Hi, TuanHA! Can you pls fix this issue? It's very annoying on RBG CR has problem with use of mana tea manually. I turned off use of mana tea in CR and use it manually, but it won't use it CR spamming: 38:238 Stop Casting Mana Tea: Need Heal 38:258 Stop Casting Mana Tea: Need Heal 38:282 Stop Casting Mana Tea: Need Heal Even if i turned off Tyrael, I cant use Mana Tea manually. If I stop HB and use mana tea - all is ok.
for a mistweaver in randoms and rated (never arena) can someone suggest good values for "mana tea Below" and "Chi Brew at number of CHI"? thanks.
Hi tuanha Just SNV'd to latest release and never seen it create so many healing spheres below. I have it set at below 85% but its creating them all the time. i.e Code: [22:45:26.792 D] 26:792 Trying to cast Healing Sphere (115460) on Lvl 90 Horde Warlock reason HealingSphereMist [22:45:27.022 N] 27:016 HP: 100% Mana: 76 (4 Chi) Lvl 90 Horde Monk 0y 100% hp Healing Sphere [22:45:27.329 D] 27:329 Trying to cast Mana Tea (115294) on Lvl 90 Horde Monk reason ManaTea [22:45:27.587 D] 27:587 Trying to cast Healing Sphere (115460) on Lvl 90 Horde Warlock reason HealingSphereMist [22:45:27.834 N] 27:827 HP: 100% Mana: 75 (4 Chi) Lvl 90 Horde Monk 0y 100% hp Healing Sphere [22:45:28.208 D] 28:208 Trying to cast Healing Sphere (115460) on Lvl 90 Horde Warlock reason HealingSphereMist [22:45:28.459 N] 28:452 HP: 100% Mana: 74 (4 Chi) Lvl 90 Horde Monk 0y 100% hp Healing Sphere [22:45:28.737 D] 28:737 Trying to cast Healing Sphere (115460) on Lvl 90 Horde Warlock reason HealingSphereMist [22:45:28.938 N] 28:932 HP: 100% Mana: 72 (4 Chi) Lvl 90 Horde Monk 0y 100% hp Healing Sphere [22:45:29.294 D] 29:294 Trying to cast Mana Tea (115294) on Lvl 90 Horde Monk reason ManaTea [22:45:29.517 D] 29:517 Trying to cast Healing Sphere (115460) on Lvl 90 Horde Warlock reason HealingSphereMist [22:45:29.754 N] 29:749 HP: 100% Mana: 70 (4 Chi) Lvl 90 Horde Monk 0y 100% hp Healing Sphere it didn't always do that i'm fairly sure.
I've test again, yes, the auto move drop FPS a bit but it fairly usable for me normally 30 fps - auto move on 28 fps (using tyrael hard lock on - 100 tps)
Hey Tu, I ran few dungeons (paid routine) all settings reset after updating, it seems targeting various mobs for no reason everything unchecked only attack out combat left, some pvp logic it grabs low HP mobs automaticly in middle combat and switches quite few time during fights, kinda out of proportion seems. Any eta on this? Used to be great before unless some settings checked. Thanks
Does this not Auto run when doing Dungeons? Currently doing 60-70 Dungeons and notice that it doesnt auto run while healing mode (Incombat) is that normal? New to Dungeonbuddy w/ Healing instead of usual DPS role.
When I farm my valor points I like to run the dungeons with auto-target and auto-move + tyrael. Since SVN revision 275 with the following changes "Build 5.4.5365 Greatly Reduce Lag. Improve Performance Thank Mirabis!". The auto-target feature sometimes takes a few seconds to target the next enemy within a fight. Same thing goes for Spinning-Crane kick. The routine seems to use Spinning crane kick way too late and sometimes it doesn't even use it. Sometimes the routine even just stands still and doesn't do anything. I think it has to do something with the changes that were made on revision 275. Because I've tested all newer revisions since 275 and they all have this bug. Switching back to Revision 274 fixes it completely. All the issues I've just explained are gone. I've recently bought the "All combat routine package". I have exactly the same issues on all of them. As soon as I switch to the last revision before this changelog -> "Build 5.4.5365 Greatly Reduce Lag. Improve Performance Thank Mirabis!". -> Everything seems fixed. Please TuanHA can you look into this issue? Edit: This is what I don't like about the upcoming store-version. If there's an issue with a newer version we can't downgrade to the old one until it is fixed. :/ Regards
Can I offer a suggestion of the "heal balancing" changing on its own depending on the numbers of people around you that you have to heal? Maybe make it configurable - something like 10 people conserve mana, 5 people balance, 1~2 people blow all to keep em up etc Enable/disable for those that don't want etc. Also Another one is that would be nice to set a minimum amount of total HP required before healing directly (i.e. A player or bot with very low hp (250k total HP) - I'd rather not waste my mana on them unless they are the only healable target etc) Blowing my life cacoon and other good cooldowns on such a player is a waste. For transcendance my hp below - since it has a cast time would be nice if the same code locking you from moving during ww fist of fury worked for that too - so it can cast successfully with manual movement. Add finally blow cooldowns if its a important player (flag carrier in WSG, Eye of storm and Deepwind Gorge). Temple impossible to heal hehe.
For windwalker can someone help me get my settings right on the premium routine? I already disabled all the talents I don't use...but I still feel like I'm doing sub standard dps. Not sure what to do. Help?
Thanks man. I redid my glyphs and talents and am using your settings. Not seeing too much of a difference. but my windwalker gear is kinda shit. So that's probably it.
quick question...does anyone know the best setup for misweaver healing? Hell I'd take it for both fistweaving and regular if you guys can.