Just a quick suggestion/recommendation based off my usage so far: It would be nice to have both a death counter and a Fates/hr function for Fatebot (even if you didn't include it in the GUI and we had to dig through logs for it). That way we could optimize our Fate grinding with less guessing.
Is there a way to make it not move to the next fishing hot spot when mooch is available and when it is selected? Thanks again for all your hard work!
Version 167 Code: Orderbot now has many new tags added for questing Example profile can be found here: https://www.thebuddyforum.com/rebornbuddy-forum/rebornbuddy-profiles/174950-orderbot-kobold-dailies-v1-0-a.html#post1611655 Fishbot: Will now wait a shot period before hooking fish. Will no longer move to a new area if we are in the process of mooching Common: Will now attempt to mount up if move target is greater then 20 yards away. (This will be a setting soon)
How long before this feature is optional? IMO this makes it pretty obvious you're using RebornBuddy (at least during Fates) because a normal person doesn't mount up to kill every single mob in the group. Mount, dismount, kill, mount, dismount, kill, dismount, kill, mount, dismount, kill, etc. (at least in my limited use so far)
where can one get the last version? This one wont start for me period. Well it starts but once I click login rebornbuddy crashes. Gonna try removing magitek as someone was saying that may have something to do w/ it but..
their all empty except this one [02:37:11.123 N] Logging in... [02:37:11.537 N] T: 5247133056738830453 H: 452172293 [02:37:12.037 D] Microsoft Windows NT 6.2.9200.0 [02:37:13.617 D] SQLite.SQLiteException: no such table: QuestResult at SQLite.SQLite3.Prepare2(IntPtr db, String query) at SQLite.SQLiteCommand.() at SQLite.SQLiteCommand..() at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection) at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source) at SQLite.SQLiteCommand.ExecuteQuery[T]() at SQLite.TableQuery`1.GetEnumerator() at ff14bot.Managers.DataManager.Initialize() at ff14bot.Core.Corze() at ff14bot.App.Current_Startup(Object sender, StartupEventArgs e) at System.Windows.Application.OnStartup(StartupEventArgs e) at System.Windows.Application.<.ctor>b__1(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler) at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at ff14bot.App.Main()
no need to be a terd. i didnt refresh the page until i posted and you had already posted in between im not a retard theirs just nothing in them. It closes before the console even has a chance to open. have never had any problems until i just updated. changed nothing else. closed ffxiv and rb out completely and came back. still no dice. removed magitek and restarted, still no dice. eager to see what that info tells you though. thats waaay past my realm of wtf unfortunately P
ah. i didnt download it. I used the auto updater. Ill delete everything and download it manually and i assume it shoudl fix it then. Never had a problem w/ the auto updating before either /boggle. Naturally these are the sort of things that happen when your dead tired and ready to crawl into bed. I find it fascinating as all hell you can tell that from the code though lol. One day, its on my to do list /sigh. Anyhow, i assume your right - and as such i wont be posting back so thanks etc etc! I'll get you that zone ID as soon as a queue pops if i can stay awake long enough. if not it'll be in the AM
Just for the record, this is correct. Using the auto-updater did infact cause it to install incorrectly (at least it did for me earlier, I don't know if that's resolved by now). Simply download the new version manually and copy/paste all the files into your existing folder (so you don't lose any of your settings). You may need to delete CompiledAssemblies but that would be it.
Mastah! Please make this "Mount Chocobo after X distance" a toggle or adjustable? It's so obvious when I mount, travel 2 ilms and then dismount to attack something. Thank you for your continued work and the improvements on the Bot, it is starting to act more and more natural as the days go on.
Is it possible to beable to cancel order bots auto mounting and sprinting ability for while mining? Its pretty obvious someone is botting that way
Version 168 Code: Bug Fixes: Fixed issue where certain system locales would fail to parse floats properly Fixed issue where combat routines would throw a null reference exception New settings added to bot settings menu, "Mount Distance" and "Use Mount" Use Mount setting is only checked when CommonBehaviors.MoveTo/Moveandstop/CreateMountBehavior(location) is called, calling CommonBehaviors.CreateMountBehavior() will mount up regardless.