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  • [Bounty] Hell Rift 1-2 Runs

    Discussion in 'Archives' started by ThuGyY, Apr 6, 2014.

    1. Tinkerbell

      Tinkerbell New Member

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      v5.0 seems ideal for anyone, softcore or hardcore.

      Due to the elite upgrade you always see elites 90% of the time in HR 1 and HR 2. With that said, if you zerg HR 1 and you're farming it on t4-t6 you'll have a bad time unless you stacked toughness on a DH or something where it will just tumble it's way to the HR 1 exit to HR 2.

      10+ hours no problem with v5.0, runs like a charm @ t4-t6 (wd).
       
    2. ThuGyY

      ThuGyY Member

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      people still using this profile?? o_O
       
    3. dyer678

      dyer678 Member

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      you set the difficulty of your game in Settings -> Bot. The profile shouldn't be setting the difficulty.
       
    4. JohnnyQ

      JohnnyQ New Member

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      Just tried using but had problems. Script would load and go to portal but it would just stand there. If I would help it get to combat it would continue and be fine. I used to love this script, any chance for an update?
       
    5. JohnnyQ

      JohnnyQ New Member

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      Here was the red error log that showed up after landing on the portal in Hell Rift 1:

      Exception during bot tick.System.NullReferenceException: Object reference not set to an instance of an object.
      at Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated()
      at Zeta.Bot.Profile.Common.UseObjectTag.(DiaObject )
      at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
      at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
      at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
      at Zeta.Bot.Profile.Common.UseObjectTag.get_InteractObject()
      at Zeta.Bot.Profile.Common.UseObjectTag.(Object )
      at Zeta.Bot.Profile.Common.UseObjectTag..(Object )
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()

      and this showed up sometimes as well:

      Exception during bot tick.System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 4
      at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
      at GreyMagic.MemoryBase.Read[T](IntPtr addr)
      at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Game.Internals.Actors.DiaGizmo.get_HasBeenOperated()
      at Zeta.Bot.Profile.Common.UseObjectTag.(DiaObject )
      at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
      at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
      at System.Linq.OrderedEnumerable`1.<GetEnumerator>d__0.MoveNext()
      at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
      at Zeta.Bot.Profile.Common.UseObjectTag.get_InteractObject()
      at Zeta.Bot.Profile.Common.UseObjectTag.(Object )
      at Zeta.Bot.Profile.Common.UseObjectTag..(Object )
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Common.HookExecutor.Run(Object context)
      at Zeta.TreeSharp.Action.RunAction(Object context)
      at Zeta.TreeSharp.Action..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.TreeSharp.PrioritySelector..()
      at Zeta.TreeSharp.Composite.Tick(Object context)
      at Zeta.Bot.BotMain.()
       
    6. ThuGyY

      ThuGyY Member

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      will update it tomorrow
       
    7. JohnnyQ

      JohnnyQ New Member

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      Thank you very much
       
    8. JohnnyQ

      JohnnyQ New Member

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      Still no update? Maybe you will get time soon. Thank you. Or did you do a stealth update and not change the version number?
       
      Last edited: Oct 22, 2014
    9. JohnnyQ

      JohnnyQ New Member

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      Hmm, I guess that answers my question, no update, dead. TY for previous work
       

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