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  • [Release] Honorbuddy 2.0.0.3120

    Discussion in 'Archives' started by Nesox, Nov 2, 2010.

    1. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      I don't know what could have changed for you, but...
      Windoze requires backslashes(\) not slashes(/) as directory separators. It gets really fussy about this at times. So whatever you're using to launch Honorbuddy that way needs to be corrected. Is it a Windoze 'shortcut'?

      When M$soft stole the idea of tree-structured directories from Unix/Multics, they changed the '/' to '\' for some inane reason, and the world has been suffering ever since. Thank goodness the Web made them conform with their browser, at least.

      cheers,
      CJ
       
    2. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Its easy for lines of thinking to fall into this trap.

      There are so many variants to consider: Windoze itself comes in many flavors, .NET framework variations, network proxy settings, OS patchs, and third-party drivers. People use different forms of anti-virus, malware protection, and background services. Machine capabilities vary wildly with the amount of memory available, processor cores, raw Megahertz.

      In short, because things work for one person does not mean that everyone has that success. So, each report must be taken as a 'good faith' effort to identify a problem that needs to be isolated and eliminated.

      One must realize that, unlike any other app out there, Honorbuddy/Gatherbuddy is not a stand-alone product. They require another product, the WoWclient, to function. There is no official, supported API for communication between these two, thus there will always be problems with this arrangement.

      Over time, the Buddy products may be written more defensively to look for the common areas of problems, and ask your permission to 'correct them' at install or launch time. But for right now, the team is focused on eliminating bugs and adding features--no time left over for defensive programming.

      It will get better, eventually. But, it will take time. "It works for me" does not mean the product isn't experiencing problems.

      cheers,
      CJ
       
    3. yayo

      yayo New Member

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      Anyone having mounting issues on this release? My characters enjoy running long distances without mounting on this release :(
       
    4. Lockwood

      Lockwood Member

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      Good for you. F*ck off.
       
    5. Mario27

      Mario27 Banned

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      dont say it works 24/7 because it crashes sometimes and those stupid POI errors with pulling and more you cant bot 24/7 with those errors and dont say your a noob cant instal it yes we and i used glider back in days only this bot i have problems with botting over nite its just because of those errors i wil use it again when those are solved i like this bot alot dont get me wrong but dont say its stable with so many issues and poi errors with my other bot i didnt crashed overnite
       
    6. lordinfamous

      lordinfamous New Member

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      when trying to run honorbuddy for the first time since i reformatted my comp i keep getting could not load file or assembly system.core, version=3.5.0.0, culture=neutral publickeytoken=b77a5c561934e089 or one of its dependencies. te system cannot find the file specified
       
    7. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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    8. lordinfamous

      lordinfamous New Member

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      awesome had to install 3.5 and then download hb and worked like a charm thanks.
       
    9. spelaben

      spelaben New Member

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      The bot still doesn't open chests for me on a german wow client. Can't provide a log because there is nothing about the chests in it, it seems that he doesn't even realize there is a chest to loot.
       
    10. lockjaw

      lockjaw New Member

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      [12:14:11 PM:671] Changed POI to: Type: Quest, Name: Fezzix Geartwist
      [12:14:11 PM:828] Activity: Moving to quest giver Fezzix Geartwist.
      [12:14:11 PM:859] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at CommonBehaviors.Actions.NavigationAction.Run(Object context)
      at QuestBot.Actions.ActionMoveToQuestgiver.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [12:14:11 PM:859] Cleared POI
      [12:14:12 PM:46] Changed POI to: Type: Quest, Name: Fezzix Geartwist
      [12:14:12 PM:234] Activity: Moving to quest giver Fezzix Geartwist.
      [12:14:12 PM:250] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at CommonBehaviors.Actions.NavigationAction.Run(Object context)
      at QuestBot.Actions.ActionMoveToQuestgiver.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [12:14:12 PM:250] Cleared POI
      [12:14:12 PM:500] Changed POI to: Type: Quest, Name: Fezzix Geartwist
      [12:14:12 PM:640] Activity: Moving to quest giver Fezzix Geartwist.
      [12:14:12 PM:656] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at CommonBehaviors.Actions.NavigationAction.Run(Object context)
      at QuestBot.Actions.ActionMoveToQuestgiver.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [12:14:12 PM:656] Cleared POI
      [12:14:12 PM:921] Changed POI to: Type: Quest, Name: Fezzix Geartwist
      [12:14:13 PM:93] Activity: Moving to quest giver Fezzix Geartwist.
      [12:14:13 PM:125] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at CommonBehaviors.Actions.NavigationAction.Run(Object context)
      at QuestBot.Actions.ActionMoveToQuestgiver.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [12:14:13 PM:125] Cleared POI
      [12:14:13 PM:343] Changed POI to: Type: Quest, Name: Fezzix Geartwist
      [12:14:13 PM:500] Activity: Moving to quest giver Fezzix Geartwist.
      [12:14:13 PM:515] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at CommonBehaviors.Actions.NavigationAction.Run(Object context)
      at QuestBot.Actions.ActionMoveToQuestgiver.Run(Object context)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Sequence.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [12:14:13 PM:515] Cleared POI
      [12:14:13 PM:593] Stop Button pressed. User has stopped the bot.
       
    11. Anonuzer01

      Anonuzer01 Active Member

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      This release has worked flawlessly thus far, except for one issue. 95% of the time I do not run unattended. However, over the past few days, I've had some issues that's called me away for an hour or two while I was botting. Upon my return, I pop up the screen to see that my character is running around, killing stuff, and questing with the "Away" tag present. Is there something I have done wrong? Some setting that I've missed? What can I do to keep my character from going to afk status while botting?
       
    12. FortuneCooky

      FortuneCooky New Member

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      wow..what is your problem?

      @ the others flaming me: i am sorry that the bot works for me :/ the last 2 days its running straight without breaks in mixed mode. done 40 bgs today. not a single error.
      :) just wanted to fill the thread with something else than "mimimimimi my bot isnt working"
       
    13. griovejas

      griovejas New Member

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      It's a known patch 4.0 issue. I get [away] on my while playing my character by hand very frequently, so do others.
       
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      I'm shooting in the dark here, but two things to try...
      • Do you have .NET3.5 Service Pack 1 installed? Its important that its Service Pack 1, available from here.
      • Are you running the WoWclient and Honorbuddy in Windoze "Administrator" mode?
      Maybe the Community has some other ideas. If not, you'll have to get help from Tony.

      cheers & goodluck,
      CJ
       
    15. lockjaw

      lockjaw New Member

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      thx for helping i really appreciate it, and im downloading the service pack now
       
    16. Anonuzer01

      Anonuzer01 Active Member

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      Just noticed this. As noted above, bot will just walk by chests and not loot them.
       
    17. lockjaw

      lockjaw New Member

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      [1:15:58 PM:562] Cleared POI
      [1:15:58 PM:640] [PoD] Resetting oracle data...
      [1:15:58 PM:640] Warlock: Prince of Darkness is ready for action! Your warlock spec is: Affliction
      [1:15:59 PM:46] System.NullReferenceException: Object reference not set to an instance of an object.
      at Tripper.Navigation.MeshProviders.FileMeshProvider.TileExists(Int32 tileX, Int32 tileY)
      at b5.TileExists(Int32 tileX, Int32 tileY)
      at Tripper.Navigation.Navigator.a(TileIdentifier A_0, LoadedTileFlags A_1, Boolean A_2)
      at Tripper.Navigation.Navigator.GeneratePath(Vector3 start, Vector3 end, QueryFilter filter, Int32 maxLength, StraightPathFlags[]& pathFlags, PolygonReference[]& straightPolys)
      at Tripper.Navigation.PathFollowing.TripperNav.MoveTowards(Vector3 point)
      at Styx.Logic.Pathing.Navigator.MoveTo(WoWPoint destination)
      at Bots.Grind.LevelBot.b6(Object A_0)
      at TreeSharp.Action.RunAction(Object context)
      at TreeSharp.Action.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.a.a()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.a.b()
      at TreeSharp.Composite.Tick(Object context)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      [1:15:59 PM:46] Cleared POI
      [1:15:59 PM:359] System.Threading.ThreadAbortException: Thread was being aborted.
      at j.a(Object A_0)
      at Styx.Logic.Targeting.Pulse()
      [1:15:59 PM:359] Stop Button pressed. User has stopped the bot.





      this is my log now, after i had reinstalled .netframe
       
    18. triplesinner

      triplesinner New Member

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      4:49:20 PM:654] System.Threading.ThreadAbortException: Thread was being aborted.
      at System.Threading.Thread.AbortInternal()
      at System.Threading.Thread.Abort()
      at Styx.Logic.BehaviorTree.TreeRoot.Stop()
      at Styx.Logic.Profiles.ProfileManager.get_CurrentProfile()
      at Styx.Logic.AreaManagement.AreaManager.get_CurrentGrindArea()
      at Styx.Logic.Targeting.Pulse()
      [4:49:20 PM:654] Stop Button pressed. User has stopped the bot.


      cant get it to run at all now all of a sudden, any idea what the deal is with that above?
       
    19. abaadeen

      abaadeen New Member

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      anyone having a problem with HB regarding repairs at vendor? mine just stand there at vendor n not clicking on the repair icon, any ideas?
       
    20. Mario27

      Mario27 Banned

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      yes the same and all others hope they really fix it soon
       

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