hello,obtkamer.very thank for your work.could you give any connect information. i want to talk to you with some questions about this AI if you have spare time.
I don't know how, but i play only with v92. Its work for me better, then new version of silverfish. 9/1 with old version, or 1/6 with new version. What tha?
v111.2 and alpha 18 alpha 18 winning is much higher than v111.2 There are too many wrong choices v111.2 what up?
silver.exe injects onto hearthstone? It's not I don't trust you, but I think it will be more detectable than HB also "custom decks" appear empty on HB http://snag.gy/WuHfC.jpg edit rolling back to previous silverfish version dind't worked, probably is hb last update
@scrampc + @Eclipse eventually you guys will learn to read some previous posts... silver.exe is not injecting anything... its (something) like an tcp/ip server, that gets the current board from hrtbuddy and does the calculations and responds with the moves to do. https://www.thebuddyforum.com/heart.../170312-api-silverfish-ai-67.html#post1629476 @ menand you have to pick your arena-deck yourself, then start the bot.
I don't want to talk for him but maybe when hes ready he will add it a card suggestion to his silver.exe But thats only If and when Hearthbuddy allows him to read the card choices.
My account got locked for "unusual access activity" within half an hour of using the latest update plus the executable. Only thing that's changed is that now we have an external executable. I reckon they've already detected it.
If that's the case it's extremely convenient timing... Edit: Either way it's worth putting that up here in case other people have the same happen to them and think nothing of it. Could indicate suspicion being raised at Blizzard's end, or something suss with the executable. Or it could just be a coincidence.
Are you making sure to run silver.exe before running the bot? I ran it and racked up 19 wins out of 20 games in pretty short order. It definitely acts faster and smarter than it used to, at least for me.
i have the exact opposite with mine it seems to lose every game I was using silverfish control and it did nothing but lose when before the update it would win most of the time
I'm surprised of people thinking that botmaker owes smth to users of hearth buddy. Stupidity is not in the updates, stupidity is what your post consists of. You can provide logs of the bad fights and point to the wrong moves etc., instead you complain in the abstract term that bot works worse. Actually it could be not true that AI performs less efficient, taking into consideration amount of randomness in hearth stone.
You're right, but i prefer to use my old version of silverfish. I dont want to spend my time to logging bad logic. I just ask people, who use latest version to know what they thinking. Nothing more. But if i dont forget, i share my logs next time. P.S. and randomness cant be 10 times in the row, when you periodically seen the screen and your bot plays like default AI which realy bad, but who cares? now it has double speed of calculating (Do not misunderstand me, i realy love silverfish, but i cant use latest version to make profit for myself.)
you know i was just thinking about this. although silver.exe seems to work real well does this now step outside of the "countermeasures" that is inherent in hb since it is running yet another executable?
if you want to "stepp back", open the .cs-file you use (control or rush) in a text-editor. right at the start you will find these lines: // play with these settings################################### int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon int mxwde = 3000; // numer of boards which are taken to the next deep-lvl int twotsamount = 256; // number of boards where the next turn is simulated bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons bool playaround = false; //play around some enemys aoe-spells? //these two probs are >= 0 and <= 100 int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! this.useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended) //########################################################### to get back your alpha18, change bool enemySecondTurnSim = true; to bool enemySecondTurnSim = false;