Hey Guys, i got a Question. I remember that DB once (long time ago) could select both available Specs for example Heal and DPS to find random Groups quicker. When it found a Group it just changed the active Spec and played the role that was needed. Is this kind of Feature still available?
There seems to be a bug in Dungeonbuddy where it is unable to reset some dungeons. It will sucessfully complete the whole dungeon and run back to the portal after completion. But then it just stands in front of the portal and won't leave the dungeon and reset it. This always happens in some dungeons, f.e in Shadowfang Castle but most dungeons work fine. If it will be fixed, an eta ? 4
Hi i would like to know if there is a way to get the tank in my 5man honorbuddy group to pull faster and more now that he has the gear for it.
Is there any way to run SoO on flex? I can't even find the .cs file for SoO so I can edit it!! WHere is it? It isn't under dungeon profiles
vortex pinnacle - grand vizier ertan - bot runs into storm clouds and just get face raped atleast in normal in less you have a on the ball healer - should just have him stand outside it
Hi, Thaiwerme92, If you enable it in the DungeonBuddy settings, the quests will be picked up and turned in. All quests in all dungeons are not yet covered, but they're being worked on. cheers, chinajade
Hi, Mugenji77, DungeonBuddy provides the following configurables for you to tune this: Mail BoE Items Maximum Vendor Item Quality Minimum Mail Item Quality cheers, chinajade
Hi, Angelus, We're not certain at this point. DungeonBuddy currently supports: 74 Dungeons (non-heroic) 13 Raids 21 Scenarios The encounter dance and mechanics for heroic dungeons are frequently different than their non-heroic counterparts. Also, DungeonBuddy 'scripts' are much harder to write than even quest profiles. This happens because each script requires corresponding C# code to instrument the 'dance' for each encounter based on the four roles (Tank, Ranged DPS, Melee DPS, Healer). In short, its a lot of very complex code to write and continue to maintain. Whether or not Master Highvoltz will be crushed by the additional load remains to be seen, as he does a lot of development in areas other than DungeonBuddy. We'll just have to wait and see. cheers, chinajade
Hi, BaturalNoobs, and thank you for such a comprehensive write-up and log! The problem you describe is HB-1015 ("Entering and leaving raids quickly, causing Deserter buff") and has yet to be resolved. I've attached all of your information to the bug report as an additional data point. This problem happens far too frequently, and I don't believe there's anything you can do to cause or abate it. cheers, chinajade [size=-2]Ref: BaturalNoob's problem report w/log[/size]
Hi, all, If you need assistance, we'll need to see the full log that captures whatever problem you're having. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Tumbum and Lorilei, We've captured your issue and log into bug report HB-1055 ("Siege of Orgrimmar, Forgotten Depths: Not handling Monstrous Gastropod well"). @Lorilei, It seems you forgot to attach your log. If you can get it to us, it should accellerate locating and repairing the problem. cheers, chinajade [size=-2]Ref: Tumbum's problem report w/log[/size]
Hi, Kronz, Fortunately, this is a known problem and already captured into a bug report. In the future, please attach the full log that captures the issue if you would like the problem addressed. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Greywolf74, This sounds like a similar problem to HB-1012 ("Not exiting Shadowfang Keep, once completed.") which has not yet been resolved. If you would like the issue investigated, please attach the full log that captures your problem. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Ez101, If you need assistance, please attach logs that capture each of the issues you describe. Ref: [Guide] How to attach your log cheers, chinajade
Hi, Epicnoob, No, the other bots should wait around for the disconnected bot to return. If the dropped party member was DPS, in many cases DungeonBuddy may proceed if it feels the dungeon can be safely cleared with a group of four. I.e., if you are over-level for the dungeon. cheers, chinajade
Hi, Hell-Razor, The mechanics of this may be tricky. Since people are unpredictable: Go off to sell/mail/repair after some dungeons, Go craft for a bit Sit in chat on a 'break' or go for coffee The bot would have a difficult time determining if the delay was temporary, or a more permanent situation of friends that like to be grouped no matter what they're doing. Humans take care of this by conversation—the intents of which a bot could not possibly comprehend. It is also possible to get yourself identified as a 'bot' when you refuse to break group, and are not chatting with the other players. In short, determining when to 'break group' is not a simple calculation to make. Nevertheless, we've opened feature request HB-1056 ("Don't break group, if the group requeues for dungeons") to see if some improvements might be possible. What did you have in mind for the group-breaking heuristics? cheers, chinajade [UPDATE 27-Aug-2014 by chinajade]: Just a follow-up... Highvoltz gave the idea due consideration, but declined the feature request with the following response: "I don't like the idea, here's why. No control of what is queued for unless leader. Only beneficial to DPS role and possibly a disadvantage to Healer/Tank roles because queuing solo potentially has more matchmaking results, unless whole group agrees to queue up which doesn't happen often in my experience. This might actually be the most important reason. The more time players spend together, the less of a stranger they become to each other, the more likely they'll try to socialize. Any attempts to socialize with the bot increases the risk of being discovered a bot. Maybe I'm just being paranoid here. Because of these reasons I don't feel this would be a good addition to Dungeonbuddy so I'm going to decline this"
Hi, NavyAV89, Toons will harvest only when "Loot Mode" is set to "Always". Otherwise, they try to keep the bags unencumbered, and the group moving through the dungeon. cheers, chinajade