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  • HB ARCHIVES: DungeonBuddy--DO NOT DELETE

    Discussion in 'Archives' started by chinajade, Feb 27, 2013.

    1. Kuku

      Kuku Member

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      Hey Guys,

      i got a Question. I remember that DB once (long time ago) could select both available Specs for example Heal and DPS to find random Groups quicker. When it found a Group it just changed the active Spec and played the role that was needed.
      Is this kind of Feature still available?
       
    2. zwilliams

      zwilliams Member

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      Was just wondering why no support for Heroic 5 mans?
       
    3. rezonen94

      rezonen94 Member

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      There seems to be a bug in Dungeonbuddy where it is unable to reset some dungeons. It will sucessfully complete the whole dungeon and run back to the portal after completion. But then it just stands in front of the portal and won't leave the dungeon and reset it. This always happens in some dungeons, f.e in Shadowfang Castle but most dungeons work fine.

      If it will be fixed, an eta ? 4
       
    4. b4ldur

      b4ldur Member

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      Hi i would like to know if there is a way to get the tank in my 5man honorbuddy group to pull faster and more now that he has the gear for it.
       
    5. robhunter

      robhunter New Member

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      Is there any way to run SoO on flex? I can't even find the .cs file for SoO so I can edit it!! WHere is it? It isn't under dungeon profiles
       
    6. wastaken

      wastaken New Member

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      vortex pinnacle - grand vizier ertan - bot runs into storm clouds and just get face raped atleast in normal in less you have a on the ball healer - should just have him stand outside it
       
    7. Kmica

      Kmica Member

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      U checked:

      \Dungeon Scripts\Mists of Pandaria\Raids ??
       
    8. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Thaiwerme92,

      If you enable it in the DungeonBuddy settings, the quests will be picked up and turned in. All quests in all dungeons are not yet covered, but they're being worked on.

      cheers,
      chinajade
       
    9. robhunter

      robhunter New Member

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      Yes, as I said it isn't under dungeon profiles folder... I couldn't find it
       
    10. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Mugenji77,

      DungeonBuddy provides the following configurables for you to tune this:
      • Mail BoE Items
      • Maximum Vendor Item Quality
      • Minimum Mail Item Quality

      cheers,
      chinajade
       
    11. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Angelus,

      We're not certain at this point. DungeonBuddy currently supports:
      • 74 Dungeons (non-heroic)
      • 13 Raids
      • 21 Scenarios
      The encounter dance and mechanics for heroic dungeons are frequently different than their non-heroic counterparts.

      Also, DungeonBuddy 'scripts' are much harder to write than even quest profiles. This happens because each script requires corresponding C# code to instrument the 'dance' for each encounter based on the four roles (Tank, Ranged DPS, Melee DPS, Healer). In short, its a lot of very complex code to write and continue to maintain.

      Whether or not Master Highvoltz will be crushed by the additional load remains to be seen, as he does a lot of development in areas other than DungeonBuddy. We'll just have to wait and see.

      cheers,
      chinajade
       
      Last edited: Aug 19, 2014
      Angelus likes this.
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, BaturalNoobs, and thank you for such a comprehensive write-up and log!

      The problem you describe is HB-1015 ("Entering and leaving raids quickly, causing Deserter buff") and has yet to be resolved. I've attached all of your information to the bug report as an additional data point. This problem happens far too frequently, and I don't believe there's anything you can do to cause or abate it.

      cheers,
      chinajade


      [size=-2]Ref: BaturalNoob's problem report w/log[/size]
       
    13. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, all,

      If you need assistance, we'll need to see the full log that captures whatever problem you're having.

      cheers,
      chinajade
       
      Last edited: Aug 19, 2014
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Tumbum and Lorilei,

      We've captured your issue and log into bug report HB-1055 ("Siege of Orgrimmar, Forgotten Depths: Not handling Monstrous Gastropod well").

      @Lorilei,
      It seems you forgot to attach your log. If you can get it to us, it should accellerate locating and repairing the problem.

      cheers,
      chinajade


      [size=-2]Ref: Tumbum's problem report w/log[/size]
       
      Last edited: Aug 19, 2014
    15. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Kronz,

      Fortunately, this is a known problem and already captured into a bug report. In the future, please attach the full log that captures the issue if you would like the problem addressed.

      cheers,
      chinajade
       
    16. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Greywolf74,

      This sounds like a similar problem to HB-1012 ("Not exiting Shadowfang Keep, once completed.") which has not yet been resolved. If you would like the issue investigated, please attach the full log that captures your problem.

      cheers,
      chinajade
       
    17. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Ez101,

      If you need assistance, please attach logs that capture each of the issues you describe.

      cheers,
      chinajade
       
    18. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Epicnoob,

      No, the other bots should wait around for the disconnected bot to return. If the dropped party member was DPS, in many cases DungeonBuddy may proceed if it feels the dungeon can be safely cleared with a group of four. I.e., if you are over-level for the dungeon.

      cheers,
      chinajade
       
    19. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Hell-Razor,

      The mechanics of this may be tricky. Since people are unpredictable:
      • Go off to sell/mail/repair after some dungeons,
      • Go craft for a bit
      • Sit in chat on a 'break' or go for coffee
      The bot would have a difficult time determining if the delay was temporary, or a more permanent situation of friends that like to be grouped no matter what they're doing. Humans take care of this by conversation—the intents of which a bot could not possibly comprehend. It is also possible to get yourself identified as a 'bot' when you refuse to break group, and are not chatting with the other players.

      In short, determining when to 'break group' is not a simple calculation to make. Nevertheless, we've opened feature request HB-1056 ("Don't break group, if the group requeues for dungeons") to see if some improvements might be possible.

      What did you have in mind for the group-breaking heuristics?

      cheers,
      chinajade


      [UPDATE 27-Aug-2014 by chinajade]: Just a follow-up...
      Highvoltz gave the idea due consideration, but declined the feature request with the following response:
      "I don't like the idea, here's why.

      1. No control of what is queued for unless leader.
      2. Only beneficial to DPS role and possibly a disadvantage to Healer/Tank roles because queuing solo potentially has more matchmaking results, unless whole group agrees to queue up which doesn't happen often in my experience.
      3. This might actually be the most important reason. The more time players spend together, the less of a stranger they become to each other, the more likely they'll try to socialize. Any attempts to socialize with the bot increases the risk of being discovered a bot. Maybe I'm just being paranoid here.

      Because of these reasons I don't feel this would be a good addition to Dungeonbuddy so I'm going to decline this"
       
      Last edited: Aug 27, 2014
    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, NavyAV89,

      Toons will harvest only when "Loot Mode" is set to "Always". Otherwise, they try to keep the bags unencumbered, and the group moving through the dungeon.

      cheers,
      chinajade
       

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