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  • ExilebuddyBeta #891/#892 Feedback and Discussion

    Discussion in 'Archives' started by pushedx, Sep 3, 2014.

    1. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Which difficulty?
       
    2. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Please make a Support thread with a full log.
       
    3. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Garena support is not a possibility anytime soon. It will be considered in the future, but it'll be months before we'll revisit that idea.
       
    4. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Thank you for clarifying this. I was able to identify the bug. The CR expected one aura on the skillbar, because it would switch to the others. When it checked to see if the next aura to cast was on the skillbar, andi t was already, it would cast the CR's aura slot, rather than the skill's actual slot.

      It's actually a really easy fix, but I thought everyone reporting aura issues had only one aura on their skillbar (one of my earlier posts mentioned this in how ExampleRoutine was setup).

      I'll push a new build soon with the CR fix after checking out a few more things. Here's the fixed CR.

      ExampleRoutine.cs: https://gist.github.com/anonymous/01a3fdd5e29e09187131
       
      Last edited: Sep 4, 2014
    5. alter5

      alter5 Member

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      and a "keep distance from enemy" feature would be awesome at least for a totem player :D
       
      Last edited: Sep 4, 2014
    6. thunder

      thunder Member Legendary

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      cruel, I'll see if it'll happen in meci
       
    7. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      This will be fixed in the next version. I'm sure GGG has a reason for doing what they did with world areas and waypoints on the World panel, but I certainly couldn't explain it.
       
    8. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      Well, you're not supposed to be using that routine yet. :p

      The error is in that routine, and not the bot itself. The loops waiting for the totems to cast don't check for the character being dead, because typically you don't want to loop like that in a normal routine.
      You need to register and have one post to see spoilers!
       
    9. clickingmad

      clickingmad New Member

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      Raise Spectre seems to keep trying to raise bosses which is no longer possible. It then gives up and stops the bot, though I guess that's to do with the Example routine and not the core API
       
      Last edited: Sep 4, 2014
    10. bcain1787

      bcain1787 Member

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      How can I make the bot take corrupted areas and also is there a way to change the item filter because it isn't working. I can not seem to find anything about either of these things in any of the .cs files...
       
    11. pushedx

      pushedx Moderator Moderator Buddy Core Dev

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      The CorpseUsable should be false for those mobs, but if it's not (which I assuming s the case if it's trying to raise it), I'll add in a Unique rarity check to the API so it doesn't happen. Thanks for reporting.

      This is not currently supported in Beta. It will most likely get added later on after some more core issues are worked out.
       
    12. jordi1104

      jordi1104 New Member

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      Nvm.
       
      Last edited: Sep 4, 2014
    13. Nexic

      Nexic Member

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      nvm, some other problem- going to try and figure it out
       
      Last edited: Sep 4, 2014

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