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  • HB ARCHIVES: Feedback for Honorbuddy Improvements--DO NOT DELETE!

    Discussion in 'Archives' started by chinajade, Oct 15, 2012.

    1. NavyAV89

      NavyAV89 Member

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      Actually....your right...thanks for pulling my head out of my ass.
       
    2. Killerluk

      Killerluk New Member

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      HAve a favorite settings per character at startup of hb. So you start it up chose the character you want to play (or new char) then it loads the settings last used for that character : CC , last used bot (gb/quest/grind), profile, settings (spec/loot) etc...
       
    3. NavyAV89

      NavyAV89 Member

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      Doesn't it basically do this already?
       
    4. fresh2death

      fresh2death New Member

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      Would be MUCH better improvement for honorbuddy, and seems somewhat simple:

      Add the option to deposit Items/Gold into your Guild's Bank.

      Therefore, You would be able to bot on one toon, suicide botting it. And all the gold would and items would be deposited into the guilds bank. Then once the account gets banned, you can withdrawl them on your main toon, and it'll add advanced security your main, whilst still goldfarming.
       
    5. Mike2974

      Mike2974 New Member

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      I think the biggest and best improvement would be to enable playing in 64bit mode. I realize it'd mean a lot of work, but the payoff would be worth it. This would seriously fix most users fps issues. I mainly use HB for combat rotations during raiding, and running at the LOWEST video settings, in a 25m HEROIC, still draws down the FPS like a mad man in 32bit mode, whereas 64 bit is a much faster, smoother engine.
       
    6. Killerluk

      Killerluk New Member

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      Well not for me at least CC i have to select each time, and load profile if its from buddy store.
       
    7. rogueangel

      rogueangel Member

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      I agree with what was said above, a 64bit version would be great. I would also like to suggest reloging be built into HB as well as automatic depositing of gold into the g-bank. * I know there's things out there that do this such as HBreloger and Areloger but I think these are pretty much staple platforms that should be merged into HB at this point*
       
    8. Zicoth

      Zicoth Member

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      Add please huge pause button above start/stop one.
       
    9. Kmica

      Kmica Member

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      Just wanted to write the same thing. Plz add a big PAUSE button to the interface.
       
    10. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Thanks for the save, Bloodmarks!

      Hi, NavyAV89,

      We've answered this question a few times. Its not going to happen. This was probably one of our better explanations., if you're still curious.

      cheers,
      chinajade
       
    11. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Killerluk,

      Honorbuddy already remembers most of your settings on a per-character basis. The Combat Routine, and last used bot, are not considered "Settings".

      cheers,
      chinajade
       
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Mike294 and Rogueangel,

      We've had this discussion many times, and the answer is "no, not until its absolutely needed".

      Here are two posts to get you started:
      We'll leave it to you to use forum search if you want more.

      cheers,
      chinajade
       
    13. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Zicoth and Kmica,

      This is feature request HB-1021 ("A more prominent "Pause" button?").

      cheers,
      chinajade
       
    14. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Dagitbeaver,

      We've opened feature request HB-1167 ("Turn off streaming in Honorbuddy") against this issue.

      cheers,
      chinajade
       
    15. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Fresh2death,

      The mailbox represents a "bottomless sink" when bags need to be unloaded. The guild bank is a limited resource, unlike mailing to a "banker" toon. There are a number of problems surrounding this issue:

      • Determining the value of each item or stack to determine whether it is worthy to occupy a guild bank slot.
      • Managing the guild bank.
        For instance, removing items of lesser value to replace them with items of higher value.
      • Determining actions to take when guild bank is not available.
        In some cases you have to travel great distances to get to a guild bank. When do we decide its more expedient just to use a 'fallback' mechanism, like mail?
      • Additional complexity introduced by fallback mechanisms when the guild bank becomes full
      • Additional complexity introduced by making the appropriate configurables available to the user interface
        Which tabs or slots may be used by the bot? What is the minimum value of the item before it is allowed to occupy a slot? What are the 'replacement rules' for removing items of lesser value and replacing them with those of greater value? What do we do about items that have zero vendor value, but are worth much player money (e.g., enchanting reagents)?
      This is a task best left to solve in a plugin, and not in the Honorbuddy core.

      cheers,
      chinajade
       
      Last edited: Sep 11, 2014
    16. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Jsimmons10,

      Most recently answered here.

      cheers,
      chinajade
       
    17. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Micron85,

      We already have this captured as HB-1075 ("Inability to tune profile's mail/sell settings & IgnoreCheckpoints when streamed from BuddyStore").

      cheers,
      chinajade
       
    18. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Maatuska122,

      Wrap your MyCTM calls like this:

      <DisableBehavior Name="Combat" />
      <CustomBehavior File="MyCTM" ... />
      <EnableBehavior Name="Combat" />


      cheers,
      chinajade
       
    19. maatuska122

      maatuska122 Member Buddy Store Developer

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      Thats exactly how I use it but it doesn't move when it gets combat with mobs. (keeps moving if player would attack)

      Lets say I got 4 MyCTM behaviors.

      PHP:
      <DisableBehavior Name="Combat" />
      <
      CustomBehavior File="MyCTM" X="-9333.853" Y="329.6274" Z="66.87089" />
      <
      CustomBehavior File="MyCTM" X="-9359.319" Y="324.8475" Z="63.77197" />
      <
      CustomBehavior File="MyCTM" X="-9378.114" Y="308.944" Z="62.31233" />
      <
      CustomBehavior File="MyCTM" X="-9396.5" Y="302.9724" Z="61.03114" />
      If I aggro mob during first behavior, it moves to end of that coordinate yes. But as long as it stays in combat it wont start next MyCTM.

      But instantly after the mob that is attacking bot dies it continues its movement normally and only way I managed to "resolve" it is by removing that line I was talking about.
       
    20. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Maatuska122,

      Then something is horribly wrong—probably with your Honorbuddy installation. The bot should not be fighting at all, if Combat is disabled.

      Please open a new thread in the Support forum regarding this issue. Please be certain to attach the profile, and the full log that captures the issue.

      cheers,
      chinajade
       

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