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  • Magitek - All in One

    Discussion in 'Combat Routines' started by Exmortem, Mar 28, 2014.

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    1. exaccuss

      exaccuss Active Member

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      What i mean is if the maximum amount of buff/debuffs/dots are already on an enemy, such as those 24 man raid bosses and the bot attempts to use a dot such as windbite, it tries to keep applying the dot over and over. I could just disable dots on those fights, but i just thought you should know.
       
    2. Exmortem

      Exmortem Community Developer

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      I understand that, what i'm asking is that when it casts Venomous Bite do you actually see your DOT go up on the target orr is the game giving you some sort of error?. I'm asking this because I do not see anything wrong with the bard rotation, it's also never done this for me but I don't I also don't raid. Your Venomous Bite or Windbite should appear at the start of the list in with a green text timer, if you're casting it and the boss isn't getting the debuff I cannot fix that - it's obviously got something to do with the game (maybe there's a limit to how many debuffs a mob can have). If you see your DOT on the target and it keeps trying to reapplying the DOT regardless, then yes there's a problem with Magitek.

      All i'm asking for are alternatives apart from 'this shit's broke', if we determine that there is no alternative then i'll look deeper into it.
       
      Last edited: Aug 19, 2014
    3. cucsta

      cucsta New Member

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      He's saying that each Mob can only have certain amount of dots on it before anymore dots can be apply to that particular mob. In his case, the mob already 30 dots/debuff (I believe this is the maximum amount) so his BRD keeps on shooting Windbite because no more dots can be added until the other people's dots fall off. If there is a way to detect how many dots a mob has then we can set a check before WindBite or Venomous Bite goes off.
       
    4. Exmortem

      Exmortem Community Developer

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      Update SVN, I added the change to the Bard, it's not tested though.
       
    5. cucsta

      cucsta New Member

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      Thanks Exmortem! I'll test this once RB comes back online.

      Appreciate all your effort and time into making these combat routines.
       
    6. Endus

      Endus Community Developer

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      I noticed this is mastahg's last post:

      So it looks like it isn't just Magitek. :)
       
    7. Wheredidigo

      Wheredidigo Community Developer

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      Magitek and Kupo are completely different code wise. Changes Mastahg makes to Kupo directly will NOT change the behavior of Magitek.
       
    8. Endus

      Endus Community Developer

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      Correct... but if he had made changes to RebornBuddy that broke buffs/debuffs in Kupo, it might also be what's causing an issue with Magitek (assuming Magitek worked before anyway).
       
    9. azkos

      azkos New Member

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      Hello, can this autorun dungeons?
       
    10. exaccuss

      exaccuss Active Member

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      No. You have to control the movement with this, the bot does the rotation/
       
    11. RhysG

      RhysG Member

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      suddenly stopped working

      white mage in Coil 4th turn.
       

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    12. Exmortem

      Exmortem Community Developer

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      Uncheck use food.
       
    13. RhysG

      RhysG Member

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      ty, dont know how that got ticked.
       
    14. lordofthereef

      lordofthereef New Member

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      Brand new to this, so forgive me for the noob question...

      Tried running this with fate bot on a 26 dragoon in Little Al Migho. It took me half way across the map, did a fate successfully, then went to the 40+ zone and got face melted lol.

      Tried a lower level area but it just runs around skipping all fates. I have pretty much all setting to default by the way...
       
    15. klepp0906

      klepp0906 Banned

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      just curious - does magitek support rotations for non advanced jobs? Also will it recognize and use x class abilities?

      For example, in PVP marauder is superior to warrior. Almost to a dramatic degree. Curious if changing would be detrimental based on this routine and if it would make use of the additional x class abilities?

      One last inquiry which is generally speaking. The interrupt list - does upper/lower case matter? ie: the Spell Cure II. can it be cure II OR Cure II or must it be one or the other? (also assume the intterupt box in general needs to be checked for it to use the interrupt list at all?)

      Thank you!!
       
    16. Exmortem

      Exmortem Community Developer

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      It supports it as far as it'll work right now, I'M not supporting anything until Mastagh can support his own bot.
       
    17. klepp0906

      klepp0906 Banned

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      ugh, that doesnt sound good :(

      Sigh. I have a hard time understanding why the hell this game isnt getting as much attention as the wow bot.. let alonet he dozens of other games out there. Their is no game with a higher pop than this except for wow. Their is no game that has ever received GOTY or as high of a rating as this.. except for wow like 7 years ago... Im not sure what the criteria for success is but apparently being critically acclaimed and carrying millions of subs isnt it....

      Mind you im not a fanboy by any means. I play 3 mmorpgs simultaneously atm because i dont prefer/cant pick one. I do know that for some absurd reason they have 1 guy working this bot but god knows how many on other less successful mmofauxrpgs.

      anyways, mini/off topic rant due to your reply lol

      More on topic - the interrupt thing, I assume it has to be all lower case then? I just made a tremendous list of interrupts for all jobs and it didnt interrupt one time. I named them all properly beginning with a capital letter so im going to assume it has to be lower case?
       
    18. Wheredidigo

      Wheredidigo Community Developer

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      I would assume that the spelling has to match exactly what the spell cast is called.

      For example:

      T6: Blighted Bouquet

      1. blighted bouquet wouldn't work
      2. Blighted bouquet wouldn't work
      3. blighted Bouquet wouldn't work
      4. Blighted Bouquet would work(if you could actually interrupt that spell that is)

      Random example: ToXic SmaSH
      1. Toxic Smash wouldn't work
      2. toxic smash wouldn't work
      3. ToXic smash wouldn't work
      4. ToXic SmaSH would work

      It just has to match exactly what is in game.
       
    19. exaccuss

      exaccuss Active Member

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      I am pretty sure it has to be the exact wording as in game. ie 'Poison' and not 'poison'
       
    20. Endus

      Endus Community Developer

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      The last RebornBuddy update seems to have broken Magitek. I tried a fresh install and still get this error everytime I start the bot using Magitek (it happens right before it attacks a target and the player will just stand there):

      [00:07:18.896 D] System.NullReferenceException: Object reference not set to an instance of an object.
      at Magitek.Helpers.Combat.<CreatePull>b__9(Object ctx) in c:\Users\Username\Downloads\Rebornbuddy\Routines\Magitek\Helpers\Combat.cs:line 36
      at ff14bot.Behavior.CommonBehaviors..(Object )
      at TreeSharp.Decorator.CanRun(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.Decorator.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at TreeSharp.PrioritySelector.<Execute>d__0.MoveNext()
      at TreeSharp.Composite.Tick(Object context)
      at ff14bot.TreeRoot.()

      I'm assuming it has to do with the new mount logic for RebornBuddy?

       
      Last edited: Aug 26, 2014
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