. <- this must be average, again granted some players do taunt a lot they make you force to play more end game. but this should happen rarely.

      So compile a deck
      so lets get down to basics.
      so for starters what is the best established cards to rush with? murlocs. i think we can all agree on this.

      so you get if not all at least most murlocs in to a deck assembled and with the class you have(or would like to play).
      you have to calculate what cards are out most viable for you to win games clean and fast without losing too many minions on the battlefield while you constantly keep making them stronger over time?

      think about removal cards such as shadow word of pain/death are essential for priest.
      with decks like these you only need 2 shadow word of pain mostly. they cost 2 mana crystals but can be very useful.

      and by think i do mean actually think about your deck. what do other players most often use? sen'jin shieldmasta? 3/5 costs 4, shadow word of pain costs 2 instant removal.
      and about 85% of all the players that i'm matched up against have that or Fen Creeper 3/6 which costs 5 mana cystals. so is it worthy to have shadow word of pain? in my opinion totally.
      So in other words if you have a late game/ mid game, or tempo deck think about how to counter them what cards cost less and remove higher valued cards.

      think about neutral cards with high value and must be cheap with high damage. example leper gnome or abusive sergeant.
      leper gnome can remove a 2 mana crystal cost minion and yet still deal damage with his death rattle.
      Abusive sergeant can boost one of your lower minions to break a taunt or deal that little bit of dmg per turn.
      these cards work magical wonders with knife juggler since their so cheap. so a juggler is a high value target.

      if you are the aggressor you must have charge cards its is a simple must have,
      any with good value, wolfrider again very viable card to use in any situation
      doesn't deal that much damage but it has charge and is a [3*]3/1

      But i am convinced everyone knew this here.
      if not then well now you know.

      when making a deck try to avoid spells that cost mana crystals it is better per turn to toss a "body/minion" then to cast spells and leave a empty board.
      when making these decks it should look like
      example.png
      so there should be no card that costs more then 4 stars.
      i'd advice against discarding cards in my opinion those cards is something you always will need so no soul fire for warlocks instead use mortal coil the bot will kill a 2/1 or 1/1 so less damage for him and you draw an additional card.

      but this is always your own choice,
      Either way winning on 6 or 7 mana crystals is pretty much a must if your deck cannot do that then your deck is flawed and isn't a aggro/rush deck. (this counts on average, so if you play 100 games at least 90 games should be either a win OR lose around 6~7 mana crystals.)
      if you do it this way it should be 5 minutes per game, that makes around 11 games an hour (give or take loading times and other players actions).

      The match simply depends on which cards you so happen to draw and how well your opponent is. but this just as well counts for mid game decks but instead of being in game for 15~20 minutes i prefer quick games either you win or you lose.
       
      Last edited: Jun 30, 2014
    13. stelios21

      stelios21 New Member

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      Boring
      Throw out some decks or do not bother. What you just typed is very situational but thanks for the try anyway.
       
    14. CookieThumper87

      CookieThumper87 New Member

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      Now obviously i could make a comment such as: "i feel for your loss, that your intellectual capacity can not comprehend to make a proper deck and prefer to leech of others."
      vice versa, useless comments should be kept to yourself.

      If you have something to say please stay on topic.
      And what i just explained is a method to look at your cards a bit deeper and create a proper deck that way yourself.

      sometimes i think the people here like yourself think there is a magical secret deck or something where you win every single game and do 20 games an hour or something no that doesn't exist.
      i am merely explaining that it is possible to get 10~12 games an hour (also how to do it), and that if you have a proper deck depending on the rank you play you can get more wins the loses.
      all of heartstone is depending situations and there are too many bugs in hearthbuddy to establish a decent baseline. there are only a handful of cards working properly with HB.

      but my point still stands.
      the question was "How to easily farm 500 wins".
      The answer is Aggro deck do as many games a possible, and make sure that if the game provides you with a bad hand that the game ends around turn 6~7.
      and with a good hand win at turn 6~7. that way the games take no more then 5~6 minutes per game (including searching for opponent).
      And depending on the rank you play you will either have more wins then loss.

      this whole game is "situational" based and there is no difference if you have a really good deck that wins 70% of the time or a aggro deck that wins 50% of the time.
      the deck that will win 70% of the time probably takes 20 minutes to play through, which means meanwhile the aggro deck already did 4 games and already has 2 wins.

      I'm not done with my decks and i prefer them to be kept for myself, there is nothing magical about them but it just counters the majority of the players at this moment.

      Edit:When i feel like i am done with my decks i'm sure to post them under the guide section so just relax and wait for them if you really want them.
      Now please read the previous posts i don't feel like repeating myself over a thousand times.
       
      Last edited: Jun 30, 2014
    15. stelios21

      stelios21 New Member

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      I feel you are a bit butthurt by criticism.
       
    16. CookieThumper87

      CookieThumper87 New Member

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      Please do not use words that you do not fully understand.
      you didn't critic my post, you were just being snappy and disappointed about the fact there was no deck posted for you to copy off.

      if you did however criticize my post i could actually give you a proper feedback.
      Now go find yourself a dictionary and look up the word criticism.
       
    17. pederson

      pederson New Member

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      Im with the guy calling you boring.

      You act all high and mighty cause you use murloc rush decks that are so secret not even the CIA knows about them.
      Who cares about your situational awareness and how you build your decks when your such a fucking big toolbag that you wont even share them.

      My deck does 9 games per hour, one less than yours, and I dont even act like its rocket science. Tbh I googled it in less than 5 minutes.

      You are a condescending douchebag trying to lecture people on a botting forum, please leave my thread.


      Btw: MurLock - Road to legend using Fish - Hearthstone Decks

      That is his deck, but arcane golem instead of leeroy
       
      Last edited: Jun 30, 2014
    18. Endus

      Endus Community Developer

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      My main issue is I don't want to intervene with the bot. I want to set it and forget it. Meaning it works its way up the ranks (15+) and hovers there with a 50% win rate. Are you saying it's possible to get 10+ games per hour doing this with a proper deck setup or are you forced to keep the bot in the 20-18 range (by repeatedly conceding) to obtain it?
       
    19. CookieThumper87

      CookieThumper87 New Member

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      Like i said there is no secret and i am not acting like there is one, there is a very simple mathematical equation to consider.
      then i might be a douche-bag but i still won't share my personal own created deck.
      at least i did however explain in detail how to create one.
      if you really find me acting all high and mighty well i am very sorry for you then.
      i thought this was a forum where people could discuss, but i understand you are still children.

      it wasn't my intention to lecture anyone, i'm giving you a free formula to the road of victory and you'd rather neglect it and leech someone else his/hers well thought out build that however doesn't work well with a BOT.
      i don't mind if people are criticizing me in fact i would love it, i would love if someone would correct my flaws.
      But all of the previous posts are so immature well i am sorry then. i am sorry for trying to help you.
      i am sorry for answering your questions.

      and because you asked so nicely i will leave your own created thread.
      so for anyone else that does want my help please send pm and i'll help you build a proper deck. and link you my version of the build with explanation, my thoughts on cards, and how the bot works with them.
       
      Last edited: Jun 30, 2014
    20. pederson

      pederson New Member

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      I already posted the result of your "free formula to the road to victory", but thanks anyhow for writing down your life memoirs as the answer to a simple question.

      For anyone who wants 10 wins an hour the deck I posted above works perfectly. You might want to tweak soulfire and power overwhelming but thats all you got to do.

      PS. I think people would take you more seriously if you werent so condescending.
       

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